ARK: Survival Evolved

ARK: Survival Evolved

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Immersive Taming
 
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Dec 31, 2017 @ 3:53am
Sep 17 @ 6:41pm
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Immersive Taming

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Description
For any players who installed the mod previously but have not played in some time, a one time reset of Immersive Taming settings may required for default bait prefs to repopulate if you're seeing unusual bait preferences. See the Customization thread for more details.





Immersive Taming offers an alternative to Ark's vanilla taming methods, by allowing creatures to be tamed through in game actions vs traditional inventory items and timers.

As taming increases, so does the creature's trust in you. Even the most hostile creatures will eventually start to consider you a friend. They may start following you around, wanting care or fed a fresh corpse, and may even protect you in battle!



Taming Unlockables

- Target Prevention - 25%
- Hand and Corpse Feeding - 35%
- Following - 45%
- Caring - 55%
- Gifting - 65%
- Species Target Prevention - 75%
- Protection - 85%

Taming Activites

- Feeding bait to the dino - Hand feeding offers a configurable bonus as opposed to the dino eating it from the ground. Eating also heals the dino for a small amount. Hand feeding requires baits to be in the last item slot of the hotbar.
- Corpse feeding - Dinos will only eat a corpse if it offers resources that the Dino would eat once harvested. Grants affinity dependant on creature size, with smaller creatures providing the affinity of Raw Meat all the way up to the largest creatures providing the affinity of Mutton.
- Petting the dino - Has a short interval between each pet and grants a small taming increase.
- Caring for the dino - Can be cared for once the dino arrives at the player when following. Caring also heals the dino for a small amount (slightly more than feeding).
- Attacking the dino's target - Damage to the dino's target is converted to affinity, and increases taming progress.
- Protecting the dino from attackers - Damage to dinos that have targeted the dino being tamed is converted to affinity, and increases taming progress.
- Killing the dino's target - Damage is converted to affinity with a 20% bonus, and increases taming progress.
- The dino protecting you - Small taming increases are granted when the dino protects you from an attacker.

Extra Info

Additional features, many of which can be edited via the Taming Customizer Menu -

- UI messages display the progress of the tame, with yellow text indicating taming milestones and blue indicating affinity increases.
- If taming the leader of a pack, all its followers will also be tamed.
- The chance of a gift increases with taming progress. Gifts may be presented when the dino is cared for and the items are unique to the specific dino being tamed.
- Due to the developed bond, taming always results in a perfect tame (Can be disabled via menu).
- Completing a tame using the mod rewards Taming XP equal to Kill XP.
- Option for taming to commence through combat events in the wild.
- Options to use Taming Ineffectiveness and Imprinting
- Configurable bait affinity values, which allow players or server hosts to fully customize each item.



Baits are crafted in their respective crafting station, which can be unlocked from the Engram screen. Simply throw a bait by using it once it's on your hotbar, or shoot a bait arrow from a bow, crossbow or compound bow. By default, bait attraction is determined by if the Dino would normally eat the food item when tamed, as opposed to its vanilla taming item preferences. In addition, taming can also commence on some creatures by saving their life in the wild.

The more powerful creatures of the Ark will need to be bested in battle before they will consider you worthy to befriend. To do this, display your worth as a hunter by presenting a trophy bait. Doing so will initiate a battle! Once you have shown your prowess, these Combat Tamed creature can be tamed as normal with the mod's other activities.

With the exception of Combat Tames, Dinos will need to be have no aggro in order to be attracted to a bait or be petted or cared for.

Prior to taming, blood samples can be obtained by shooting creatures with blood vial darts. Once retrieved, the sample can be analyzed at the chemistry bench. Doing so allows you to see the creature's wild stats, providing you some intel before deciding if the creature is worth the time and resources. Much like humans, dinos don't like needles, and will aggro once hit.

While taming, ensure not to harm the creature or any of its nearby allies (excluding combat tame battles). Doing so will grant a short de-buff to taming progress, in addition to negatively impacting taming effectiveness and imprinting. Damaging the creature for an extended period will break the trust and end the tame, resetting progress and resulting in a short cooldown before it can be tamed again.

* By default, some species with strict diets have been manually added to certain baits. See this thread for more info.

* You can also edit bait preferences to your own liking, using the Taming Customizer Menu. Allows you to create custom food chains and kibble trees, along with per creature tweaks. See this thread for more info.



Q) Why can't I craft X bait?
A) Likely down to a stacking mod. See this thread for more info.

Q) Can I tame X creature?
A) By default, If the creature can be tamed in the regular game either through normal methods, or being raised from an egg, then yes. See this thread for more info.

Q) Does this work with X mod?
A) The mod uses the game's buff system as opposed to remapping dino classes, so it's clean and stackable and should work with most mods and modded creatures. However, if another mod alters taming in any way, it could conflict. Total conversions also depend on how much they've altered.

Q) Does this replace regular taming methods?
A) The mod offers a alternative to regular taming. All dinos can be still be tamed their normal way, but the mod allows an option to disable vanilla taming.

Q) It's too easy/ too fast / too X. Is it customizable in any way?
A) There's various options to tweak the mod to fit your playstyle, including excluding certain dinos, custom bait preferences and adding a KO requirement for certain creatures. These options are accessed via the in game Taming Customizer Menu. See this thread for more info.

Q) What happens if I remove the mod?
A) Any dinos tamed via the mod will remain in your game.



Spawn Codes and Engram Info[docs.google.com]

or copy the following link into a new tab, as Steam is currently blocking links to GoogleSheets -https://docs.google.com/spreadsheets/d/1W33um8NXHO-byceqEU4tf4vm54TB0XCLCGjE0uYizsY

Mod ID: 1251632107

Enjoy!
Popular Discussions View All (71)
242
Sep 20 @ 9:56am
PINNED: Bugreports
eTch
2
Sep 19 @ 2:43pm
Question about newest update.
Midnight Blossom (Anira Serinn)
110
Aug 1 @ 10:58am
PINNED: Default Supported Dinos and Baits
Burgesssssss
< >
1,861 Comments
Burgesssssss  [author] Sep 20 @ 8:23am 
You can, but it doesn't unlock until 35%.
Pigs Fly Away Sep 19 @ 7:44pm 
wow im really dumb, im sorry @Burgesssssss for some reason i thought you hand fed the baits (dont ask why). oof its been a long time since ive played ark lol
Burgesssssss  [author] Sep 19 @ 12:26pm 
@Pigs Fly Away: There's no prompts until during the tame. You'll need to drop a bait from your hotbar or shoot a bait from an arrow to start taming.

@Taitsuo: They shouldn't be. Have you or perhaps your server admin perhaps enabled combat but not actually selected a bait to enable?

@KvmanL By default, Basilisk is a combat tame, and can be challenged with a Drake Feather bait. Bait preferences can always be reviewed or even customized using the journal.
Kvman Sep 19 @ 10:43am 
how do you tame a basilisk?
Taitsuo Sep 18 @ 5:12pm 
Hi , since today, Allosaure (and other dino) are in the "combat required" category, but they don't have any trophy bait. How do I start the tame then ?
thx
Pigs Fly Away Sep 18 @ 4:35pm 
I can't tame vanilla dinosaurs. I'm using ARK additional creatures or whatever it's called and I can tame them, but no vanilla dinos. Yes I have the option to tame them with the mod in the taming journal set to ON. I've never had this problem before. I can craft the baits but when I walk up to a trike, it gives no indication to feed it.
Burgesssssss  [author] Sep 18 @ 12:28pm 
@Dreamwatcher: The glider has a 33% chance to be found in a Rock Drake's inventory after it's been Immersive Tamed. Keep taming them until you get one!
Dreamwatcher Sep 18 @ 7:37am 
dear Burgess,please say how i can get feathered skin on glider D:
jalisar63 Sep 18 @ 3:07am 
LOL You have a mod that is very popular... thus the copious amounts of comments. I keep hoping for the mod that adds you speaking soothing things as you tame also. It could be used for other things than my only wanting to bring back good old memories of Taming in Ultima Online way back when Noah was a baby boy. I haven't looked at the modding for ARK at all but I have done mod work in ARMA 2 & 3.. along with Civ 5&6 and I am able to at least update my own addons for ESO when the author isn't lol. Most of the Mods for ARK aren't open source it seems. So I wouldn't know without seeing one gutted. Have to break them before I figger them out lol.
Lone Wolf Lazarus ツ Sep 17 @ 9:06pm 
@Burgess: That would be a good idea, hopefully I'll know how to find all that by then so I can offer compatibility on my Nitrado servers.