Tabletop Simulator

Tabletop Simulator

Twilight Imperium IV
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Update: Feb 8, 2018 @ 7:48pm

Added Errata for four (4) more items:

-Veto (The timing on this should be "When an agenda is revealed.")
-Political Favor (Xxcha) (The timing on this should be "When an agenda is revealed.")
-Naalu Sheet: Matriarch (Flagship) (In the second sentence, change "After combat" to "When combat ends". In other words, the fighters are returned before determining who won the ground combat, which means if fighters are all Naalu has left, the combat ends in a draw.)
-Nekro Sheet: The Alastor (Flagship) (Add a sentence: "These ground forces do not count against fleet supply.")

Errata courtesy FFG via BGG...

https://boardgamegeek.com/thread/1902562/verified-errata-k-yes-hyper-metabolism-wrong

Update: Feb 8, 2018 @ 6:11pm

-By popular demand (and for consistancy and visiblity's sake), changed Black to White. The Command sheet is unchanged as are the promissory notes but at least you can see the piece on the board and table now.
-Removed the "Random Race" die since I've heard it isn't getting used.
-Added a player/color/position die.
-Fixed the printed typo on Hyper Metabolism (as printed it says you get 2 Command tokens instead of 1, but it's supposed to be 3 Command tokens instead of 2.

Update: Feb 6, 2018 @ 1:25pm

-Moved the Promissory notes out of the hands, they were falling during loading and weren't where they were suppose to be so now they on their respective player's boards.
-Replaced the boxes .obj link with the correct one.
-Fixed the vertical technology cards while searching.
-Correctly atributed the "Race boxes", I thought they were created by someone else, that's now been corrected.

Update: Feb 5, 2018 @ 11:39pm

Numerous quality of life changes including:

-Moved the Unit bags out from under the players hands and onto the player's boards (they've also been unlocked so you can move them whereever is convient.)
-Added Designbot's Turn Tracker from BGG to better key track of who's turn it is.
-Aligned the Hex tiles directly to the grid (rather than the snap points, which for some reason weren't aligning correctly.)
-Eliminated excess bags and started Promissory notes directly their respecive player's hands.
-Added the x1 and x3 Infantry and Fighter tokens. (I had originaly just had infinite bags of the peices but I've been informed that while the *number* of Infantry and Fighters you can on the board is infinite, the *number of hexes* you can have them in is supposed to be limited by the number of plastic peices. Which leads me too...)
-Replaced Infinite Fighter and Infantry bags with their correct numbers (10 & 12, respectively)
-Increased the lighting slightly since some people where have trouble.
-Brightened the Green player's peices a little bit since they were blending in with the greener planet tiles.
-Lightened the black peices and bags a little bit since they were also blending in, though with the table rather than the planet tiles.
-Added a Technology Reference Sheet since people were getting neckaches tilting their heads to read the Vertical versions of the cards while searching the deck.


Known issues: Technology Cards are Vertical in the decks. If anyone knows a solution, I'll be happy to hear them out.

Update: Feb 4, 2018 @ 10:32pm

Scaled up all tiles to make them more useable and functional. Let me know if the you think the units need to be scaled up too. I'll be working on fixing the vertical tech cards (while searching the decks) soon, it wound up a bit more annoying than I expected. Any other suggestions of welcome.

Update: Feb 2, 2018 @ 11:46pm

Fixed Alt-Hover issue with Blue Command Sheet, fixed issue with Baronry of Letnev Command token, Fixed issue with Strategy Cards.

The suggested changes to improve the look of the ship models, replacing .obj files with steam uploaded versions (vs. ones on dropbox where they could go away or get moved), and enlarging Tiles (in order to leave less dead space on the board) will be coming Soon™.

Update: Feb 2, 2018 @ 4:07pm

Added the two missing Blue Tiles (37 & 38) and fixed the white border on Blue Tile 27.

For some reason the Blue (and maybe the Yellow) Command sheet appears upside down when you hover over with the Alt key. Until I figure out why it's doing that, an easy fix is to rotate it while holding Alt and it should fix it temporarily. Sorry for any inconvenience. :(

Edit (Batman) :: Fixed the start card model so that it flipped normally instead of flying 2 inches to the right.
The blue command sheet has been changed so it no longer appears upside down with the ALT zoom.
Baron command token has been fixed.

If any other defects have been found, let me know.

Update: Feb 1, 2018 @ 9:07pm

Added 13 Agenda Cards that were originally missed.

Update: Feb 1, 2018 @ 7:41pm

Unlocked peices for easier shuffling.

Update: Feb 1, 2018 @ 5:53pm

Intial upload