Tabletop Simulator

Tabletop Simulator

Twilight Imperium IV
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Update: Dec 13, 2020 @ 10:30am

Update:
Big thanks to Darrell for putting together this update. This mod wouldn't be the same without him.

- Spiffy mech model (thanks 3tamatulg).
- Include card name in explore messages.
- Maybe fix PoK setup not removing all 13 agendas.
- Fix build area tool error.
- Titan tokens now move to the bag when put in a graveyard.
- Reduce token image sizes.
- Reduce system image sizes (switch to jpg).
- Fix typos in some card text.
- Fix typo in faction selection info.
- Winnu no longer draws all starting tech during faction unpack.

Update: Dec 12, 2020 @ 6:00am

Update:
•PoK has been fully implemented to the Mod.
•Many new tool-tips and right-click functions related to PoK. If you have a question, hover over, there's probably a tool-tip that can give you more insight.
•Completely re-scanned base game tiles. Be sure to look for new visual Easter eggs, a lot of the old ones have gone away; eg. Rip Eyelash.
•Multiple new maps added to the map bag (the PoK learn to play maps and 3 PoK chaos maps from our resident cartographer Billy, more to come soon.)

Update: Nov 16, 2020 @ 7:17pm

Update:
• Hotfixed the unpack and other bugs related to setup.

Update: Nov 16, 2020 @ 5:44pm

Update:
• Fix Winnu flagship space combat with roller (wasn't getting dice).
• Add 14 point game as a setup option.
• Initial scoreboard owner tokens now closer to the edge so they don't spill into "1" for 14 point side.
• New numpad-4 zooms camera to look at the pressing player's combat roller.
• Arena tile (in tools) now moves locked units, restoring lock on warp out.
• Fix token typos.
• Update "pick a faction to play" description for faction selector.
• Fix map tool clear when using cloned system tiles.
• Update Ghosts faction imagery.
• Tweak numpad camera angles.
• Fix Xxcha promissory note back.
• A/B wormholes now connected when ghosts asks (currently only affects auto-fill multiroller tool with PDS2).
• Adjust faction sheet / command sheet positioning.

Update: Nov 9, 2020 @ 4:18pm

Update:

The TI4 TTS mod team is proud to present the long awaited release of the new table from open beta to full release.

In case you haven't been following its development on the discord. We've been unhappy with the original Kraken table for quite a while now. It's just a little too small for our particular game, it has the occasional clipping issue, and it can some times cause lower end computers to the have problems. The solution was something we've been wanting to do for quite a while but never really found a good time to do, a whole new table built from the ground up to suit our needs and give our (red & blue) players the breathing they deserved. With the imminent release of the upcoming Prophecy of Kings Expansion, we felt a need to go full force and strive to get things ready for everything that's coming. That is what this table is, a heartfelt effort to make things easier for our players going forwards and a hope that even more people can support and enjoy this game that we all love so much.

Matt and Hunter over on the SCPT discord have been kind enough to create a series of tutorial videos showing all the ins and outs of this new table and the features our passionate development team have been working on. I encourage you to watch it, even if you have been following the table's development on the discord, there might be a few things that you might have missed.

TI4 TTS Tutorial Series
https://www.youtube.com/watch?v=RcXP-KfdVi0&list=PLB8izG4b4ZgAriULemVqwEqXF4f0NUfFH

Highlights of the change new table include:
• Whole new table
• Extensive reductions to the overall "Weight" of the mod on lower end computers through optimization of both the tiles and plastic components and streamlining of scripting.
• Easier faction selection and the ability to look at the factions before you choose.
• An absurd amount of QoL improvements and bug fixes.
and...
• Setup and per-phase instructions in notebook.
• "!help" prints a summary of chat commands and hotkeys.
• "!seats" shuffles players between seats.
• "!color" sends an announced wor, spectator in the teal seat can see them too.
• "!tealme" changes player color to teal (observer only).
• Numpad hotkeys: get{ 1=TG, 2=Fighter, 3=Infantry }, camera{ 5=active system, 6=galaxy, 7=score, 8=votes, 9=player }, quick-trash{ 0=throw any HELD items into the graveyard }.
• Right click systems to place command and owner tokens.
• Right click the table to toggle stats reporting in the lower right of screen.
• Right click a system to "Diplomacy" it, grabs a command token from everyone exce clicking the option.
• Right click to announce scoring an objective, places a token on it (does not move the score track token).
• Right-click rifts for a quick-roll option.
• Right-click build area tool to warp units to active or home system, or trash ade goods.
• Right-click agenda cards to place top/bottom.
• Right-click map tool for alternate 4p home system positions.
• Map strings may contain repeat tiles, will clone and register the repeats for activation detection, etc.

Update: Aug 7, 2020 @ 8:33pm

Update:
•Per Tactic a few small tweaks for his factions right before the finals
•Move the Reference sheet to the Variants bag till I can find an up-to-date version.
•Fixed a typo on Sanction
•Per Jefferson centered the Custodians token on MR.
•Per Jefferson added a couple of little variant bits and bobs for Franken to the Variants bag.

Update: Aug 5, 2020 @ 6:32pm

Update:
•Per Darrell fixed a typo in the scripting of the system helper.
•Added the missing PDS I cover tile to the Frankenblu base tiles bag.

Update: Aug 4, 2020 @ 4:57pm

Update:

Table:
- Reset action card images, use same back for all cards.

Global:
- Stop (R) from trying to swap units for tokens when hovering over a unit bag.
- Rotate infantry to be upright when dropped.

Unpack:
- Fix flagship duplication bug.

Map tool:
- If Mecatol Rex is missing build map about the center of the table.

MultiRoller:
- "Blitz" action card support.
- Turn buttons green when put into Franken mode.

Auto-fill MultiRoller:
- "Blitz" action card support.

Auto-fill MultiRoller Arena (in variants):
- Keep fighter/infantry tokens on the bottom when warping (thanks waffles for the suggestion).

Here/AFK:
- Report when flipped (need faction sheet to detect color).

Show Me Units! (in variants):
- New object to highlight units by type/color for 20 seconds.

Raptor:
•Moved the Codex Action cards to beside the main action card deck for those who don't want to play with them.
•Updated the backs of all the Promissory Notes to the new back.
•Added the latest Cartography of Chaos map to the Map Bag.
•Added a few more custom planet tiles to the Variants bag.
•Adjusted the String for the Scenario map to not throw an error when it can't find the home system tiles and added the faction tokens to the map's bag.

Update: Jul 31, 2020 @ 3:49pm

Update:
Milty:
Graveyard:
- Support for Codex cards.

MultiRoller:
- Support for Codex [Redacted] destroyer.

Darrell:
Faction helper:
- New method to get faction from (owner, command) token name.

System helper:
- Expose tile thickness (ghosts home is shorter).

Map tool:
- Delay locking map tiles to give them a chance to lay flat and snap into place.

Zone borders:
- Decrease default line thickness.
- Switch to system helper for systems.
- Throttle on-turn updates when passed.

Raptor:
•Added Codex Action cards to the deck
•Added the two codex maps to the map bag
•Replaced old tech and promissory note cards with their Omega versions. the old cards are in the variant bag.

Update: Jul 28, 2020 @ 12:05pm

Update:
Darrell:
MultiRoller:
- Blue Space / Savages Franken additions (was already done for the most part).

Faction Helper:
- Include command and faction sheet information with faction lookup.
- Move starting units and technologies to the helper (from the unpacker).

Unpack:
- Place owner tokens on scoreboard zero.
- Flip fleet tokens for correct orientation.

Faction Borders:
- Fix an initialization bug if the control view object gets deleted.

Tactic Blue and Toppopia:
Maps bag:
- Add player counts to map tiles (4p, etc).