STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Phoenix Rising v2.0
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3,070.085 MB
Dec 18, 2017 @ 11:56am
Sep 14, 2021 @ 3:40pm
169 Change Notes ( view )
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Phoenix Rising v2.0

Description
Phoenix Rising is a complete overhaul of EAW's mechanics, introducing new economic and production options, many new units, and a technology system that allows you to research and upgrade new units individually. Phoenix Rising is set in the Legends universe, during the Galactic Civil War.

***LAUNCH NUMBER***: 1235783994

- Play the Galactic Civil War your way from 18BBY with the full range of tech in the sandbox campaigns.
- Experience the lead-up to A New Hope from both sides of the Galactic Civil War, as told in the Legends universe, in the Operation Skyhook campaign.
- Capture or defend Coruscant in the Road to Coruscant.
- Defeat Thrawn's attempts to reassert the Empire or fight with him to eradicate the New Republic in the Thrawn Campaign.
- Unite the warring Imperials or liberate the galaxy in Imperial Mutiny.

- Play the Galactic Civil War your way in the 18 BBY sandbox campaigns with the Rebels, Empire or CSA
- 50+ buildable land units, 85+ buildable space units, with 4+ upgrades each
- 160+ heroes, many with upgrades
- Countless Independent and special starting forces units, some buildable in unique locations
- Research technology from the end of the Clone Wars through to the Yuuzahn Vong War.

Short summary of changes:

- Sweeping optimization improvements, including a "light" campaign for those having performance problems.
- Rewritten galactic conquests
- Rewritten AI to be more intelligent and challenging
- All hyperspace travel now done via hyperlanes, with bonus speed and income from different sizes of route
- Complete overhaul of planet locations, bonuses, and abilities
- Over 50 new ground maps for v2.0, many new space maps
- Both land and space skirmish are available (though land skirmish is still unfinished for the CSA)
- Space skirmish has been completely rebalanced to be more of a competitive experience

- New armor/shield/damage system for space combat, bringing it in line with our ground combat changes from v1.2.
- New space units and ground vehicles
- Improved weather system and atmospheric effects
- New hero system


For a full changelog, visit www.eawpr.net.

Installation:

Subscribe to the mod! That should be all you need.
Recommended: install onto an SSD and use a CPU with good single-core performance for best results.

Troubleshooting:

Even though the mod has been optimized, it may still take some time to load.

If you are having problems getting the mod to display in the game mod window, use this guide http://steamcommunity.com/workshop/filedetails/discussion/1125571106/1474221865191996535/ except using the number 1235783994 for this mod where the guide mentions a mod number.
Popular Discussions View All (25)
273
Apr 13 @ 12:35pm
PINNED: Bug Reports
evilbobthebob
50
Jan 11 @ 12:59am
Suggestions
evilbobthebob
18
Jun 5, 2022 @ 10:22pm
Very laggy galaxy map
Spunky
< >
985 Comments
Jinker May 18 @ 4:48pm 
Bob, I know you are busy preparing the next phoenix rising mod for EAW 2, but I need some help here as one of your OG fans. I'm getting CTD on the galactic map GFFA campaign around week 65 playing as empire. Please help, I would like to complete restoring peace and order throughout the galaxy.
Cooler12351 Mar 9 @ 9:17pm 
Iirc be considers the Mod mostly finished, which is fair to assume.
tavin44 Mar 9 @ 1:39pm 
he said along time ago he wasnt working on this anymore...hes working with other big modders on other mods
Mado Mar 9 @ 11:23am 
any plans to still update the mod :c
ShagsterMcBarkus Jan 28 @ 7:05am 
The Game Crashes upon Clicking the Skirmish Button when Running the Mod.
starfighter-105 Jan 20 @ 12:40am 
Love the mod, prolly my favorite one. Couple of notes, speeder bikes are WAY OP, and seem to take too much damage and pretty much can't be hit and unit size is too large. Arrow 23 could use a slight armor buff. HMP flight patterns a clunky. Love the mod hope it continues to be expanded on
nudavis859 Jan 6 @ 10:09am 
Question, I notice when I play GC, the enemy AI rarely creates heroes to fight against. I usually play as the Rebels and I never see the enemy create Vader or the Emperor or anyone else besides Mara, Boba Fett and a few other named clone troopers Is there a way to change it where the enemy AI creates more heroes to fight or have the enemy heroes simply unlocked from the beginning?
RogueSminja Aug 29, 2022 @ 10:27am 
Having a weird error whenever I try to run Phoenix. I have the STEAMMOD=1235783994 correctly placed and sub but when i try to launch i get the following error. Anyone else having this issue or know how to resolve. This only happens with this mod, I can run AOTR, Thrawn's revenge, Remake 4.0 etc.

Failed to remove application from collection - error code 0x80070005

I've already re-verified my main game and unfollowed re-followed the mod.

Thanks!
anthonyl Aug 9, 2022 @ 1:18am 
Does anyone know how to add ship names to the mod?
The tutorials I found on the internet are either for vanilla or AOR, but they don't work with the file structure from PR 2.0
anthonyl Aug 4, 2022 @ 2:45am 
Great mod with a very unique approach! Lag is there, but not too bad on my PC. I run a rig that is 'optimised' for older games with the 7700k.

The only thing I absolutely hate in this mod is all the shuttles and transports that spawn in space battles.
I wish there was a submod for that.
Other than that I love this mod!