STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Phoenix Rising v2.0
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Update: Sep 19, 2018 @ 6:15pm

Hopeful fix for skirmish crashes
Fixed Lucrehulk missing some hardpoints
Updated models for Lucrehulk/Gladiator/Secutor

Update: Sep 19, 2018 @ 3:23pm

Reverted AI changes to try fixing crashes

Update: Sep 19, 2018 @ 10:56am

Patch

- Further crash fix attempts
- Minor AI improvements
- X7 Factory added to build pirate starfighters at select planets (see special case production guide)
- CW era ground units added to certain planets as buildable (see special case production guide)

Update: Sep 17, 2018 @ 4:28pm

Hotfix for random Independent spawns

Update: Sep 17, 2018 @ 3:56pm

Patch

- Hopeful fix for space tactical crashes
- Added Lucrehulk-class battleship to the CSA, GC and skirmish
- Added Lucrehulk-class freighter and droid control ship to possible random Independent forces
- Removed skirmish limit on freighters and transports
- Fixed Isard failing to promote
- Fixed AT-TE x3 and x4 health
- Updated explosion particle scale for Rebel ships
- AI should stop trying to retreat if the player has an interdictor in most cases
- Hard AI now has 40% more credits, 25% faster build time in GC mode, up from 10%/10%. Tactical Hard AI loses 5% shield boost, now 20%.

Update: Sep 11, 2018 @ 7:00pm

Actually fixed the missing skirmish Carrack this time

Update: Sep 11, 2018 @ 6:57pm

Savegame Compatible. Fixed missing Carrack in skirmish and S-1 FireHawke tech duplicate, MC90 and Secutor added to planetary corporation bonuses, minor text fixes.

Update: Sep 11, 2018 @ 3:27pm

Major Experimental patch

WILL BREAK SAVES

Major changes:

- Changed the galactic mode to a MONTHLY cycle of 28 days (4 weeks of 7 days)
- Game should feel about twice as fast in real-time
- Planetary capture rewards and income increased to compensate somewhat
- Freighter and Transport changes if this major change to the economy is well-received

- Added MC90 Defiance-class for the Rebel Alliance. Available in GC and tech 4 skirmish
- A9 Floating Fortress added for the Empire, and Hurst Romodi gets a Floating Fortress on land. Available in GC and at tech 2 in skirmish.
- Added Secutor-class Star Destroyer for the Empire. Available in GC and tech 4 skirmish.
- Rebalanced land skirmish: costs doubled, times halved, income increased, starting landing zone provides 5 pop, other zones also provide 5 (up to cap based on player count)

Minor changes:

- Added additional guides for weather, land bombers, planetary bonuses and special case production
- Fixed Storm Commandos suffering full effects of caustic atmospheres
- Fixed Gladiator pop cap
- Optimization pass for AI. Should see minor performance improvements
- Fixed Skirmish level 4 starbases not providing healing or preventing enemy reinforcements
- AI should more aggressively land units when attacking on ground
- AI should use corvettes more as escorts rather than attack units
- Adjusted icon scaling in the fleet summary window to fit 16:9 resolutions
- Updated some icons
- Adjusted Mon Cal weapon recharge delay when power to shields is active (generally slight nerf to weapons delay)

Update: Sep 11, 2018 @ 3:22pm

Major experimental update

Update: Sep 3, 2018 @ 10:37am

YT-2400 model fix