STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

341 ratings
Phoenix Rising v2.0
File Size
2,622.632 MB
Dec 18, 2017 @ 11:56am
Apr 9 @ 11:54am
114 Change Notes ( view )
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Phoenix Rising v2.0

Phoenix Rising is a complete overhaul of EAW's mechanics, introducing new economic and production options, many new units, and a technology system that allows you to research and upgrade new units individually. Phoenix Rising is set in the Legends universe, during the Galactic Civil War.

***LAUNCH NUMBER***: 1235783994

- Play the Galactic Civil War your way from 18BBY with the full range of tech in the sandbox campaigns.
- Experience the lead-up to A New Hope from both sides of the Galactic Civil War, as told in the Legends universe, in the Operation Skyhook campaign.
- Capture or defend Coruscant in the Road to Coruscant.
- Defeat Thrawn's attempts to reassert the Empire or fight with him to eradicate the New Republic in the Thrawn Campaign.
- Unite the warring Imperials or liberate the galaxy in Imperial Mutiny.

- Play the Galactic Civil War your way in the 18 BBY sandbox campaigns with the Rebels, Empire or CSA
- 50+ buildable land units, 85+ buildable space units, with 4+ upgrades each
- 160+ heroes, many with upgrades
- Countless Independent and special starting forces units, some buildable in unique locations
- Research technology from the end of the Clone Wars through to the Yuuzahn Vong War.

Short summary of changes:

- Sweeping optimization improvements, including a "light" campaign for those having performance problems.
- Rewritten galactic conquests
- Rewritten AI to be more intelligent and challenging
- All hyperspace travel now done via hyperlanes, with bonus speed and income from different sizes of route
- Complete overhaul of planet locations, bonuses, and abilities
- Over 50 new ground maps for v2.0, many new space maps
- Both land and space skirmish are available (though land skirmish is still unfinished for the CSA)
- Space skirmish has been completely rebalanced to be more of a competitive experience

- New armor/shield/damage system for space combat, bringing it in line with our ground combat changes from v1.2.
- New space units and ground vehicles
- Improved weather system and atmospheric effects
- New hero system

For a full changelog, visit


Subscribe to the mod! That should be all you need.
Recommended: install onto an SSD and use a CPU with good single-core performance for best results.


Even though the mod has been optimized, it may still take some time to load.

If you are having problems getting the mod to display in the game mod window, use this guide except using the number 1235783994 for this mod where the guide mentions a mod number.
Popular Discussions View All (18)
Apr 18 @ 10:45am
PINNED: Bug Reports
Mar 16 @ 1:41am
Mar 26 @ 2:17pm
Question and possibly a bug. Or two.
Homuya [GER]
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Havenfell 16 hours ago 
ok make sense thanks for the answer
evilbobthebob  [author] Apr 21 @ 3:38pm 
Because, Havenfell, ships have *all* their weapons. And an ISD with 120+ targetable weapons would not be great
Havenfell Apr 21 @ 11:52am 
question: why doesn´t is mod use the same damage system for starships as other mods, where you can target individual modules?
Zahhak Apr 19 @ 4:50pm 
This shit wack. I choose The Galaxy far far Away, hit start, and it open Core Worlds map. bs
evilbobthebob  [author] Apr 19 @ 1:29pm 
It's literally in capital letters at the top of the description as well ***LAUNCH NUMBER***: 1235783994
WOOKIENATOR Apr 19 @ 9:42am 
@General Kwars

"If you are having problems getting the mod to display in the game mod window, use this guide except using the number 1235783994 for this mod where the guide mentions a mod number."

General Kwars Apr 19 @ 9:39am 

blasterchief Apr 12 @ 3:08am 
is there a way to dumb down the AI? I can't even defend my own worlds in GC let alone attack them.
Captainrope1 Apr 6 @ 3:13am 
Outer Rim North ramdom will not let you reserch ground stuff on any other plants espt the planet you already own at the start of the game
General Storm Hellrasier Apr 4 @ 9:19pm 
What is with the sync errors?