STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Phoenix Rising v2.0
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Update: Dec 23, 2018 @ 10:28am

Update

- YV-929 light freighter added to CSA tech tree and skirmish
- AI aggression increased
- TIE Targeter now uses concussion missiles for ground attacks
- SX20 Airskimmer nerfed- armour is now 4/A down from 6/A


- Raith Sienar now has permadeath in Core Worlds
- CSA Core Worlds starting forces population reduced (now under cap)
- Operation Skyhook can now only be played in its "Light", high-performance form
- Road to Coruscant fleet population changed to be under the cap
- Some Agriculture planets adjusted
- Doubled 74-Z series IV speeder bike thermal detonator damage radius
- Independent starfighter leaders cut for now to fix problems with attacking them
- Additional special production added to X7 factories in locations with none previously
- Fixed bounty hunter kill/respawn times to match current timescales
- Some illegal units will now spawn from Independent X factories
- Improved turbolaser positioning on some maps to avoid the landing zone

Update: Dec 12, 2018 @ 5:42pm

Update

- Independent forces smaller than cruiser-class now spawn from additional structures. This greatly improves GC level performance. Currently applied to standard sandbox GCs
- Hero upgrades fixed (Ackbar, Drayson, Tremayne)
- Minor text fixes

Update: Dec 7, 2018 @ 11:16am

Update

- NR Defense Trooper added (late game Barracks infantry)
- #2 Warpod added as starting bomber to the CSA. Y-wing now requires research (currently hangar loadouts are unchanged)
- Added AgriPorts. Now Agriworlds require these structures to reach full capacity
- Freighters now cost 8 population in galactic mode to reduce huge stacks. The population represents the support required for the freight transport
- Updated sandbox GC starting forces to compensate for the population changes. Historical campaigns are currently over cap in most cases, and will be adjusted in a future patch

- Fixed planet positions in the Core
- Moved some ships around to better fit the GUI
- Planet atmospheres now have correct exceptions for certain infantry
- Changed speeder bike behavior to hopefully reduce them flying off the transport when landing
- Skyhook AT-AA research fixed
- Tactical space AI improvements
- IRD model updated to be more accurate
- Mod options GUI merged in from the PG patches

Update: Nov 18, 2018 @ 10:32am

Fixed Nebula-class build time in GC

Update: Nov 17, 2018 @ 7:28pm

Update

- Endurance and Nebula-class added to Rebel space roster, GC and skirmish
- Many fixes to hero upgrades (Thanks to Ultron)
- Lots of text fixes
- MC40a nerfed. Now only carries 1 squadron, and assault missile launchers are reduced to 2 for the first two levels, and 4 for level three. Top level remains the same
- Improved AI teching and spending
- Updated turbolaser projectile scaling (now matches damage)
- Tentative fix for units showing up outside landing zones
- Reduced unit variety somewhat for random Independent forces, to improve performance in random spawn GCs

Update: Oct 22, 2018 @ 7:17pm

URGENT HOTFIX: fixes crash on battle end. If you started a campaign in the last 12 hours, you'll need to restart it to have the fix work


- Improvement to galactic map star particle
- Improvement to AI tech handling
- Fixed MTT being always buildable for the CSA

Update: Oct 22, 2018 @ 12:57pm

Hotfix: AI actually researches now

Update: Oct 22, 2018 @ 8:16am

Hotfix: Espo Walker research should now be unlocked

Update: Oct 20, 2018 @ 5:09pm

Patch

- Galaxy map navigation improved: entire map approximately half the size (so double the visibility)
- Darth Vader, Pellaeon upgrades fixed
- Klev icons fixed
- Improved performance in GC mode
- Fixed VCX-820a, IDT and XR-85 research
- Fixed Independent exterminators being visible through FoW

Update: Oct 16, 2018 @ 5:05pm

- Fixed Sander Delvardus final upgrade not being possible
- AT-STs replaced in CSA starting forces
- Fixed Bulwark ion cannons
- Fixed Blitzer Harrsk not showing up in Imperial Mutiny
- S-1c FireHawke moved to tech 2 in skirmish
- Fixed top-level Pellaeon icon, tooltip