ARK: Survival Evolved

ARK: Survival Evolved

Immersive Taming
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Update: Jul 12, 2018 @ 9:31am

V6.6

- Added new item, the Bait Balloon - Can be used on dropped baits to allow them to float into the air, or if underwater, to the water's surface. Helpful for taming flyers and luring aquatic creatures away from deeper water. Balloons can be popped to lure a flyer down to the ground. Balloons can be attached via the radial menu or by using secondary use "default F" when looking at a bait.
- Added option to redistribute wasted stats upon completing an Immersive Tame. Currently only affects speed and oxygen (only for creatures that cannot suffocate). Disabled by default.
- Extended default dropped bait lifespan to 2 minutes.
- Further tweaks to ensure corpse feeding is in line with mod bait affinities.
- Enhanced AI logic to prevent certain creatures from pursuing baits they cannot reach, eg, being flyers won't attempt to move to baits that are underwater etc.
- Added backup logic to ensure appropriate animations play depending on if a creature is walking, flying or swimming.
- Prevented damage and damage resistance buffs on vanilla Gigas, Titanos, Rock Elementals and Reapers when being Combat Tamed, due to their naturally high damage and HP/ damage resistance. They do however still receive the 20% speed buff.
- Prevented creatures being combat tamed from homing in on structures when there is a valid player to target.
- Fixed taming ineffectiveness and imprinting player not resetting on tame ending prior to completion.
- Potential fix to prevent custom immersive taming settings from resetting for some players using non-English localisations.
- Various texture and model tweaks

Update: Jun 28, 2018 @ 7:54pm

V6.51

- Re-balanced the amount of affinity gained through attacking target/ protecting a dino being Immersive Tamed.
- Fixed condition checks for dinos for starting taming through protection in the wild. Last update allowed taming to unintentionally commence on some creatures.
- Starting combat taming will now display to all tribe players in the nearby area. Regular immersive taming will continue to only show to those who have participated.
- Fix to allow wild dinos that were not being tamed to still target any corpses of creatures players killed while taming another creature.
- The colour of Blood Vial darts now reflect that of the creature they came from.
- Updated Vial Station model and icon.
- Added an additional team definition for "is hostile" logic. Affects the Griffin and potentially some other creatures.

Update: Jun 25, 2018 @ 4:14pm

V6.5

- Added Giga Heart Bait and Arrows - Now the default trophy bait for Giga and Titanosaur.
- Creatures that require combat taming will now gain a 20% boost to damage, damage resistance and movement speed during the combat part of the tame. They will also be relentless in their pursuit on the tribe that displayed their trophy, ignoring all wild dinos while constantly seeking to attack the tribe in question.
- Further tweaks to confinement and cowardly tactics checks.
- Immersive Taming HUD messages will now only be displayed to those who have participated in the tame.
- Upon target prevention unlock, non ridden tamed dinos will now no longer be able to damage a creature being immersive tamed - Helps prevent tames accidentally attacking the creature being tamed. Players, mounted or not, can still cause damage though.
- Adjustments to AI to reduce delays in attacking/ fleeing if the dino should obtain a target while carrying out taming activities.
- Further tweaks to hand and corpse feeding affinities.
- Carnivores being tamed will now respect your kill and not eat any creatures you defeated, allowing them to more consistently be fed the corpse (ensuring other creatures don't get to it first)
- Added gender to HUD messages.
- Fix for being unable to edit Immersive Taming settings if the last editing player died or disconnected.
- Additional general text fixes.

Update: Jun 15, 2018 @ 6:42pm

V6.41

- Added Bait Cooler - A small storage bin to store baits and arrows. Nothin' fancy, but does the job. Burns sparkpowder at half the rate of a normal preserving bin.
- Tweaked spoil times due to the introduction of the Bait Cooler.
- Fixed hand feeding kibble baits giving incorrect affinity values.
- Allowed non perishable baits shot from an arrow to be picked up.

Update: Jun 10, 2018 @ 3:08pm

V6.4

- Added Blubber Bait and Arrow (Fish equivilant of Mutton).
- Added Aberrant Mushroom Bait and Arrow.
- Added confinement mechanic. Creatures will no longer be accepting of baits if their movement is restricted inside a taming pen.
- Increased bait net cull distances. Clients will now be able to see baits from greater distances.
- Increased affinity per care.
- Slightly decreased bait crafting time.
- Clamped affinity gains from protection and attacking the dino's target. Added to prevent excessive affinity increases from higher quality weapons in a short period.
- Fixed combat tames from continuing to aggro on the player if they were aiming a weapon while mounting a creature.
- Fixed some incorrect XP gains.

Update: May 31, 2018 @ 5:35pm

V6.31

- Corrected bait acceptance range for dinos with custom tags when KO is enabled.
- Reduced crafting XP on all baits and arrows.
- Increased affinity gained from corpse feeding. Depending on corpse size, is now equivilant to half way between raw and prime, prime and mutton, or mutton and kibble.
- Corrected/ heavily reduced various dinos having shaky movement when moving towards baits or players.
- Adjusted dino rotation speed to be based on size when rotating to baits and players. No more quick 180 Brontos etc.

Update: May 27, 2018 @ 7:22pm

V6.3

- Added Survivor Scent throw-able item. Can be used to mask the scent of creatures being Immersive Tamed to that of their tamer. Helps to ensure potential future tames don't attack each other if being tamed in the same area. Lasts 90 seconds, can be re-applied if needed, and dinos must have target prevention unlocked for it to take effect. Unlocks at level 10 and can be crafted in the player's inventory.
- Added support for imprinting increases for normally non-imprintable creatures (Griffin, Rock Elemental etc)
- Fixed skittish creatures to consistenly flee when pet, until target prevention is unlocked.
- Edited gifting quantites to multiply with harvest amount multipliers.
- Added copy and paste options for Dino Settings in the customization menu.
- Fixed bait quantity calculations not updating for non KO-able creatures customization menu.
- Removed item class restrictions for bait crafting stations, but removed the amounts of slots available. Helpful for anyone who has overridden crafting requirements, while not keeping them too OP for storage.

Update: May 22, 2018 @ 4:48pm

V6.21

- Added in game option to reset Immersive Taming settings to defaults to allow default bait preferences to repopulate. Can be accessed by using console command admincheat ScriptCommand ITReset on SP or as host in a locally hosted session, or via the Taming Journal.
- Prevented hand feeding from reducing taming effectiveness (If enabled)
- Tweaked pack dino taming to ensure pack members tame out with the same taming effectivness as their leader (If enabled).
- Added imprinting speed multiplier.
- Slight tweaks to imprinting gains.
- Fixed duplicate messages players would receive on behalf of their dead bodies, if any of their old corpses were in the nearby area.
- Added hard minimum interval of 5 seconds for certain activities, regardless of interval multipliers.

Update: May 20, 2018 @ 11:15am

V6.2

- All tameable creatures are now automatically added to the dino list, with their default bait prefs being assigned when added.
- Added options for Immersive Taming to commence on certain creatures when saving their life in the wild. (Enabled by default)
- Added option to use Taming Ineffectiveness when Immersive Taming. Adds another layer to taming to make higher tiered baits more beneficial, outside of simply being faster. Effectiveness decreases on every non hand fed bite, and if you damage the creature. (Disabled by default).
- Added option to allow imprinting gains when Immersive Taming, along with a configurable maximum percentage clamp. Imprinting quality increases on petting, caring, hand feeding and protecting the dino. Will also lose imprinting progress if you harm the creature. (Disabled by default).
- Added options for affinity values to be edited on a per bait basis. Useful if you'd prefer to distinguish more of a quality gap between certain baits.
- Added numerical values to display bait quantity requirements for the currently selected creature in the Dino List. Useful for players or server admins for fine tweaking specific creatures.
- Added option for each creature to be hidden from the taming journal.
- Added logic to prevent wild dinos stealing your dragged corpses for tames.
- Various animation tweaks
- Corrected "is being edited" checks when closing the menus using the escape key.
- Dinos will now also protect their tamers from other human players if attacked.

... and probs a lot more.

* For any players that didn't customize bait prefs before this update, a one time deletion of the Immersive Taming Settings save file will be required for bait prefs to repopulate. *

More info can be found here...

https://steamcommunity.com/workshop/filedetails/discussion/1251632107/1694920442956480221/

Update: May 8, 2018 @ 5:05pm

V6.1

- Added new structure, the Taming Journal. Allows server admins to access Immersive Taming settings on all session types, including dedicated servers. The journal itself also allows non admins to review the settings in a read only version, presented in the form of a hand written journal.
- Added taming customization support to scan for dinos in the world that don't spawn from a spawner.
- Fixed incorrect visuals on client hotbars when throwing baits.