XCOM 2
[WOTC] Golden Path Missions Revamp
Showing 1-5 of 5 entries
Update: Jun 28, 2019 @ 6:28pm

small update top a few of the mission spawn lists to allow even more randomness


if you happen to be using the Diverse Alien Pods mod and want the Golden Path Missions to continue to allow a better mix of enemies youll need to go into that mods ini file and delete these lines and save.

+BarredMissionNames="SabotageAdventMonument"
+BarredMissionNames="RecoverFlightDevice"
+BarredMissionNames="AdventFacilityBLACKSITE"
+BarredMissionNames="AdventFacilityFORGE"
+BarredMissionNames="AdventFacilityPSIGATE"
+BarredMissionNames="CentralNetworkBroadcast"
+BarredMissionNames="AssaultFortressLeadup"
+BarredMissionNames="DestroyAvatarProject"
+BarredMissionNames="TutorialRescueCommander"
+BarredMissionNames="TestingMission"
+BarredMissionNames="DefeatHumanOpponent"

Update: Apr 16, 2019 @ 8:30pm

quick update to fix a few lists that were not spawning enemies correctly when paired with the Diverse Alien Pods Mod.

Update: Mar 3, 2019 @ 12:23am

cleaned up a few redundant spawn encounter lists. Set for more verity.

Update: Dec 24, 2018 @ 10:02pm

small update with new preview pic and fixed a small issue with incorrect punctuation in one of the pod sets.

Update: Feb 7, 2018 @ 11:19am