Space Engineers

Space Engineers

LiDAR Mapping Script
Showing 31-40 of 103 entries
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Update: Nov 11, 2019 @ 9:07pm

  • Corrected new atmosphere algorithm

Update: Nov 11, 2019 @ 8:45pm

  • Fixed an issue with missiles not working in certain atmospheres when they should
  • Removed leftover debug info from console output

Update: Oct 15, 2019 @ 5:42pm

  • Fixed a bug where using a small number of cameras can lead to having no targeting cameras
  • Fixed a bug with Refresh command that locked up the cameras and forced a recompile

Update: Oct 9, 2019 @ 8:56am

  • Fixed a bug that caused objects to be removed from the map erroneously when using turrets and cameras in tandem

Update: Oct 5, 2019 @ 10:26am

  • Fixed an bug where the missile system didn't recognize grids that had been relayed to the lidar system
  • Re-added the GPS auto-download feature
  • Added custom color options to the custom data config. Set the map and info display colors to your liking!

Update: May 30, 2019 @ 4:03pm

  • Fixed an edge case bug causing 'too complex' error when more than 150 objects are being tracked by the script
  • Fixed an issue preventing cameras from being labeled by the script

Update: May 29, 2019 @ 11:51am

  • Fixed a bug allowing turrets controlled by the script to fire at own grid

Update: May 28, 2019 @ 7:30pm

  • Added a 'blacklist' feature to the script. Grids can now be selectively added to the blacklist in order to keep the script from firing upon them
  • Added three new commands: Blacklist, Whitelist, and Clear Blacklist
  • Blacklisted grids are now highlighted in dark blue on the info display (light blue if the entry is also a selected target)
  • Reworked the way overridden turrets are reset by the script. They are no longer reset to default targeting, but rather reset to default aim position

Update: May 25, 2019 @ 6:27pm

  • Fixed an bug causing script to crash

Update: May 20, 2019 @ 11:14am

  • Fixed an issue where the script returns early, skipping object relay updates