Space Engineers

Space Engineers

LiDAR Mapping Script
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Update: Dec 23, 2019 @ 2:44pm

  • Fixed a bug in the parsing of configurations for non-text panel blocks, causing them not to register screen settings on initial load

Update: Dec 19, 2019 @ 11:56am

  • Removed old antenna code causing a compilation error after update

Update: Dec 14, 2019 @ 3:28pm

  • Adjusted Turret Targeting to detect and fire on your currently selected target, if you have one. Otherwise, it finds the closest enemy to you.

Update: Dec 14, 2019 @ 1:05pm

  • Added additional support for modded turrets. Now, you can enter their max range, velocity, and acceleration into the custom data of the turret and the script will use the information accordingly in its prediction calculations.
  • Had to remove the Commands info from the PB console output in order to fit the turret code. See the Guide for command information from now on.

Update: Dec 3, 2019 @ 2:42pm

  • Updated script version

Update: Dec 3, 2019 @ 2:39pm

  • Adjusted info display for corner LCDs and added a fix for Keen reporting the wrong screen size for them
  • Adjusted the display for the small transparent LCD

Update: Dec 2, 2019 @ 11:25am

  • Removed debug output

Update: Dec 2, 2019 @ 10:50am

  • Reworked how welders are enabled / disabled during missile launch. If using the Firing Order, they now remain off until all missiles have been fired to eliminate the possibility of welding a missile that would block another's path
  • Fixed a bug in the IGC portion of missile launch, missiles now receive launch signal immediately
  • Adjusted display to show only the smallest measured dimensions of a grid over time
  • Fixed issue with system not being in sync when using modded sensor (info being up to 9 ticks old) system now forces sync with sensor update clock
  • Adjusted relay settings to update receiving ships' known objects if the relayed object contains newer info, as well as add relayed info to known objects if the entity is a selected target

Update: Nov 25, 2019 @ 8:35am

  • Fixed issue with tag timers firing more than once when an object crosses their distance threshold
  • Removed Refresh Interval from the console output - no longer needed as the interval is now static

Update: Nov 17, 2019 @ 11:56pm

  • Fixed a potential issue with parsing the INI configuration for cockpits
  • Updated turret code to check for Max Range and Min / Max elevation limits to better accommodate modded turrets
  • Updated turret code to account for firing platform velocity (no longer misses in direction of velocity)