ARK: Survival Evolved

ARK: Survival Evolved

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Immersive Taming
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Content Types: Mod, Rebalancing
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98.940 MB
Dec 31, 2017 @ 3:53am
Apr 19 @ 2:34am
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Immersive Taming

Description




Immersive Taming offers an alternative to Ark's vanilla taming methods, by allowing creatures to be tamed through in game actions vs traditional inventory items and timers.

As taming increases, so does the creature's trust in you. Even the most hostile creatures will eventually start to consider you a friend. They may start following you around, wanting care or fed a fresh corpse, and may even protect you in battle!



Taming Unlockables

- Target Prevention - 25%
- Hand and Corpse Feeding - 35%
- Following - 45%
- Caring - 55%
- Gifting - 65%
- Species Target Prevention - 75%
- Protection - 85%

Taming Activites

- Feeding bait to the dino - Hand feeding offers a configurable bonus as opposed to the dino eating it from the ground. Eating also heals the dino for a small amount. Hand feeding requires baits to be in the last item slot of the hotbar.
- Corpse feeding - Dinos will only eat a corpse if it offers resources that the Dino would eat once harvested. Grants affinity dependant on creature size, with smaller creatures providing the affinity of Raw Meat all the way up to the largest creatures providing the affinity of Mutton.
- Petting the dino - Has a short interval between each pet and grants a small taming increase.
- Caring for the dino - Can be cared for once the dino arrives at the player when following. Caring also heals the dino for a small amount (slightly more than feeding).
- Attacking the dino's target - Damage to the dino's target is converted to affinity, and increases taming progress.
- Protecting the dino from attackers - Damage to dinos that have targeted the dino being tamed is converted to affinity, and increases taming progress.
- Killing the dino's target - Damage is converted to affinity with a 20% bonus, and increases taming progress.
- The dino protecting you - Small taming increases are granted when the dino protects you from an attacker.

Extra Info

Additional features, many of which can be edited via the Taming Customizer Menu -

- UI messages display the progress of the tame, with yellow text indicating taming milestones and blue indicating affinity increases.
- If taming the leader of a pack, all its followers will also be tamed.
- The chance of a gift increases with taming progress. Gifts may be presented when the dino is cared for and the items are unique to the specific dino being tamed.
- Due to the developed bond, taming always results in a perfect tame (Can be disabled via menu).
- Completing a tame using the mod rewards Taming XP equal to Kill XP.
- Option for taming to commence through combat events in the wild.
- Options to use Taming Ineffectiveness and Imprinting
- Configurable bait affinity values, which allow players or server hosts to fully customize each item.



Baits are crafted in their respective crafting station, which can be unlocked from the Engram screen. Simply throw a bait by using it once it's on your hotbar, or shoot a bait arrow from a bow, crossbow or compound bow. By default, bait attraction is determined by if the Dino would normally eat the food item when tamed, as opposed to its vanilla taming item preferences. In addition, taming can also commence on some creatures by saving their life in the wild.

The more powerful creatures of the Ark will need to be bested in battle before they will consider you worthy to befriend. To do this, display your worth as a hunter by presenting a trophy bait. Doing so will initiate a battle! Once you have shown your prowess, these Combat Tamed creature can be tamed as normal with the mod's other activities.

With the exception of Combat Tames, Dinos will need to be have no aggro in order to be attracted to a bait or be petted or cared for.

Prior to taming, blood samples can be obtained by shooting creatures with blood vial darts. Once retrieved, the sample can be analyzed at the chemistry bench. Doing so allows you to see the creature's wild stats, providing you some intel before deciding if the creature is worth the time and resources. Much like humans, dinos don't like needles, and will aggro once hit.

While taming, ensure not to harm the creature or any of its nearby allies (excluding combat tame battles). Doing so will grant a short de-buff to taming progress, in addition to negatively impacting taming effectiveness and imprinting. Damaging the creature for an extended period will break the trust and end the tame, resetting progress and resulting in a short cooldown before it can be tamed again.

* By default, some species with strict diets have been manually added to certain baits. See this thread for more info.

* You can also edit bait preferences to your own liking, using the Taming Customizer Menu. Allows you to create custom food chains and kibble trees, along with per creature tweaks. See this thread for more info.



Q) Why can't I craft X bait?
A) Likely down to a stacking mod. See this thread for more info.

Q) Can I tame X creature?
A) By default, If the creature can be tamed in the regular game either through normal methods, or being raised from an egg, then yes. See this thread for more info.

Q) Does this work with X mod?
A) The mod uses the game's buff system as opposed to remapping dino classes, so it's clean and stackable and should work with most mods and modded creatures. However, if another mod alters taming in any way, it could conflict. Total conversions also depend on how much they've altered.

Q) Does this replace regular taming methods?
A) The mod offers a alternative to regular taming. All dinos can be still be tamed their normal way, but the mod allows an option to disable vanilla taming.

Q) It's too easy/ too fast / too X. Is it customizable in any way?
A) There's various options to tweak the mod to fit your playstyle, including excluding certain dinos, custom bait preferences and adding a KO requirement for certain creatures. These options are accessed via the in game Taming Customizer Menu. See this thread for more info.

Q) What happens if I remove the mod?
A) Any dinos tamed via the mod will remain in your game.



Spawn Codes and Engram Info[docs.google.com]

Mod ID: 1251632107

Enjoy!

Popular Discussions View All (155)
382
May 13 @ 6:13pm
PINNED: Bugreports
eTch
5
May 28 @ 9:51am
Does Immersive Taming not active?
x_holit
126
Apr 11 @ 4:55pm
PINNED: Default Supported Dinos and Baits
Burgesssssss
< >
2,600 Comments
Hazearil May 28 @ 5:10am 
In what way can they not be crafted? Do certain ingredients not count, or does the crafting prograss bar not go forward?
Rose Takeda May 28 @ 5:04am 
I can't craft any baits at all, I don't have any stacking mods or anything that affects the names of the required ingredients, I've tried with and without the Stack Size Override in the Game.INI File. No matter what I do they can't be crafted.
Muad'dib May 25 @ 6:43am 
@FR057F1R3

The update isn't crashing due to Immersive Taming unless it is map/dino specific because I'm taming fine with the Dinos I've encountered on the Island since that update.

I'd suggest doing a verify of your files or check other mod conflicts.
Muad'dib May 25 @ 6:41am 
I read that it is believed that the taming settings for how effective bait is and what dinos takes closely matches vanilla. However, I have an issue where I do things like use a spyglass that tells me a level 30 Bronto should take like 400 veggies but I successfully do it with less than 50 veggie bags.

An Allosaur that the same spyglass said should take like 15 kibble only took like 4.

According to Dododex even a level 1 bronto should take 132 crops and I've never used more than 50 veggie bags. Is this because of the fact that you took into account a veggie bag using all 4 types of veggies and should be equally effective as 4 veggies at once?
grégory May 24 @ 2:34am 
has someone already managed to tame a Chucapabra or if you preferred a Maless
grégory May 20 @ 8:37am 
has anyone managed to tame a Basilisk because I don't
FR057F1R3 May 19 @ 7:18pm 
No idea what's going on but one of Arks new updates managed to make it so Immersive Taming crashes the game when it's used. No other mods do it and it does not even work alone.

That aside, when i was using it, it was a wonderful mod and very unique in an awesome way. I loved it a lot.
Jules Teillagory May 18 @ 3:40pm 
@Burgesssssss Just a quick idea about that request for trophy baits for combat-taming other dinos. Would it be possible to get a *something* you can apply like bug spray to yourself, and then have attacking something trigger the combat tame process for it? Maybe something you make with those smaller trophy baits?
That would obviate the need to make models, and I'll be happy to help with testing, It'll be my second mod testing gig :)
Dracorian Amanda May 17 @ 11:43am 
Just popping in to say how much I absolutely love this mod! Being able to actually interact with the dinos to tame them feels a lot more in-depth and entertaining compared to knocking them out and waiting for them to tame up. I've been having a blast and I can't see me playing modded Ark without it! Keep up the amazing work! <3
pcfixer40 May 16 @ 5:49am 
@grégory
I think you are misunderstanding the requirement of the baits. Dinos will not accept baits if they are aggroed upon anything, so if the dino is attacking you, and you are dropping baits, you are doing nothing more than wasting baits.

By default, some of the more powerful creature are classed as combat tames , you'll have to check to see if the creature your attempting to tame is such in the taming journal, and what trophy bait it requires to initiate combat.