RimWorld

RimWorld

A RimWorld of Magic
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Opdatering: 31. jan. 2022 kl. 11:53

[Auto-generated text]: Update on 1/31/2022 8:52:46 PM.

v2.6.5.0

New:
o Stone golem - early game golem constructed from blocks of stone; artwork courtesy of Kasmex
- able to perform basic tasks such as hauling and cleaning
- slow moving with high defense; stats vary by stone type
- upgrade with a rock compactor to crush stone chunks into usable bricks
o Maharal golem - early game golem constructed from clay wrapped in leather; artwork courtesy of Codeman
- able to perform basic tasks such as hauling and cleaning
- upgrades allow the golem the ability to generate heat and power
o Weapon: Glory Maul - sturdy 1h maul able to bestow a blessing of might on the wielder - artwork courtesy of Kasmex
o Weapon: Decimation - powerful 2h mace that can destroy the fortitude of a target; subsequent damage, from any source, deals bonus damage (up to 2x) - artwork courtesy of Kasmex

Tweaks:
o Upgrades at max level or unavailable will no longer show on the golem bill menu
o Description of the left and right flesh golem cleaver more clearly state which does plant cutting and which does plant harvesting
o Slaves are no longer able to write arcane or martial books
o Undead will staunch bleeding from missing limbs automatically
o Arcane traders and bases will always generate inventories with mana potions, scrolls, and skill books
o Undead and slaves cannot be selected for the voidseeker role (ideology)
o Golems will no longer transmit power to the power grid if their switch is off
o Golems are more responsive respective to their activation and deactivation thresholds
o Changed method of golem naming
o Mod option added to restrict golem aggression based on doors and allowed zones
o Artifacts no longer count as clothing (ideology)
o Pawns undisturbed by corpses will no longer get a mood debuff when seeing undead

Bug fixes:
o Hollow golem will seek rest when below the specified rest threshold
o When writing a book, an Empath will write a random book instead of destroying the empty book
o Random books no longer assign gifted pawns with fighter classes
o Custom energy requirements for abilities apply during autocast routines
o Fixed a bug that would prevent AI autocasting abilities when the caster was the target
o Robes of the Archmage apply the stated ability damage

Opdatering: 11. jan. 2022 kl. 13:22

[Auto-generated text]: Update on 1/11/2022 10:22:30 PM.

Opdatering: 11. jan. 2022 kl. 11:41

[Auto-generated text]: Update on 1/11/2022 8:41:28 PM.

Opdatering: 11. jan. 2022 kl. 10:14

[Auto-generated text]: Update on 1/11/2022 7:14:20 PM.

Opdatering: 10. jan. 2022 kl. 10:23

[Auto-generated text]: Update on 1/10/2022 7:23:23 PM.

v2.6.4.1
Bug fixes:
o Fixes incompatibility with giddy-up
o Apothecary retains their hediff while traveling
o Fixes abilities that launch the pawn

Opdatering: 10. jan. 2022 kl. 9:55

[Auto-generated text]: Update on 1/10/2022 6:55:30 PM.

Opdatering: 9. jan. 2022 kl. 7:54

[Auto-generated text]: Update on 1/9/2022 4:53:56 PM.

v2.6.4.0

New:
o Hollow Golem - expands the boundaries of golemancy by anchoring condensed magical energy to an empty suit of armor. The hollow golem can rival the strongest mages in raw magical potential, but are heavily dependent on magical items to focus its power.
o Mod options for golems (accessible from the mod options menu)
- show frame at dormant position while golem is active
- show golems on the colonist bar
o Golem abilities menu - toggles which available abilities a golem is allowed to use
o Inspirations can be used as requirements for abilities (see empath harvest passion ability)
o Weapon category names and weapon defnames can be used as ability requirements
o Custom classes may deny the class access to common abilities (cantrips) using the <canLearnKnacks> and <canLearnCantrips> xml tags (see the shadow custom class example)

Tweaks:
o Reworked skill detection in abilities to be more flexible with custom classes
o Golem's remove infections and diseases automatically
o All Golem parts changed to prevent scarring
o Apothecary herb loss rate reduced by 40%
o Apothecary gains a small amount of ingredients from pruning Gau trees
o Mecha Golem research changed from Neolithic to Industrial
o Ability need, hediff, mana/stamina etc requirements are now checked individually and all requirements must be met to use an ability; abilities may specify a required condition without specifying a cost
o Hediff chains may be used for abilities requiring a hediff (eg "Hate" hediff) - any hediff defName starting with the same name as the required hediff defName will be recognized as a valid hediff in the chain
o Golem behavior
- will no longer activate if below 10%
- forces golem into dormant state if energy reaches 0
- using the "deactivate" command also undrafts the golem
- melee target no longer changes randomly when undrafted

Bug fixes:
o Fixed a bug with golem upgrade hediffs applying higher buff stages than intended for the upgrade level
o Pawns will drop all carried items before traveling via lightskip
o Initially assigned Golemancer brands will remain after a load

Opdatering: 9. jan. 2022 kl. 7:52

Opdatering: 9. jan. 2022 kl. 7:50

[Auto-generated text]: Update on 1/9/2022 4:49:01 PM.

Opdatering: 11. dec. 2021 kl. 2:44

[Auto-generated text]: Update on 12/11/2021 11:44:21 AM.

v2.6.3.3

Bug fixes:
o Brand null error
o Suppression Aura check
o Snap Freeze check