STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

1,339 ratings
Phoenix Rising v2.0
14
8
3
20
10
17
4
3
5
4
2
7
3
5
4
4
3
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.284 GB
Dec 18, 2017 @ 11:56am
Jan 17 @ 7:37pm
174 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Phoenix Rising v2.0

Description
Phoenix Rising is a complete overhaul of EAW's mechanics, introducing new economic and production options, many new units, and a technology system that allows you to research and upgrade new units individually. Phoenix Rising is set in the Legends universe, during the Galactic Civil War.

***LAUNCH NUMBER***: 1235783994

- Play the Galactic Civil War your way from 18BBY with the full range of tech in the sandbox campaigns.
- Experience the lead-up to A New Hope from both sides of the Galactic Civil War, as told in the Legends universe, in the Operation Skyhook campaign.
- Capture or defend Coruscant in the Road to Coruscant.
- Defeat Thrawn's attempts to reassert the Empire or fight with him to eradicate the New Republic in the Thrawn Campaign.
- Unite the warring Imperials or liberate the galaxy in Imperial Mutiny.

- Play the Galactic Civil War your way in the 18 BBY sandbox campaigns with the Rebels, Empire or CSA
- 50+ buildable land units, 85+ buildable space units, with 4+ upgrades each
- 160+ heroes, many with upgrades
- Countless Independent and special starting forces units, some buildable in unique locations
- Research technology from the end of the Clone Wars through to the Yuuzahn Vong War.

Short summary of changes:

- Sweeping optimization improvements, including a "light" campaign for those having performance problems.
- Rewritten galactic conquests
- Rewritten AI to be more intelligent and challenging
- All hyperspace travel now done via hyperlanes, with bonus speed and income from different sizes of route
- Complete overhaul of planet locations, bonuses, and abilities
- Over 50 new ground maps for v2.0, many new space maps
- Both land and space skirmish are available (though land skirmish is still unfinished for the CSA)
- Space skirmish has been completely rebalanced to be more of a competitive experience

- New armor/shield/damage system for space combat, bringing it in line with our ground combat changes from v1.2.
- New space units and ground vehicles
- Improved weather system and atmospheric effects
- New hero system


For a full changelog, visit www.eawpr.net.

Installation:

Subscribe to the mod! That should be all you need.
Recommended: install onto an SSD and use a CPU with good single-core performance for best results.

Troubleshooting:

Even though the mod has been optimized, it may still take some time to load.

If you are having problems getting the mod to display in the game mod window, use this guide http://steamcommunity.com/workshop/filedetails/discussion/1125571106/1474221865191996535/ except using the number 1235783994 for this mod where the guide mentions a mod number.
Popular Discussions View All (27)
278
May 27 @ 7:10pm
PINNED: Bug Reports
evilbobthebob
50
Jan 11, 2023 @ 12:59am
Suggestions
evilbobthebob
24
Jun 3 @ 10:12am
Very laggy galaxy map
Spunky
1,080 Comments
Hero123 Aug 27 @ 7:58am 
Any sub mods?
You Will Not Survive Aug 18 @ 8:40pm 
@Hypnosis damn you triggered
HighKnight Jul 25 @ 3:37pm 
Looks pretty cool. How does this mod compare to other large mods like Awakening of the Rebellion and EaWx?
Wilhelmina Braunschweig Jul 4 @ 2:57am 
This mod still lag even with best/NASA computer
to the developer of this mods maybe priority to make this mods more playable and fix the horrible LAG.
DirtyVaderDaddy May 11 @ 7:22am 
Its a solid 7/10 mod, its only problem is ground balancing and really the only minor side track would be for adding a few new factions to make better use of the greatly increased roster.
DirtyVaderDaddy May 11 @ 7:22am 
Models are good, hero options are solid, space combat a bit dragging but overall workable however unit spacing is way too wide. Weapon effects are a bit spammy but really pretty to look at. Ground combat is just bad. CSA ion weapons stun everything to the point single squads drag down whole armies. AI bonuses seem extreme, on hard mode one enemy infantry squad killed Vader, Rex and several turrets before deciding to run away. Even on easy mode, AI hit rates run several times that of player. I like a more thoughtful AI, but just making it to where the player units don't work, can't move, can't shoot or just can't play isn't it. Lastly is mod stability, which is extremely well handled, the units plan movements in real time and while there are minor lags at times in big battles the pause effect rather than just freezing up the player supports game play overall very well.
Internet Algae Apr 8 @ 3:27am 
It does work fine, as long as you have sufficient space, use the mod id to run it and have fast enough CPU.
The_Q Mar 28 @ 10:30pm 
this mod doesn't work 2025
reedytyler43 Mar 24 @ 6:11pm 
Sounds like somebody has a stick up their ass.
Hypnosis Mar 24 @ 1:08am 
@reedytyler43 You have no idea what you are talking about, buddy. The lag from this mod is from the AI complexity. This mod has the best galactic AI. There are dozens of mods that have 250 planets. 250 planets is the hard coded limit, and the engine runs it just fine. Stop trying to sound smart, and making stuff up.