Project Zomboid

Project Zomboid

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KillCount
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177.437 KB
Jul 21, 2021 @ 6:48pm
Sep 25 @ 1:10pm
31 Change Notes ( view )

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KillCount

In 3 collections by Tchernobill
PZ Build 41
27 items
Taste of Vanilla B41
35 items
B42
23 items
Description
Details kills by weapon category and by weapon in a new dedicated tab of character window.
[Solo]Adds to the genuine character panel the number of Z that died of other things than player weapon.

B42.12 Limitations
  • Car kills are now partially counted by vanilla. This can create counters discrepencies.
  • Explosion Kills (e.g. Pipe Bombs kills) are not computed correctly by the mod anymore. They are part of vanilla counter though. This can create counters discrepencies.
  • Weapon category is not available anymore. It is replaced by subcategory if available, "Other" if not.
  • Ask your questions on Discord mod_support channel[discord.gg].

Technical details
  • Total number of kills can be exported (if selected in sandbox options) to %username%/Zomboid/lua/killcount.txt (windows path)
  • [Solo only] Counts the car & fire & explosion kills in addition to vanilla weapon kills on the genuine character sheet.
  • [Solo only] Explosion Kills are included as Fire Kills in genuine character panel.
  • [Solo & Multiplayer] Details kills by weapon category and by weapon in a new dedicated tab of character window.
  • [Multiplayer] You can visualise the kills of other players, with a delay (configurable in sandbox options).
  • [Multiplayer] You can visualise the total number of kills on the server (same delay).
  • [Multiplayer] You can deactivate the sharing of dead characters from sandbox options (to reduce GlobalModData size on never-wiping servers).
  • [Multiplayer] You can deactivate the sharing of kill count from sandbox options (to remove GlobalModData use).
  • Visible at death time in the PostDeathUI text (can be removed in sandbox options).
  • Handles character specific counters (saved with mod data, so server must be stopped properly for the values to be saved).
  • Works only for one local player. i.e. not for multiscreen.
  • Ask your questions on Discord mod_support channel[discord.gg].

Credits where it is due: this is inspired from Additional Kill Counter

Workshop ID: 2553809727
Mod ID: KillCount
Popular Discussions View All (10)
15
2 hours ago
Getting an error every kill after update.
Arkitekt
3
May 4 @ 10:59pm
Translations
Art Tippet
9
Nov 15, 2024 @ 3:21am
Vehicle Kill Bug
yug
368 Comments
Gutosenna 20 minutes ago 
[ERRORS] KillCount
mercury Sep 24 @ 9:36am 
also for those people who are wondering if the mod works with bandits, yes it does.
mercury Sep 24 @ 9:33am 
yoo, @p6kocka thx u, it really helps me. When i moved mod before everything else it fixed :spiffo:
p6kocka May 1 @ 10:14pm 
@Pain Fixed it. You have to move this mod before everything else in the Order window to fix it.
p6kocka May 1 @ 1:19am 
@Pain I have the same isue
Pain Apr 30 @ 12:37pm 
When I open the tab info it goes down to the end of the screen how to fix it? https://imgur.com/a/fC0WUbk https://imgur.com/a/53ROEAV
LiliPuppy <3 Apr 15 @ 9:22pm 
Is there a way to export all kills and the weapons used? Even if its just like, push a button and wait for it to generate? I love seeing how many kills I can get with different weapons and think it would be neat to put that data into a spreadsheet.
breweries Apr 5 @ 9:55am 
In my experience, it registers SOME firearm kills while using ATRO, about 1 in 10 will register. I currently have 42 registered kills on my multiplayer server, but I've shot hundreds of rounds of ammo at the zombies.
sellin_my_soul Mar 26 @ 7:21am 
Just mentioning that KillCount doesn't register firearm kills made when using ATRO, in case there's something that can be done to fix it on this end
Rusty #DopeRust Mar 20 @ 4:20am 
@Tchernobill, firstly, thank you from the bottom of my heart for keeping the mod updated to the new build, awesome work.

Second, i wanted to second what was already said, your mod, currently isnt counting firearms kills, only hand-weapon ones, hope you have a fix soon.

Keep the awesome work you do, cheers.