Tabletop Simulator

Tabletop Simulator

Twilight Imperium IV
717 Comments
Raptor1210  [author] 21 hours ago 
Update:
+Added SCPT Qualifier slices to Milty Tool (Right-click the board to select)
+Added TE prebuilt maps to Map bag
-Fixed fronter tokens not being placed into systems that contained trade stations (and no planets)
-Fixed Twilight's Fall not removing "The Prophet's Tears" relic
-Fixed Twilight's Fall splice board getting flipped which caused decks to be misaligned (edited)Sunday, November 30, 2025 5:26 PM
apyost Nov 19 @ 9:08am 
@raptor1210 does this newest update mean that turns won't snake anymore? I was super confused in my last game and couldn't find how to disable that behavior
Raptor1210  [author] Nov 18 @ 8:32am 
Update:
+Fixed Milty tool snaking turns when it shouldn't (it can now be left on the table) [For devs: the error was caused because the tool was loading a save state when it should not have. If you save the object mid-milty then this error can return]
+Fixed Last Bastion Helios attachment stickers not having transparency
+Legendary ability cards for legendary home planets (Ordinian) will properly unpack with the faction
+Fixed Plot cards being readied during the status phase
+Fix for when Frontier tokens were being placed into the fracture during initial setup. The fracture will now only receive frontiers if an ingress token is somewhere on the table
+Fixed PoK components not being removed if setup does not include PoK
+Added Subii's larger model for faction selectors
+Franken puts Keleres HS tiles into the Franken trash (edited)Tuesday, November 18, 2025 7:56 AM
BBQuasar Nov 13 @ 7:10pm 
Having an issue where ending turns during the action phase after the last player reverses turn order instead of resetting it.
Vladistovic Nov 13 @ 7:48am 
When setting up the game without any expansion, TE factions still appear in the faction selection and PoK action cards are still in the action cards deck. Thank you so much for this mod btw!
Stripe Nov 12 @ 5:50am 
Hey, maybe I'm blind as a bat, but did the new premade maps for TE go missing again? I can't find them. In any case, thank you so much for your work in maintaining and updating this!
Raptor1210  [author] Nov 8 @ 6:58pm 
Update:
+ Swapped in the fixed Franken script. It pulls breakthroughs correctly. It now also spawns a 'Franken Trash' bag that it puts duplicate Keleres items and TF items into (instead of cluttering 'Non-draftables' bag)
+ Fixed spiral home systems not pulling their planet cards (TI4_SETUP_HELPER)
+ Added a .breakthrough field to the factions (so franken can find them) (TI4_FACTION_HELPER)
Raptor1210  [author] Nov 8 @ 11:16am 
Update:
Removed a variant that had broken asset links. If someone wants the PTSD variant readded, ping me on the discord with the missing assets.
Raptor1210  [author] Nov 6 @ 4:15pm 
Update:
• fix Gravleash Maneuver's check for units in the Arena
• fix bug with Galvanize Tokens causing errors in combats without Galvanized Units
• fix naming issues with L1Z1X and Ral Nel Alliance cards
• fix multi copies of Keleres Alliance (duplicates moved to faction boxes + 1 copy in Alliance Deck)
• fix back of Spark (2) card having the old back image
• added Entropic Scar logic to the Autoroller
Raptor1210  [author] Nov 5 @ 6:02pm 
Update:
•Readded the TE Premade maps that got mistakenly removed in an earlier update
Raptor1210  [author] Nov 5 @ 2:52pm 
Update:
• Gravleash maneuver fixed.
• Faunus missing tech skip in script
• Color switcher skips steps it can't complete, no vote counters in TF mode so now it will skip that
• changed Industrex Legendary Card name
• fixed TF Warsun retaining Warsun stats after card was removed
• fixed Obsidian Alliance not having an active toggle
• removed background noise from some Unit Modifiers
• Graveyard moves Galvanize Tokens to the Galvanize Tokens Bag
• Graveyard moves Helios Tokens to the Helios Tokens Bag
• Graveyard moves Breach Tokens to the Breach Tokens Bag
• Last Bastion Helios Tokens separated from Galvanize Tokens
• Last Bastion Revelation Token works like other Station Tokens
Raptor1210  [author] Nov 1 @ 8:06pm 
@ludwig I'd missed them, they've been added. good catch!
GeneralPsych Nov 1 @ 6:07pm 
Legends thx for creating this Mod :steamthumbsup:
Raptor1210  [author] Nov 1 @ 4:21pm 
Update:

Patch notes coming shortly
Ludwig Nov 1 @ 3:34pm 
I couldn't seem to find the two Echo cards from Twilight's Fall.
HopesEnd Nov 1 @ 11:09am 
Avernus and the token are in the faction bag in front of your factionsheet
Raptor1210  [author] Oct 31 @ 2:51pm 
Any noticed bugs, put them on the Discord, I don't get out here the steam page too much
Raptor1210  [author] Oct 31 @ 2:45pm 
TTS has been updated with TE. It should have full functionality for TE (and I believe TF) Update comments coming eventually, probably tonight or tomorrow
brandondash Oct 31 @ 12:56pm 
6 hours later and I'm still refreshing every 30 seconds to get the TE update
Freebootas Oct 31 @ 7:56am 
Awesome can't wait!
Ludwig Oct 31 @ 7:03am 
Let's go!
EROSENTINEL Oct 31 @ 6:51am 
yaay great job <3
Darth Batman  [author] Oct 31 @ 6:21am 
Today, soon, Thunder's Edge comes to our Twilight Imperium 4th edition workshop! Keep your eyes peeled for the update. PAX MAGNIFICA BELLUM GLORIOSUM
MindJam Oct 25 @ 2:16pm 
Dude im so hyped
SHAWW Oct 25 @ 4:19am 
hugeeee
Vladistovic Oct 22 @ 11:17am 
Let's Go!!
Raptor1210  [author] Oct 22 @ 9:57am 
TE is coming to TTS, we'll release alongside the other platforms online versions.
IAmGoob Oct 15 @ 7:43am 
All the new faction info is available online now (well like 95% of it). any chance of this mod being updated to reflect that?
Pascal Oct 3 @ 1:40am 
Will this be updated with the new reveals from the expansion?
kalerio99 Jul 30 @ 4:20pm 
I guess no luck getting the new codex scripted?
Raptor1210  [author] Jun 17 @ 9:27pm 
Updated:
Added Hidden Agenda Event from a month or so back.
Raptor1210  [author] Jun 12 @ 3:17pm 
Update:
Added Codex 4's X89 and Magen Defense Grid (they're next to the Codex 4 box)
Raptor1210  [author] Jun 11 @ 3:33pm 
Update:

Added Codex 4. It's not scripted but it's on the side near Codex 3. Hopefully I can get one of the engineers to script it soon.
Himitsu~ Apr 19 @ 6:48am 
amazing mod but sometimes gets bugs with images and re-installing doesn't fix it
Penguin Shulk Nov 12, 2024 @ 12:58pm 
i think its broken
Proncho El Malo Oct 21, 2024 @ 11:21am 
Hello, does anyone have a guide to understand how to setup a custom faction so that it can autounpack?
RueVii Jul 23, 2024 @ 10:16pm 
Damn, this is impressive. If anyone wants to play, add me.
Somberlord Jun 4, 2024 @ 12:42pm 
It's been there for a while now.
You need to get the keleres token from the faction bag, put it in your play area, pick which keleres-faction to play, then right click on your faction board > unpack token
Dad by Daylight Jun 4, 2024 @ 12:37pm 
Will we be seeing the Council of Kelris added eventually? Really love the work you have put into this! Just played for the first time a few days ago. Super easy!
Warrior Whitten May 16, 2024 @ 7:56pm 
Thank you. Great job!
Daleks May 4, 2024 @ 4:05pm 
Thank you so much for the codex 3 automation. It saves me so much time and frustrations :happymeat:
Raptor1210  [author] Apr 26, 2024 @ 12:31pm 
Update:
•Added the Codex 3 Automation widget
•Added the Trove board to the tool bag
•Added the Bank board to the tool bag

If you're having any issues please go to the discord for assistance. We have people there that can typically solve your issues. Most are coming from TTS being buggy.
Peppermintpatty Apr 8, 2024 @ 5:01am 
Am I the only one missing some exploration tokens?
Z3-R0 Mar 20, 2024 @ 4:17pm 
Ya know, if I had just looked around some more, I would have found Codex: Vol 3.... Thank you guys again for this amazing mod.
Z3-R0 Mar 20, 2024 @ 4:12pm 
Hello, firstly, thank you so much for creating this for us to use in the community. My friends and I have had countless hours of fun with it.

Are there plans to add Twilight Codex: Vol 3 cards into this mod at any point?
Somberlord Mar 7, 2024 @ 1:44pm 
That may prove complicated, as hot seat does not work well with this mod. But if you are at least 2, that may be feasible
rupreckt Mar 6, 2024 @ 5:15pm 
Can I play this game with 2 people but one player controls 5 of the factions vs the other 1? I am trying to help a friend learn how to play and this seems like a way that could help.
Somberlord Mar 5, 2024 @ 2:13am 
Should be fixed, had a typo in my github file, thanks for reporting
Adil3tr Feb 29, 2024 @ 1:46pm 
The keleres_hero_xxchaa_back jpg file is dead