Tabletop Simulator

Tabletop Simulator

Twilight Imperium IV
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Update: Apr 21, 2018 @ 6:59pm

Fixed image issues with the Scoreboard and Tiles 21 & 43.

Update: Mar 15, 2018 @ 10:53pm

Update:

-Fixed the image problems that Elim was having.

Update: Mar 15, 2018 @ 10:52pm

Update: Mar 11, 2018 @ 8:39am

Update:

-Alphabetized Planet deck
-Added Distant Suns Tokens from TI3 to the Variant Bags
-Added Pregenerated Galaxy Templates to the Variant Bag. Place the tile (it's big so it might take a moment to load) then place the corrisponding tiles in their correct spot, then delete the template.
-Replaced the Reference sheets with the E-version of the sheets.
-(hopfully) fixed the image errors

Update: Mar 4, 2018 @ 1:51am

New Update:

-Slightly adjusted White, Blue, and Yellow pieces' colors for better visilbility on the board.
-Added optional Orange peices, Promissory notes, Command sheet, and Vote counter to the Variant bag.
-Added optional Grey peices, Promissory notes, Command sheet, and Vote counter to the Variant bag.
-Added optional Black peices, Promissory notes, Command sheet, and Vote counter to the Variant bag.
-Added nicest_guy_22's (from BGG) "TI4 Super Cheat Booklet" as 3 double-sided reference sheets.
-Steam user Doot created a script that returns the Strategy cards to their starting locations with a click of a button (the button is on the back each Strategy card.)
-Fixed a typo on the Custodians token located on MR.
-Moved the spare dice bags to give a little extra room on each player's board.

Update: Feb 17, 2018 @ 9:40am

Minor update fixing an error made last night:
-Unlocked the Tile and Random Race bags that would unintentionally lock making them impossible to shuffle.

Update: Feb 16, 2018 @ 11:01pm

Small Update, mostly QoL changes...

-Rearranged the token bags for easier access.
-Added Dice bags to each player's tray.
-Fixed the off-color images on Transit Diodes and Neuro Motivators.
-Rotated the Objective decks so they were oriented correctly.
-Added a bag for Variant peices and playstyles (this is where the pre-gen maps will eventually windup when I figure out how to get them to be *slightly* less massive files)
-Added the 5-player "Warp Zone"/Pie slice to Variant bag.
-Added RedNought Variant cards to the Variant bag.
-Replaced the Pieces bags with *slightly* larger model versions of their corrisponding ships.
-Added Positive, Loving Teammate's model for the TI4 Cruisers.

Update: Feb 13, 2018 @ 9:46pm

•Shrunk the x1 tokens for Infantry, Fighters, and Commodities/Trade Goods to better differentiate between the x1 and x3 tokens.
•Added Voting Counters (the object within TTS that looks like a little calculator) for each color and for "For" and "Against"
•Added the 5 player "Connecting Pie Slice" for the variant version of the 5 Player setup.
•Added another smaller d6 that actually rolls for player position, color, etc.
•Shrunk two "Blue" Tiles that were slightly bigger than the other tiles.

Update: Feb 10, 2018 @ 9:46pm

Darth Batman fixed a glitch in the speaker token. He's also working on better owner token models and changes to the unit bags. Details to follow soon.

Update: Feb 8, 2018 @ 7:48pm

Added Errata for four (4) more items:

-Veto (The timing on this should be "When an agenda is revealed.")
-Political Favor (Xxcha) (The timing on this should be "When an agenda is revealed.")
-Naalu Sheet: Matriarch (Flagship) (In the second sentence, change "After combat" to "When combat ends". In other words, the fighters are returned before determining who won the ground combat, which means if fighters are all Naalu has left, the combat ends in a draw.)
-Nekro Sheet: The Alastor (Flagship) (Add a sentence: "These ground forces do not count against fleet supply.")

Errata courtesy FFG via BGG...

https://boardgamegeek.com/thread/1902562/verified-errata-k-yes-hyper-metabolism-wrong