Space Engineers

Space Engineers

LiDAR Mapping Script
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Update: Jul 27, 2018 @ 2:55pm

  • Enabled users to set their own scan range. Range can now be set to anything between 1 and 9000. See Commands section of guide for details.
  • Fixed a bug causing "Unowned" objects to be omitted from the map display.
  • Fixed a bug where Precision targeting was disabled when using hybrid scanning mode via modded sensor and cameras.

Update: Jul 11, 2018 @ 2:19pm

  • Fixed a bug that caused the script to crash

Update: Jun 23, 2018 @ 12:27pm

  • Fixed a minor logic bug from the previous update.

Update: Jun 23, 2018 @ 11:21am

  • Fixed an issue with objects not be removed properly from the map when using turret detection
  • Updated the "Scan Mode" setting to detect the use of turrets (cosmetic).

Update: Jun 3, 2018 @ 1:04am

  • Reworked the missile system to allow for missile clusters to be used - you may now use a single projector to weld a cluster of as many missiles as you like!
  • Removed the limitation where the missile projector had to be the closest projector. Now it just has to be the closest projector that is in the Lidar Block Group.

Update: Apr 8, 2018 @ 4:35pm

  • Added a new command: Add Target, which allows you to add an object to the map list. See Commands section of guide for full details.
  • Reworked the missile system so that, even when Auto Launch is enabled, you are able to fire missiles at a manually selected target.
  • Added NoScroll feature to Information LCDs, which stops any and all scrolling from taking place. Useful if you want to output a complete list of objects to an LCD. Remember, you can open the LCD editor and GPS coordinates will auto-download to the GPS menu :) See Getting Started section of the guide for full details.
  • Reworked the way the LiDAR system operates when there is both a modded sensor and cameras present. Now, the sensor takes care of all grid updates (ships, stations, etc) and the cameras scan the area for any asteroids. This was done after finding a performance flaw in using sensors to detect voxel (severe lag observed).

Update: Mar 28, 2018 @ 8:58am

  • Found and fixed a bug in the scroll function

Update: Mar 22, 2018 @ 6:16pm

  • Removed the "useModdedSensor" setting. Simply add the sensor to the block group and the script will know what you mean :)

Update: Mar 22, 2018 @ 5:21pm

  • Removed "Unknown" objects from the map and Info LCDs
  • Fixed a bug pertaining to the modded Flight LCD
  • Fixed a bug in the scroll function

Update: Mar 21, 2018 @ 4:50pm

  • Unlocked the Information LCD font size. The script will automatically resize and scroll as needed
  • Added support for modded LCDs (Flight LCD, and small / large grid Sloped LCD modpack)
  • Removed Planets from the map / info output as there was no way to keep from acquiring duplicates