ARK: Survival Evolved

ARK: Survival Evolved

1,187 ratings
Immersive Taming
File Size
68.559 MB
Dec 31, 2017 @ 3:53am
Jul 14 @ 9:44pm
58 Change Notes ( view )

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Immersive Taming

For any players who installed the mod previously but have not played in some time, a one time reset of Immersive Taming settings may required for default bait prefs to repopulate if you're seeing unusual bait preferences. See the Customization thread for more details.

Immersive Taming offers an alternative to Ark's vanilla taming methods, by allow creatures to be tamed through in game actions vs traditional inventory items and timers.

As taming increases, so does the creature's trust in you. Even the most hostile creatures will eventually start to consider you a friend. They may start following you around, wanting care or fed a fresh corpse, and may even protect you in battle!

Taming Unlockables

- Target Prevention - 25%
- Hand and Corpse Feeding - 35%
- Following - 45%
- Caring - 55%
- Gifting - 65%
- Species Target Prevention - 75%
- Protection - 85%

Taming Activites

- Feeding bait to the dino - Hand feeding offers a configurable bonus as opposed to the dino eating it from the ground. Eating also heals the dino for a small amount. Hand feeding requires baits to be in the last item slot of the hotbar.
- Corpse feeding - Dinos will only eat a corpse if it offers resources that the Dino would eat once harvested. Grants affinity dependant on creature size, with smaller creatures providing the affinity of Raw Meat all the way up to the largest creatures providing the affinity of Mutton.
- Petting the dino - Has a short interval between each pet and grants a small taming increase.
- Caring for the dino - Can be cared for once the dino arrives at the player when following. Caring also heals the dino for a small amount (slightly more than feeding).
- Attacking the dino's target - Damage to the dino's target is converted to affinity, and increases taming progress.
- Protecting the dino from attackers - Damage to dinos that have targeted the dino being tamed is converted to affinity, and increases taming progress.
- Killing the dino's target - Damage is converted to affinity with a 20% bonus, and increases taming progress.
- The dino protecting you - Small taming increases are granted when the dino protects you from an attacker.

Extra Info

Additional features, many of which can be edited via the Taming Customizer Menu -

- UI messages display the progress of the tame, with yellow text indicating taming milestones and blue indicating affinity increases.
- If taming the leader of a pack, all its followers will also be tamed.
- The chance of a gift increases with taming progress. Gifts may be presented when the dino is cared for and the items are unique to the specific dino being tamed.
- Due to the developed bond, taming always results in a perfect tame (Can be disabled via menu).
- Completing a tame using the mod rewards Taming XP equal to Kill XP.
- Option for taming to commence through combat events in the wild.
- Options to use Taming Ineffectiveness and Imprinting
- Configurable bait affinity values, which allow players or server hosts to fully customize each item.

Baits are crafted in their respective crafting station, which can be unlocked from the Engram screen. Simply throw a bait by using it once it's on your hotbar, or shoot a bait arrow from a bow, crossbow or compound bow. By default, bait attraction is determined by if the Dino would normally eat the food item when tamed, as opposed to its vanilla taming item preferences. In addition, taming can also commence on some creatures by saving their life in the wild.

The more powerful creatures of the Ark will need to be bested in battle before they will consider you worthy to befriend. To do this, display your worth as a hunter by presenting a trophy bait. Doing so will initiate a battle! Once you have shown your prowess, these Combat Tamed creature can be tamed as normal with the mod's other activities.

With the exception of Combat Tames, Dinos will need to be have no aggro in order to be attracted to a bait or be petted or cared for.

Prior to taming, blood samples can be obtained by shooting creatures with blood vial darts. Once retrieved, the sample can be analyzed at the chemistry bench. Doing so allows you to see the creature's wild stats, providing you some intel before deciding if the creature is worth the time and resources. Much like humans, dinos don't like needles, and will aggro once hit.

While taming, ensure not to harm the creature or any of its nearby allies (excluding combat tame battles). Doing so will grant a short de-buff to taming progress, in addition to negatively impacting taming effectiveness and imprinting. Damaging the creature for an extended period will break the trust and end the tame, resetting progress and resulting in a short cooldown before it can be tamed again.

* By default, some species with strict diets have been manually added to certain baits. See this thread for more info.

* You can also edit bait preferences to your own liking, using the Taming Customizer Menu. Allows you to create custom food chains and kibble trees, along with per creature tweaks. See this thread for more info.

Q) Why can't I craft X bait?
A) Likely down to a stacking mod. See this thread for more info.

Q) Can I tame X creature?
A) By default, If the creature can be tamed in the regular game either through normal methods, or being raised from an egg, then yes. See this thread for more info.

Q) Does this work with X mod?
A) The mod uses the game's buff system as opposed to remapping dino classes, so it's clean and stackable and should work with most mods and modded creatures. However, if another mod alters taming in any way, it could conflict. Total conversions also depend on how much they've altered.

Q) Does this replace regular taming methods?
A) The mod offers a alternative to regular taming. All dinos can be still be tamed their normal way, but the mod allows an option to disable vanilla taming.

Q) It's too easy/ too fast / too X. Is it customizable in any way?
A) There's various options to tweak the mod to fit your playstyle, including excluding certain dinos, custom bait preferences and adding a KO requirement for certain creatures. These options are accessed via the in game Taming Customizer Menu. See this thread for more info.

Q) What happens if I remove the mod?
A) Any dinos tamed via the mod will remain in your game.

Spawn Codes and Engram Info

Mod ID: 1251632107

Popular Discussions View All (54)
Jul 14 @ 9:50pm
Impossible immersive taming underwater creatures
16 hours ago
Taming Therizinosaur
The Mad Ameba
Jul 11 @ 5:10pm
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Darc Clan 1 hour ago 
so I got a question, watching the video featured in the description above with the Dilo taming, there was one point where while taming it stated that creatrues of that species will no longer attack unless provoked, thats only temporary right?
Burgesssssss  [author] 9 hours ago 
@Fat Bob the Slob: There may be some throughout the discussions, but you could very well dislike them just as much as the defaults. I'd suggest just making your own. It doesn't actually take that long, especially with the copy and paste functions.
Fat Bob the Slob 9 hours ago 
I mean you can change each dino in the journal. I'm looking for a file where somebody made lots of edits compared to the default entries.
Burgesssssss  [author] 12 hours ago 
@Biggins: Don't use them then? And what do you mean changing they way act? Dinos are tamed the exact same way as before...
Fat Bob the Slob 13 hours ago 
Anybody got a pre-made immersive config file? I got way too many dinos to edit... the default file is all cool and well, but I'd rather have some edited config file regarding dinos and their taming needs :P
Fat Bob the Slob 23 hours ago 
Any way to get the occular implant, or another one just for the tek/normal nv combo? I don't like all the other infos =), but I love the tek nv.
Burgesssssss  [author] Jul 14 @ 10:00pm 
Water dinos are now fixed!

@(>^.^)> <(^.^<) *feels silly that I just @'d only symbols lol*: It's an Engram learned at level 20 that can be crafted in the player's inventory. The balloons can be attached on dropped baits using secondary use (F) or accessing the radial menu.
Meckanick Jul 14 @ 5:57pm 
@burgessssss thanks
(>^.^)> <(^.^<) Jul 14 @ 5:20pm 
I noticed there is a picture of little floating baits on balloons. I have been unable to figure out how to make them or what makes them float?
Burgesssssss  [author] Jul 14 @ 4:58pm 
@Nettle: There's no options within the mod for that. There could be ini options or mods out there to adjust level multipliers though. I assume it'd be handled similar to the TekRex level increase multiplier.

@Crash: It works on Ab like it does any other map. There's even a screenie of a Shinehorn eating Mushrooms. The game itself spawns wild Reapers with taming force disabled in some biomes though, so they won't all be attracted to baits.

@Cobbertson: Super soon, like hopefully in the next couple hours.

@Meckanick: If the mod's been installed for a while, due to numerous updates, a one time reset of your Immersive Taming settings may be required for default bait prefs to repopulate. Can be done via commands or the taming journal.