XCOM 2
[WOTC] Golden Path Missions Revamp
Mostrando 1-5 de 5 aportaciones
Actualización: 28 JUN 2019 a las 18:28

small update top a few of the mission spawn lists to allow even more randomness


if you happen to be using the Diverse Alien Pods mod and want the Golden Path Missions to continue to allow a better mix of enemies youll need to go into that mods ini file and delete these lines and save.

+BarredMissionNames="SabotageAdventMonument"
+BarredMissionNames="RecoverFlightDevice"
+BarredMissionNames="AdventFacilityBLACKSITE"
+BarredMissionNames="AdventFacilityFORGE"
+BarredMissionNames="AdventFacilityPSIGATE"
+BarredMissionNames="CentralNetworkBroadcast"
+BarredMissionNames="AssaultFortressLeadup"
+BarredMissionNames="DestroyAvatarProject"
+BarredMissionNames="TutorialRescueCommander"
+BarredMissionNames="TestingMission"
+BarredMissionNames="DefeatHumanOpponent"

Actualización: 16 ABR 2019 a las 20:30

quick update to fix a few lists that were not spawning enemies correctly when paired with the Diverse Alien Pods Mod.

Actualización: 3 MAR 2019 a las 0:23

cleaned up a few redundant spawn encounter lists. Set for more verity.

Actualización: 24 DIC 2018 a las 22:02

small update with new preview pic and fixed a small issue with incorrect punctuation in one of the pod sets.

Actualización: 7 FEB 2018 a las 11:19