STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Phoenix Rising v2.0
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Update: Apr 9, 2019 @ 11:54am

Updated Y-wing icon

Update: Apr 7, 2019 @ 4:28pm

A-A5 model rescale

Update: Apr 7, 2019 @ 3:29pm

Patch: (save compatible)

- Cost rebalance: Ship costs have been adjusted to swing balance away from Corvettes being the most cost-efficient units. Ships with hangar based complements now include the full cost of the complement, up from 50%. The 50% time cost of complements has been removed.
- Build times in tooltips now tell you exactly how long a ship will take to build in game-time.
- Unit costs are now only present on research and upgrades because they are shown on the build bar.

Misc fixes:
- AI shouldn't leave large ships just guarding structures as much
- AI should now retreat from space battles
- Fixed bug where Rebels would get officers randomly spawning
- A-A5 scaled down, hitpoints reduced, number per company increased to 4
- Added information about heroes that require specific shipyards to be hired
- Ackbar III is now just a space hero
- Orbital shipyard 5s should now be deconstructable even after the filter is changed
- Fixed PX-4c upgrade

Update: Mar 26, 2019 @ 7:49pm

Hotfix: Y-wing ion cannon turret

Update: Mar 26, 2019 @ 6:40pm

Patch (save compatible)

Update: Mar 26, 2019 @ 2:38pm

Patch (save compatible)

Update: Mar 19, 2019 @ 3:08pm

Updated credits file

Update: Mar 19, 2019 @ 3:03pm

Patch (save compatible)

- Added GFFA non-random start, thanks to the work of NPC
- Fixed player-driven tech levels
- AI should handle player-built defensive platforms a little better (probably requires restart to take effect in existing saves)
- Fixed some hero bugs
- Corrected SpecForce Marine/Infiltrator upgrade costs, times and tech tree positioning
- Fixed Overracer blueprint

Update: Mar 14, 2019 @ 7:04pm

Patch (save compatible)

- Shipyard 5 and Droid Foundry filters added, filters moved to be more out of the way
- Fixed ExO spawning when on unowned planet
- Fixed errors that prevented saving in the Imperial Mutiny GC
- Space colony models added to GC view
- Reduced likelihood of asteroid base spawn in random GCs
- Improved end-of-game score calculation
- Text fixes

Update: Mar 11, 2019 @ 2:39pm

Patch (save compatible)

- Flak missiles and proton torpedoes now lock on to targets on land, resulting in a slight increase to hit chance
- Ion cannons no longer disable engines. Instead they slow the target ship for a short time (determined by weapon caliber)
- Scout Troopers now come in platoons of 40 and have increased accuracy
- Infantry should be less overpowered in autoresolve against vehicles
- Fixed sandbox GCs not ending with victory/defeat
- Actually fixed Prakith always being chosen in GFFA
- Minntooine is now in Outer Rim North properly
- Minor tactical AI improvements
- Fixed skipping tech levels in some cases
- Fixed some heroes not being buildable/buildable when they should not be
- Fixed some minor incorrect text entries, icons