Space Engineers

Space Engineers

LiDAR Mapping Script
Showing 41-50 of 103 entries
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Update: May 20, 2019 @ 6:26am

  • Fixed an issue where objects were not added to the map when using only turrets
  • Fixed an issue causing an error during script setup

Update: May 14, 2019 @ 10:32pm

  • Removed the requirement to have a scanning block (camera / sensor / turret)
    • When no scanning block is found, the system will be in "Relay Only" mode, and will only display objects relayed from other LiDAR systems
  • Fixed an issue with cameras mounted on a rotor not working properly
  • Adjusted Entity Update method to scan more often if the entity is currently being targeted
  • Reworked target camera setup to allow for configurable % of targeting cameras
  • Added 'Targeting Camera Percentage' setting to the Custom Data config
  • Reordered the Custom Data config to better align with the functionality of the script
  • Missiles are now redirected to other targets (if any) when their target is lost for any reason

Update: May 3, 2019 @ 7:35pm

  • Corrected the script to allow any block with a text surface to be used to display the map and info displays
  • Added ability to relay found objects to other grids equipped with a LiDAR System!
  • Added the ability to turn on/off the relaying of objects (via command and custom data)
  • Added the ability to turn on/off showing of voxel objects (asteroids / planets) (via command and custom data)
  • Added Turret Control, Show Voxel, and Enable Relay icons to the map settings display
  • Turrets controlled by the script now take advantage of precision aiming!
  • Adjusted map and info display colors

Update: Apr 28, 2019 @ 8:04pm

  • Fixed an issue with Multi-Display mode, it will now render the map as intended

Update: Apr 23, 2019 @ 7:01pm

  • Updated script to use new drawing library - fresh new look!
  • Updated script to include cockpit LCD functionality
  • Reworked the initialization portion of the script to initialize everything as quickly as possible

Update: Mar 12, 2019 @ 6:50am

  • Fixed an issue with 'Refresh' command causing a null reference exception
  • Fixed an issue with changes to custom data not setting the angle step modifier properly
  • Fixed an issue with changes to custom data not setting turret control bool properly

Update: Mar 9, 2019 @ 11:21am

  • Added 'Scan Resolution' command to adjust angle step between raycasts
    • Usage: Scan Resolution:<integer>, where <integer> is between 1 and 10
  • Adjusted performance boost to greatly improve performance on planets

Update: Mar 9, 2019 @ 9:42am

  • Added measures to boost performance when using a modded sensor and cameras (less duplication of effort)

Update: Mar 9, 2019 @ 6:58am

  • Fixed an issue with sensor detection not working properly
  • Fixed an issue with Info LCDs not allowing tags to be placed in their custom data
  • Fixed an issue with Info LCDs scroll index causing out of bounds errors

Update: Mar 8, 2019 @ 3:40pm

  • Fixed an issue with missiles not launching due to minification of code