STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

960 ratings
Phoenix Rising v2.0
File Size
2,937.366 MB
Dec 18, 2017 @ 11:56am
May 17 @ 10:28am
164 Change Notes ( view )
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Phoenix Rising v2.0

Phoenix Rising is a complete overhaul of EAW's mechanics, introducing new economic and production options, many new units, and a technology system that allows you to research and upgrade new units individually. Phoenix Rising is set in the Legends universe, during the Galactic Civil War.

***LAUNCH NUMBER***: 1235783994

- Play the Galactic Civil War your way from 18BBY with the full range of tech in the sandbox campaigns.
- Experience the lead-up to A New Hope from both sides of the Galactic Civil War, as told in the Legends universe, in the Operation Skyhook campaign.
- Capture or defend Coruscant in the Road to Coruscant.
- Defeat Thrawn's attempts to reassert the Empire or fight with him to eradicate the New Republic in the Thrawn Campaign.
- Unite the warring Imperials or liberate the galaxy in Imperial Mutiny.

- Play the Galactic Civil War your way in the 18 BBY sandbox campaigns with the Rebels, Empire or CSA
- 50+ buildable land units, 85+ buildable space units, with 4+ upgrades each
- 160+ heroes, many with upgrades
- Countless Independent and special starting forces units, some buildable in unique locations
- Research technology from the end of the Clone Wars through to the Yuuzahn Vong War.

Short summary of changes:

- Sweeping optimization improvements, including a "light" campaign for those having performance problems.
- Rewritten galactic conquests
- Rewritten AI to be more intelligent and challenging
- All hyperspace travel now done via hyperlanes, with bonus speed and income from different sizes of route
- Complete overhaul of planet locations, bonuses, and abilities
- Over 50 new ground maps for v2.0, many new space maps
- Both land and space skirmish are available (though land skirmish is still unfinished for the CSA)
- Space skirmish has been completely rebalanced to be more of a competitive experience

- New armor/shield/damage system for space combat, bringing it in line with our ground combat changes from v1.2.
- New space units and ground vehicles
- Improved weather system and atmospheric effects
- New hero system

For a full changelog, visit


Subscribe to the mod! That should be all you need.
Recommended: install onto an SSD and use a CPU with good single-core performance for best results.


Even though the mod has been optimized, it may still take some time to load.

If you are having problems getting the mod to display in the game mod window, use this guide except using the number 1235783994 for this mod where the guide mentions a mod number.
Popular Discussions View All (25)
Jan 24 @ 4:27pm
PINNED: Bug Reports
Sep 15, 2020 @ 9:13am
Aug 29, 2020 @ 8:44am
Very laggy galaxy map
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Azihar Jun 5 @ 3:45am 
This is my all time favorite mod, I hope Bob has time to update this soon, I know he is busy and doing a little at a time. So I cant wait to see what he has in store for us. Thanks Bob, please add a little more TLC to your great mod.
Redrave May 30 @ 1:47am 
Does GC multiplayer not work?
lamb dong May 28 @ 7:11am 
just downloaded this, very excited to try it. But after i booted it up and started a conquest, the star map where you can view all the planets, its zoomed in very close, like its zoomed in all the way and i tried everything i can think of to zoom out because itll be impossible to play like that. anyone had this issue? am i being a complete moron or missing somthing? please help because i REALLY want to play this mod. thanks.
Homuya [GER] May 22 @ 2:26pm 
Are there plans for more content or optimization somehow?
RantOrRave.TTV May 21 @ 10:24pm 
@dajosh42069 have you had any lag issues? Want to get into the mod but it lags WAY more than the others for me
dajosh42069 May 21 @ 4:35am 
I've just been STUCK on this mod lately... Ground combat is fantastic, space combat is excellent..and the upgrade system is awesome!! Worried it would break my save when I saw the update...but then I read the change notes. :P Hope to see some future work on the mod to optimize it with/for the new EAW updates. :)
dajosh42069 May 20 @ 4:11am 
Ahhh.. Thanks Nattywwc! Not only answered my question, but explained how to do what I was trying to do. :)
Excellent answer. Thank you.
Sir Lag a Lot May 18 @ 3:58am 
Take some from thrawns revenge like the buildings complete planetary shield against bombardments and a proper ion cannon that allows land espace.

Also the gui and planets look awesome on thrawns revenge
but this mod is far superior the land combat and space combat feels completely unreal.
I played thrawns revenge last night after long time and the space and land combat freaking sucked. This mod needs more attention.

And f**t it add even more planets lagg or not. Ask for developers. This mod is the best. Keep it up!
[TEST] Nattywwc May 18 @ 2:43am 
@dajosh42069 All the info is kept in the archive folder config.meg.
You can get a copy of the Meg Editor to extract the file Here [] and once you've extracted the file (or files) you want just drop them in their correct spots in the mod folder.
If you're not sure of the right spot, the .meg has the folder structure in it so you can double-check that.
dajosh42069 May 16 @ 6:36am 
Hey.. quick question.. I've noticed that all of the files and settings aren't readily accessible via the XML files...
I was trying to increase space battle pop cap by 50-100 (or there-abouts. With a little testing to avoid too much lag :P), but there doesn't seem to be a "Factions.XML"... at least not that I could find.
Did you do everything through scripting in lieu of XML? Or..?