Space Engineers

Space Engineers

LiDAR Mapping Script
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Update: Mar 7, 2019 @ 3:06pm

  • Hotfix: subgrids of own grid were being detected

Update: Mar 6, 2019 @ 5:51pm

  • Script updated to SE v1.189 (new commo system)
  • Missile system reworked - now allows for selection between Kinetic and Explosive ordinance via 'Select Payload' command
  • Refactored some code to be more efficient

    NOTE: If using the LiDAR Missile System, the missile script MUST be reloaded as well!

Update: Feb 12, 2019 @ 6:19pm

  • Adjusted the minimum value for gravity in order to use ion thrusters. Script will now allow them as long as gravity is less than 0.3g

Update: Jan 30, 2019 @ 7:51pm

  • Fixed a bug in 'Add Target' command
  • Set PB Console output to update100 instead of update10
  • Optimized Missile Manager code

Update: Jan 28, 2019 @ 2:14pm

  • Fixed issue with rotor cam setups not using the proper default scan direction if all rotors are placed on one side of grid
  • Added command: Safety Lock - missiles will not fire as long as safety lock is set to true. Useful if you want to retract blast doors / raise pistons before allowing missiles to fire
    • USAGE: 'Safety Lock: True' or 'Safety Lock: False'
    • NOTE: This is delimeted by a colon

Update: Jan 21, 2019 @ 2:32pm

  • Adjusted the camera setup so that it is more dynamic with the number of cameras it tags for targeting - allows grids using fewer cameras to work a bit better
  • Fixed an issue caused by minification that added random characters to the name of camera blocks

Update: Jan 12, 2019 @ 4:54pm

  • Fixed a bug with Rotor Control that caused the script to crash
  • Fixed issue with rotors turning farther than they should to try scan an object

Update: Jan 9, 2019 @ 7:47pm

  • HUGE performance boost with optimizations to turret control!

Update: Dec 27, 2018 @ 6:33am

  • Changed "Runtime Usage" to "Average Runtime" - now tracks the average runtime in ms instead of instruction count percentages

Update: Dec 25, 2018 @ 11:34am

Merry Christmas!

  • NEW FEATURE: Script can now control turrets! See PB Custom Data for details.
  • FIXED: Map would stop raycasting objects if one object was unable to be scanned (ie object stuck in blind spot)
  • FIXED: Map wouldn't update when using cameras and modded sensor
  • FIXED: Ship antenna wasn't being turned on by the script
  • Reworked raycast settings to work better when using both cameras and modded sensor
  • Increased max scan range from 9Km to 10Km
  • Separated turrets between Turret Control and LiDAR Turrets
  • Updated INI config with the new Turret Control settings
  • Added IFF to turret control
  • Script will now auto-update the Custom Data config in the event config is changed via pb argument. There is a 30 second delay before this happens.
  • Cleaned up code