ARK: Survival Evolved

ARK: Survival Evolved

Immersive Taming
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Update: Sep 17, 2018 @ 11:54am

V6.94

- Updated first person hand feeding mesh attachment and animation.
- Petting, Caring and Hand Feeding now require no weapons to be equipped.
- Creatures can now be excluded on a per class basis if Immersive Taming Only is enabled.
- Updated dino gift mesh for easier visibility.
- Corrected taming effectiveness decreases per feeding if Taming Ineffectiveness is enabled.
- Fix to prevent newly started combat tames from not attacking players if a nearby ally that was currently being immersive tamed had species target prevent unlocked.
- Tweaked combat taming cowardly tactics for non flyers if targeted on a flying creature that they can't reach.
- Updated Botany Bale Bait to now require 2 honey and 4 sap.
- By default, Quetzals and Wyverns are now considered under "Allow Baits From Non Weaponry Dinos" as opposed to checks for flyers and can no longer drop baits when landed.
- Added engram pre-requsiites.

Blood Vial Changes
- Increased Blood Vial spoil time to 6 hours.
- Added grey/ rock color Blood Vial.
- The length of time it takes to draw blood is now dependent on creature size.
- Dropped particle glow visibility is now determined by EnableTamingGlow option in IT Settings.
- Updated stat text for easier readability.

Update: Sep 8, 2018 @ 7:03pm

V6.93

- Baits will now automatically be attached to balloons if thrown from a hot bar slot with a bait balloon next to it.
- Added Bait Balloon popping SFX.
- Imprinting gains for creatures that normally can't be imprinted should now persist between server transfers and through dino storage mods. Will require Immersive Taming with imprinting enabled on the destination server to function.
- Creatures being immersive tamed now gain taming increases when players protect their allies.
- Added semi-experimental logic for Immersive Taming buff to persist on game and server restarts.
- Updated taming journal for easier readability.

Update: Sep 2, 2018 @ 11:24am

V6.922

- Fix for being unable to use or throw raw meat bait.
- Taming Journal now has a toggle to be placed on a small display stand. Helpful if not placed on a table as it can sink through some foundations.

Update: Sep 1, 2018 @ 4:27am

V6.921

- Fix for being unable to craft baits. You may need to pick up and re-place bait stations.

Update: Aug 31, 2018 @ 8:28pm

V6.92

- Added Fire, Lightning and Poison Wyvern Talon Trophy Baits. Now the default trophy bait for each respective Wyvern. Existing players will need to remove the Rex Arm if desired. Didn't remove by default in case any players had set up custom preferences.
- Updated colorization on Rock Drake Glider - As with the regular glider, colorization is limited to the regions of the shirt it is being dragged onto.
- Added additional check for RockDrake dino tag for glider reward. Should help with some modded Drakes that are created as copies as opposed to children.
- Added restrictions on bait usage for balancing. Both restrictions are active by default, but can be allowed via the in game menu -
Enable Baits From Flyers - Allows baits to be dropped while riding a flying creature that is currently in the air.
Enable Baits From Non Weaponry Dinos - Allows baits to be dropped while riding a creature that prevents the player from equipping weapons (excluding flyers).
- Enabled baits to be thrown while falling. (So can be used if grappled or being carried)
- Immersive Taming HUD messages will now reference the player/ dino that carries out each action.
- Updated movement AI when moving to the last feeding location or the player. Will attempt to jump or fly if appropriate, and abort if movement is unsuccessful.
- Increased each food bait attraction radius by 1000 units.
- Taming Journal admin options now use "Is player allowed to cheat?" in addition to "is server admin?" checks.
- Fix to prevent feeding and pet timer intervals resetting on clients when leaving an re-entering the area in which a creature is being Immersive Tamed.
- Fix for hard locking of bait stations for non tribemates.
- Fix for bait materials not dissolving as intended on being destroyed.
- Fix for arrows in third person view. Bait meshes should no longer disappear when switching away and back to the crossbow.
- Various icon tweaks.

Update: Aug 16, 2018 @ 7:17pm

V6.91

- Added the Rock Drake Feather Glider Suit Skin! Just as a thanks for 50,000 + subs (: Immersive Taming Rock Drakes grants a 33% chance for one to appear in the Rock Drake's inventory once tamed.
- Fix for auto-assigning incorrect offsets and gifts if a creature's dinotag included the dinotag of another species. Notably affected Mammoth and Moth, and Paracer and Para. IT will now check the end of a creatures dinotag and is case sensitive.
- Added clamp if Redistribute Wasted Stats is enabled to prevent stats maxing out at 255, resetting, and then adding any remaining stat points from 0.
- Fixed some incorrect auto assignment of bait preferences for creatures with stricter diets.
- Fixed some particle effect socket scaling on some creatures.

Update: Aug 12, 2018 @ 10:14pm

V6.9

- Added optional surivor level requirements in order to Immersive Tame. Can be set on a per creature basis. Any survivor below the set level will be unable to commence taming the specific creature, or participate in the taming activities if taming is started by a tribemate.
- Added optional dino health bar for combat taming. Enabled by default.
- Combat tames can now attack rafts during the battle. Outcome varies based on damage type and creature size.
- Additional AI tweaks to ensure combat tames more regularly attack survivors.
- Creatures being Immersive Tamed will now only attempt to follow survivors who have participated in the tame.
- Added additional gifts and offset logic for modded versions of vanilla creatures. Useful for mods that have variants of the same dino. Will now assign values if the creature's DinoTag includes the DinoTag of their vanilla version, as opposed to having to have a matching DinoTag.
- Fix to ensure Rock Drakes remain visible while being immersive tamed.
- Fix for Karkinos particle socket scale.

Update: Aug 6, 2018 @ 4:17pm

V6.81

- Corrected custom taming settings resetting if edited in a particular order.
- Added short interval for combat tames being attracted to trophy baits. Without this fix, creatures could essentially become stun locked if baits were dropped and picked up in quick succession, allowing for easy kills.
- Small fix to survivor scent to ensure it functions as intended.

Update: Aug 4, 2018 @ 7:38pm

V6.8

- Added arrow and fishing rod support for all 54 kibble baits.
- Added fishing rod support for all 5 trophy baits.
- Updated survivor scent functionality. In addition to preventing affected creatures from attacking each other, it can now be used to allow creatures being immersive tamed to temporarily disassociate itself with its nearly allies, allowing players to attack them without any detriment to taming progress. Helpful if species target prevention is not yet unlocked and you want to clear out nearby threats, or if you want to start combat taming another of the same species in the same area without upsetting the creature already being tamed.
- Implemented additional customization options -
- Added configurable combat tame stat bonuses, which can be enabled on a per creature basis. Adjusting can effectively turn combat taming into a mini boss battle.
- Added an option to allow tribes to track the creatures they've tamed via the taming journal.
- Added an option to normalize the level wild creatures spawn on a per creature basis. Adjusts the levels to the default 1-30 multiplied by difficulty. Originally implemented to allow naturally higher level spawning creatures such as Wyverns and Rock Drakes to be more balanced when Immersive Tamed. However, can also be enabled on certain creatures, such as the Jerboa, to remove the fixed level restriction they would normally spawn at.
- Added option to use a custom distance offset on a per creature basis. Used to determine "close enough" distance for when a dino reaches baits and players. Useful for resized creatures that don't use a default DinoTag or modded creatures whose AI offsets don't necessarily match their size. Activating and adjusting this value should solve any issues with modded creatures being unable to reach their destination when being immersive tamed.
- Updated particle effect socket attachment logic. Notably affects the Argentavis and others to ensure the taming glow is visible.
- Taming glow option now also affects thrown baits.
- Many, many many AI, behaviour and movement tweaks and adjustments.

Update: Jul 14, 2018 @ 9:44pm

V6.7

- Food Baits can now be attached to the Fishing Rod! Cast distance and turning range is larger than vanilla game baits, and does not include the traditional reeling mini game.
- Corrected water dinos not being attracted to baits.
- Baits that can spoil now have the prefix "pierced" to indicate they cannot be picked up if created from arrows or a fishing rod.
- Flyer dinos will now no longer land when eating or arriving at the player for care while high up in the air.
- Further tweaked AI to more more consistently reach baits.
- Further tweaked animation selection to ensure they are applicable to the current movement state of the dino.
- Fixed Blood Vial Station destructible mesh to match its more recent model.