Project Zomboid

Project Zomboid

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Update: Sep 14, 2023 @ 7:27pm

Main Changelog:
- Fixed Quick Rest not working if you didn't have Hardy trait.
- Fixed burn ward patient not spawning in injuries, and fixed its description.

Update: Aug 17, 2023 @ 11:38am

Main Changelog:
- Burn Ward Fixed For Real This Time Like 100% Pinkie Swears ;w;

Update: Aug 16, 2023 @ 1:30am

Main Changelog:
- Adjust Pack Mule trait to have more linear scaling per strength level, as previous calculations only really affected characters with very high strength.
- Cap max weight capacity at 50 (engine limitation)
- Chinese Localization Fix
- Burn Ward Error Fix

(Sorry about the delay and absence...Baldur's Gate 3 has consumed my life o.o;)
((Kudos to Fajdek for actually taking the time to fix some shit))

Update: Jun 2, 2023 @ 1:59am

Main Changelog:
- Characters with Burn Ward Patient trait made before the change won't use the new version.
- Burn Ward Patient cannot start fire on corpses, antique stoves and BBQ.
- Hardy code changed to be more consistent with how its max endurance increase works.
- Hardy informs you if you need to keep resting.
- Quick Rest code changed to be more consistent with how its endurance regeneration works.
- Quick Rest informs you if your endurance is max.
- Gordanite trait now accounts for Bloody Crowbar from Antique Collector.
- Gordanite trait code reworked.
- Fixed Immunocompromised causing errors.
- Burn Ward Patient Adjustments
Dynamic Changelog:
-Fixed long blunt incorrect typing.

Update: Mar 3, 2023 @ 10:06pm

Main Changelog:
- Characters with Burn Ward Patient trait made before the change won't use the new version.
- Burn Ward Patient cannot start fire on corpses, antique stoves and BBQ.
- Hardy code changed to be more consistent with how its max endurance increase works.
- Hardy informs you if you need to keep resting.
- Quick Rest code changed to be more consistent with how its endurance regeneration works.
- Quick Rest informs you if your endurance is max.
- Gordanite trait now accounts for Bloody Crowbar from Antique Collector.
- Gordanite trait code reworked.
- Fixed Immunocompromised causing errors.
Dynamic Changelog:
-Fixed long blunt incorrect typing.

Update: Feb 23, 2023 @ 1:18am

Main Changelog:
- Burn Ward Patient Rework - Seeing fire gives you panic and stress relative to distance between you and fire, you cannot equip molotovs, fire bombs and cannot start campfires. 18 Points -> 7 Points
- 3 New Sandbox Settings for Burn Ward Patient
- Burn Ward Patient is no longer exclusive with Injured and Broken Leg traits
- Gym Goer Change - No longer gets rid of Exercise Fatigue, Exercise Fatigue only lasts for half the duration.
- Indefatigable Change - Cures infection by default, but can be used only once per character
- New Sandbox Setting for Indefatigable: Indefatigable One Use
- Battering Ram now damages zombies if you have Martial Artist trait, can be disabled with sandbox setting
- Fixed Terminator Stress Loss being affected by Smoker Stress
Dynamic Changelog:
- Fixed problunt bugs (was checking incorrect stuff)
- Mod will no longer give "ghost" Scrounger perk when Scavenging skill mod is enabled.

Update: Jan 23, 2023 @ 2:43am

Main Changelog:
- Potential fix to "Made of Glass" trait injuring people after waking up.
- Null pointer exception in Made of Glass fixed.
- Japanese Translation, Credit: JaneDoe0721

Update: Jan 14, 2023 @ 9:51pm

Main Changelog:
- Missing player data is now automatically filled in, no more errors for missing data.
- Logs will now state mod version in which a save and a character was created for debugging and fixing purposes.
- Evasive code reworked, better optimization.
- New Sandbox Setting: Evasive Blocks PVP.
- Unwavering no longer pushes back; Unwavering now halves the duration of any zombie attack stuns.
- Fixed an issue where Super Immune can allow the infection to go to Fever stage which can kill you.
Dynamic Changelog:
- Mundane sandbox option was 10x times higher than intended. Existing saves use 10x lower sandbox option value than written to fix the issue.

Update: Dec 29, 2022 @ 7:18pm

Main Changelog:
- Fixed Graverobber not giving Scavnging skill multiplier
Dynamic Changelog:
- Fixed Incomprehensive and other Scavenging traits not being removed/added (wrong sandbox var name)
- [VERY IMPORTANT!] Made KillCount mod mandatory to run dynamic submod (added as requirement)
- I repeat, this is mandatory now. Main mod users are not affected, main mod doesn't require it.
- If you're running Advanced trajectory, Kill requirements for guns are ignored until KillCount mod properly registers them (AT does some weird stuff with bullets so they are not tracked as firearms kills)

Update: Dec 19, 2022 @ 3:47am

Dynamic Changelog:
- Fix some nil checks
- Fixed Scavenging Skill mod integration
- Fixed Ideal Weight linked to incorrect sandbox setting