ARK: Survival Evolved

ARK: Survival Evolved

Immersive Taming
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Update: Jul 18, 2021 @ 1:09pm

V8.032

- Added Extraordinary Kibble Bait as a default taming preference for Stryders.
- Fix for Astrodelphis default taming mechanics resetting IT taming progress.
- Potential fix for Shadowmane default taming mechanics interfering with IT.
- Updated RedistributeWastedStats option to reroll Oxygen for flyers and any creatures that are unable to enter water, as long as their Oxygen stat isn't repurposed (eg. Featherlight with their Charge Regeneration etc)
- Added ini option to only allow Immersive Taming of creatures within a certain age. Be sure to enter in GameUserSettings.ini like so, with 0.0 being newborn and 1.0 being full adult.

[ImmersiveTamingSettings]
MinDinoAgeToTame=0.0
MaxDinoAgeToTame=1.0

(Added via ini vs an in game journal toggle as the latter would required a significant version change for the IT save file)

Update: Jun 6, 2021 @ 2:50pm

V8.031

- Recooked mod with server octree fix
- Adjusted logic to determine distance above combat tames that is deemed cowardly. Also updated checks to include tek jetpacking above a creature.

Update: Jun 2, 2021 @ 11:52pm

V8.03

- Added limited support for Gen2 creatures.

***
Some issues require a Dev Kit update -
- Players will need to manually add bait preferences for Stryders.
- Players are unable to Immersive Tame Astrodelphis. Although the mod technically works with them, their vanilla taming method naturally decreases their taming affinity over time.
***

Update: Oct 4, 2020 @ 12:19pm

V8.02

- Fix when editing IT settings, so that the shown number of baits required also includes recent base game taming affinity increases.

Update: Oct 4, 2020 @ 6:36am

V8.01

- Updated default Immersive Taming affinity amounts to once again mirror vanilla taming after the increase to the base game default taming vals.
- Fix for baits attached to balloons de-syncing for clients when launched.

Update: Apr 19, 2020 @ 2:34am

V8.0

- Added support for Genesis creatures, include default offsets, affinity multipliers and taming methods:

- Magmasaur and Astrocetus are by default Combat Tames, and require a Rex Arm.
- Large Ferox is by default a Combat Tame, and requires a Yuty Lung. Remains large for the duration of the Immersive Tame, and reverts back to a Small when taming completes.
- Small Ferox is by default a regular Immersive Tame. Remains small for the duration of the Immersive Tame, and although can still be fed element, will not transform or gain addiction.
(Up to admins to decide which Ferox options they want to enable)
- Bloodstalker and Megachelon are by default regular Immersive Tames.
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If you've edited settings and don't wish for them to be updated, you can now add the following to your GameUserSettings.ini to prevent this update from overwriting your custom settings.

[ImmersiveTamingSettings]
DisableUpdateSave=True

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- Prevented natural affinity decrease on Megachelon which would normally occur between fish school feeds.
- Swapped the Combat Tame health bar to a progress bar. Gives a more accurate visual of how much of the Combat portion is completed, as the health bar may have also included health lost from "cowardly tactics" and other damage sources.
- Petting dinos before target prevention unlocks will now increase the time it takes for them to accept food. Now those "you startled X dino, increase its trust to prevent it from fleeing/ being startled" actually have a negative impact, which was always the intention as per the HUD message, but was never actually implemented. Adds an emphasis to tame dinos from a distance before being able to pet them.
- Removed bloat items and materials from pre Kibble rework kibble baits.
- Re-added gift mesh.

Update: Apr 3, 2019 @ 12:08pm

V7.0

- Updated for Kibble rework. Any old kibble bait and arrows will spoil into their respective rework version (You may need to split an existing stack to start the quick spoil into the new items). Due to the rework, a one time reset of the save will automatically be carried out upon map load.
- Added Bait Dispenser item. Later game unlock that can auto distribute baits in an area. Powered by gasoline.
- UI and Journal will now list creatures alphabetically.
- Added ini option to increase bait station slot size. Be sure to enter in GameUserSettings.ini like so...

[ImmersiveTamingSettings]
BaitStationSlots=18

- Enabled option to rename bait stations.
- Added support for Extinction creatures, including offsets and gifts.
- Fixed Gacha affinity decrease while passive Immersive Taming.
- Blood vial collision tweaks.
- Fix for some particle socket adjustments not updating on clients.
- Edited glows on creatures being tamed and baits to be more subtle.
- Prevented Corrupted versions of dinos being considered allies when taming a non Corrupted version, and vice versa.
- Increased Survivor Scent effect from 90 to 180 seconds.
- Rock Drake Glider fix

Update: Sep 29, 2018 @ 10:46am

V6.951

- Fixed bait arrow not being crafted when dragging the last bait in a stack onto the arrow.
- Added support for arrows from stacking mods. Requires arrow replacements to be created as child classes of the default Stone Arrow.
- The Taming Journal can now be reviewed on the go from the player's inventory. If used from the hotbar, can still be placed in the world.
- Prevented wild ambient eating and harvesting animations on a creature while they are being Immersive Tamed.

Update: Sep 27, 2018 @ 7:15pm

V6.95

- Baits can now be dragged onto an arrow. Allows players to create bait arrows on the go without the need for a bait station. * Currently, may not work with some stacking mod arrows *
- Once attracted to baits, creatures will remain attracted and prioritize them over attacking live prey. Should help with carnivores that would usually require the surrounding area be cleared of dinos in order to actually take a bait.
- Gift location adjustments to prevent gifts falling through terrain.
- Updated list of allowable equipped weapons that will not prevent petting, caring or hand feeding while using the "Use" key on creatures being Immersive Tamed.
- Various weapon bait mesh fixes.
- Various UI tweaks.

Update: Sep 17, 2018 @ 6:41pm

V6.941

- Fix for incorrect spoil timer on bait arrows
- Fix to ensure Imprinting and Normalize Level resets completed if reset via command or journal.