STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Phoenix Rising v2.0
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Update: Jul 28, 2019 @ 1:12pm

Update (save compatible)

- New Clone Trooper and B1/OOM models and textures
- Gladiator missile rate of fire increased 5x
- AT-TE death clone now disappears
- Minor text updates

Update: Jul 16, 2019 @ 4:11pm

Hotfix: AT-TE should now load and unload troops appropriately

Update: Jul 16, 2019 @ 2:33pm

Update (save compatible)

- New AT-ST and AT-AT models and textures
- Nar Shaddaa now allows landspeeders
- Hoverscout 5c garrison cap increased
- Some RotR planets have been added to Mid Rim, Outer Rim North and Outer Rim South GCs
- AT-TE animations improved

Update: Jul 7, 2019 @ 1:51pm

Hotfix: further assurance of correct build speed

Update: Jul 7, 2019 @ 1:34pm

Hotfix: build times returned to normal

Update: Jul 7, 2019 @ 12:08pm

Minor update: Nar Shaddaa now allows Landspeeders

Update: Jul 7, 2019 @ 11:09am

Update (save compatible)

- Added Swift Assault 5 Hoverscout to the Empire's land tech tree
- Added Repulsor Scout as starting forces in some GCs, with a low spawn chance in random GCs
- Space weapons no longer have damage dropoff with distance in their AOE. This affects turbolasers and turboions only. This was previously preventing the weapons from doing their full damage on direct hits.
- Rebalanced random GC spawns- now only maximum of 1 battleship spawns per planet unless the planet is in the top 10% of planets in the GC by value (income, slots etc).
- Added MandalMotors special production to Mandalore (Canderous, StarViper, Crusader)

- Jabiim now restricts airspeeders
- Scout Troopers now have a T-28 repeating sniper rifle model for levels 3+
- B1 droid platoons are now 80 droids strong
- Some minor AI improvements
- Fixed some text errors
- Fixed droid foundry issues in RotR

Update: Jun 8, 2019 @ 2:13pm

Major Patch (likely NOT SAVE COMPATIBLE)

- AI rewrite: galactic, space and land AI has been partially rewritten for better behaviour and hopefully better performance in some scenarios
- Missile buff: Assault missiles, Proton rockets, Proton bombs have had their range increased
- Blockades now reduce the income received from a blockaded planet by up to 80%. Ground-to-space weapons reduce blockade effectiveness
- Admin cost and blockade costs apply to AI on Normal and Easy difficulty.
- Reconquest of the Rim starting forces updated
- Golan defence platforms now have increased damage on their weapons, but return to standard ranges. Golan I now has 168 damage turbolasers, Golans II and III now have 192 damage turbolasers
- Heavy Mercenary now uses RPS-6 model, courtesy MrPuertorican on the Thrawn's Revenge team
- Fixed crash when conquering Warlords planets

- Fixed Tarkin II unlocking too early
- General text cleanup where necessary
- Some minor changes to GC starting forces (work continues)
- Pellaeon IV uses correct pop cap
- Venator advanced proton torpedoes now have correct range
- Fixed Weequay mercenaries
- Improved performance of Admin Cost so that it doesn't slip behind the month counter as quickly
- SD-6 droid is now buildable on Exodeen for Rebels and Empire

Update: May 26, 2019 @ 12:08pm

Hotfix: Diado land map replaced

Update: May 18, 2019 @ 11:48am

Patch (save compatible)

- Reconquest of the Rim: Holdouts have more build options, 2 new heroes (thanks Khellen!). Empire has 2 new heroes (thanks Khellen again!). Start a new RotR playthrough to access the new heroes.