ARK: Survival Evolved

ARK: Survival Evolved

5,279 ratings
Immersive Taming
Content Types: Mod, Rebalancing
File Size
97.160 MB
Dec 31, 2017 @ 3:53am
Jul 18, 2021 @ 1:09pm
77 Change Notes ( view )

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Immersive Taming


Immersive Taming offers an alternative to Ark's vanilla taming methods, by allowing creatures to be tamed through in game actions vs traditional inventory items and timers.

As taming increases, so does the creature's trust in you. Even the most hostile creatures will eventually start to consider you a friend. They may start following you around, wanting care or fed a fresh corpse, and may even protect you in battle!

Taming Unlockables

- Target Prevention - 25%
- Hand and Corpse Feeding - 35%
- Following - 45%
- Caring - 55%
- Gifting - 65%
- Species Target Prevention - 75%
- Protection - 85%

Taming Activites

- Feeding bait to the dino - Hand feeding offers a configurable bonus as opposed to the dino eating it from the ground. Eating also heals the dino for a small amount. Hand feeding requires baits to be in the last item slot of the hotbar.
- Corpse feeding - Dinos will only eat a corpse if it offers resources that the Dino would eat once harvested. Grants affinity dependant on creature size, with smaller creatures providing the affinity of Raw Meat all the way up to the largest creatures providing the affinity of Mutton.
- Petting the dino - Has a short interval between each pet and grants a small taming increase.
- Caring for the dino - Can be cared for once the dino arrives at the player when following. Caring also heals the dino for a small amount (slightly more than feeding).
- Attacking the dino's target - Damage to the dino's target is converted to affinity, and increases taming progress.
- Protecting the dino from attackers - Damage to dinos that have targeted the dino being tamed is converted to affinity, and increases taming progress.
- Killing the dino's target - Damage is converted to affinity with a 20% bonus, and increases taming progress.
- The dino protecting you - Small taming increases are granted when the dino protects you from an attacker.

Extra Info

Additional features, many of which can be edited via the Taming Customizer Menu -

- UI messages display the progress of the tame, with yellow text indicating taming milestones and blue indicating affinity increases.
- If taming the leader of a pack, all its followers will also be tamed.
- The chance of a gift increases with taming progress. Gifts may be presented when the dino is cared for and the items are unique to the specific dino being tamed.
- Due to the developed bond, taming always results in a perfect tame (Can be disabled via menu).
- Completing a tame using the mod rewards Taming XP equal to Kill XP.
- Option for taming to commence through combat events in the wild.
- Options to use Taming Ineffectiveness and Imprinting
- Configurable bait affinity values, which allow players or server hosts to fully customize each item.

Baits are crafted in their respective crafting station, which can be unlocked from the Engram screen. Simply throw a bait by using it once it's on your hotbar, or shoot a bait arrow from a bow, crossbow or compound bow. By default, bait attraction is determined by if the Dino would normally eat the food item when tamed, as opposed to its vanilla taming item preferences. In addition, taming can also commence on some creatures by saving their life in the wild.

The more powerful creatures of the Ark will need to be bested in battle before they will consider you worthy to befriend. To do this, display your worth as a hunter by presenting a trophy bait. Doing so will initiate a battle! Once you have shown your prowess, these Combat Tamed creature can be tamed as normal with the mod's other activities.

With the exception of Combat Tames, Dinos will need to be have no aggro in order to be attracted to a bait or be petted or cared for.

Prior to taming, blood samples can be obtained by shooting creatures with blood vial darts. Once retrieved, the sample can be analyzed at the chemistry bench. Doing so allows you to see the creature's wild stats, providing you some intel before deciding if the creature is worth the time and resources. Much like humans, dinos don't like needles, and will aggro once hit.

While taming, ensure not to harm the creature or any of its nearby allies (excluding combat tame battles). Doing so will grant a short de-buff to taming progress, in addition to negatively impacting taming effectiveness and imprinting. Damaging the creature for an extended period will break the trust and end the tame, resetting progress and resulting in a short cooldown before it can be tamed again.

* By default, some species with strict diets have been manually added to certain baits. See this thread for more info.

* You can also edit bait preferences to your own liking, using the Taming Customizer Menu. Allows you to create custom food chains and kibble trees, along with per creature tweaks. See this thread for more info.

Q) Why can't I craft X bait?
A) Likely down to a stacking mod. See this thread for more info.

Q) Can I tame X creature?
A) By default, If the creature can be tamed in the regular game either through normal methods, or being raised from an egg, then yes. See this thread for more info.

Q) Does this work with X mod?
A) The mod uses the game's buff system as opposed to remapping dino classes, so it's clean and stackable and should work with most mods and modded creatures. However, if another mod alters taming in any way, it could conflict. Total conversions also depend on how much they've altered.

Q) Does this replace regular taming methods?
A) The mod offers a alternative to regular taming. All dinos can be still be tamed their normal way, but the mod allows an option to disable vanilla taming.

Q) It's too easy/ too fast / too X. Is it customizable in any way?
A) There's various options to tweak the mod to fit your playstyle, including excluding certain dinos, custom bait preferences and adding a KO requirement for certain creatures. These options are accessed via the in game Taming Customizer Menu. See this thread for more info.

Q) What happens if I remove the mod?
A) Any dinos tamed via the mod will remain in your game.

Q) The mod has suddenly stopped working? Taming ending instantly, desired baits not matching the journal etc.
A) The mod's custom save file may have become corrupt. Backup the ImmersiveTamingSettings.sav file in Steam\steamapps\common\ARK\ShooterGame\Saved\SaveGames, delete it and relaunch the game. If the mod is now working, you just have to re-apply any changes to the IT settings.

Spawn Codes and Engram Info[]

Mod ID: 1251632107


Popular Discussions View All (235)
11 hours ago
PINNED: Bugreports
4 hours ago
Servers running with this mod!
Mar 17 @ 2:30pm
PINNED: Default Supported Dinos and Baits
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Vas May 21 @ 8:41pm 
We could use some sort of cross server method of syncing Immersive Taming between an entire Cluster.
Schächtelchen May 17 @ 1:22am 
Use Google to find a tutorial.
I know how to do it, but it is too long for me to explain here.
arwen23 May 15 @ 3:15am 
yes we use stack mod but in ini i don't know how it happens
Schächtelchen May 15 @ 12:43am 
Change the recipe via Game.ini, then it works without problems.
Can it be that you use a mod that changes the code for the mutton? (Stackmod or similar)
arwen23 May 15 @ 12:35am 
hi, the mod is beautiful and good, but we can't make a local package out of raw mutton.
Babok3k3 May 6 @ 1:25am 
Can we tame acrocanthosaurus with immersive taming ?
in my in game book immersive taming is checked but the bait list is empty for this dino.
Vas May 2 @ 5:40pm 
Heya, are you alright? I haven't seen you do or say anything in about a year now. With the whole covid thing and some people disappearing, its disconcerting to see someone suddenly not be around anymore and stuff.
Skeletor Apr 28 @ 7:37am 
its impossible to passive tame amargas unless the rates are super-duper hig,theyr taming progress goes down as soon as you feed them
Elilscha Apr 26 @ 10:33am 
Lord of Cats Apr 25 @ 2:04pm 
Is it possible to reclaim baits from arrows?