STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Phoenix Rising v2.0
Showing 81-90 of 174 entries
< 1 ... 7  8  9  10  11 ... 18 >
Update: Feb 1, 2019 @ 11:24am

Hotfix: CSA Outer Rim South Random spawns now working

Update: Jan 31, 2019 @ 5:48pm

Hotfix: CSA ExO duplication bug

Update: Jan 30, 2019 @ 7:57pm

Patch

- SX-20 weapon cooldown fixed (was 1s, now the correct 2s)
- SX-20 platoon reduced to 6 units from 12. Cost remains the same, build time halved
- All sandbox campaigns now have text at startup for all factions
- Minor bugfixes

Update: Jan 26, 2019 @ 3:41pm

Patch

- SD-6 Hulk infantry droid added to the CSA, GC and skirmish (tech 2)
- Text updates to a few campaign intros and missions

Update: Jan 20, 2019 @ 3:19pm

Hotfix: Fixed Xa Fel map preview image

Update: Jan 20, 2019 @ 12:05pm

Patch

- AI in random GCs will now act properly
- New homing spider droid model
- AI should now research entirely new units a little more often
- Space colony construction time halved

Update: Jan 19, 2019 @ 10:42am

Icons for Guarlara addon

Update: Jan 17, 2019 @ 8:48am

Patch

- Random GC Independent forces greatly reduced
- Rebel tech-based fighter complements fixed (were previously 1 tech behind where they were intended)
- Fixed unit upgrade level bugs in some historical campaigns
- AI improvements
- Defense trooper Assault now has the intended cooldown

Update: Jan 3, 2019 @ 6:46pm

In-game text updated

Update: Jan 3, 2019 @ 1:33pm

Update

- Fighter complements are now tech-sensitive. Once you research all the base units in a single tech level and advance, ships in the previous tech level will receive improved hangar complements, often with new fighter/bomber designs.
- Random GCs are now completely random: each faction gets 3 random starting planets, with random structures and forces
- Thrawn Offensive starting forces updated, should perform better
- Generally reduced initial spawns for hangars, so most ships now have more of a reserve