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I guess not then. It's not going to be exactly the same though, they're different mods.
I misunderstood what you wrote. DABFL is derived from Diverse Alien Pods not a clone of it. You'd need to compare its .ini to what's written here.
I'd say to still use it.
I am sorry you do not like the mod and are having issues. Hopefully, they will be resolved with a fresh reinstall and mod purge.
but ya know "Facts don't care about your feelings Paw Paw" ;)
If you are experiencing issues, you might need to do a config clean or purge your modlist. Sometimes, the workshop doesn't remove all of the mod when you unsub. That is a common Steam Workshop issue. Finally, using the AML is very helpful in that situation. Its almost required now with how the default launcher causes a lot of problems.
I'm partway through my second campaign with this mod (so far of the golden path missions I've only done the Blacksite).
That said I don't recognise your description of the mod. What makes it unbalanced as fuck?
There are a large number of aliens in this mission. But vanilla has a large number of them as Chysalids. Not exactly the most dangerous of late game aliens. The mod replaces them with multiple Andromodons, Mutons, Berserkers, Archons, Heavy MECS.
Anyway, with this mod, Shadow Chamber becomes the toughest mission in the game.
You must be busy with all the great mods (and yet to coming ones). Is there a template or instruction for cloning a commander with all the skills from the last mission?
I can't remember much of the final mission since I haven't played xcom 2 for the last 9 months , though I finished the game few times already.
Is it difficult to clone a commander?
Just say the commander needs to have some practice runs before the final big mission.
I asked Deadput (who also has a new outfit for the commander) few days ago, but he is not familiar with script.
Does it change the number of enemies that come through those portals in any way (or allow pod size modifyers to change those numbers)?
https://steamcommunity.com/sharedfiles/filedetails/?id=1550396115
It has a similar function as Diverse Alien Pods but also adds a configurable incremented increase in od sizes.
if you happen to be using the Diverse Alien Pods mod and want the Golden Path Missions to continue to allow a better mix of enemies youll need to go into that mods ini file and delete these lines and save.
+BarredMissionNames="SabotageAdventMonument"
+BarredMissionNames="RecoverFlightDevice"
+BarredMissionNames="AdventFacilityBLACKSITE"
+BarredMissionNames="AdventFacilityFORGE"
+BarredMissionNames="AdventFacilityPSIGATE"
+BarredMissionNames="CentralNetworkBroadcast"
+BarredMissionNames="AssaultFortressLeadup"
+BarredMissionNames="DestroyAvatarProject"
+BarredMissionNames="TutorialRescueCommander"
+BarredMissionNames="TestingMission"
+BarredMissionNames="DefeatHumanOpponent"