RimWorld

RimWorld

A RimWorld of Magic
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Opdatering: 5. dec. 2021 kl. 1:51

[Auto-generated text]: Update on 12/5/2021 10:51:12 AM.

Hotfix to remove brand abilities from non-golemancer mages.

Opdatering: 4. dec. 2021 kl. 6:13

[Auto-generated text]: Update on 12/4/2021 3:13:23 PM.

v2.6.3.2

Tweaks:
o Firebolt gizmo shows bonus damage
o Harvest passion no longer requires the target to have the joy need; caster is still required to have joy
o Golemancer will always start knowing 2 brands (randomly picked)
o Damage taken while polymorphed no longer gets copied to the original pawn when they respawn; dying while polymorphed still kills the original pawn
o Sentinel deaths are no longer attributed to the sentinel's master (stop killed innocent animal debuff)
o Summoned turrets (defense pylon, techno-turret) no longer upset ideologies against unmanned turrets
o Upkeep reduction improved from 8->10% for Aura skills; added notes to reflect the upkeep reduction applies to mana and regeneration

Bug fixes:
o Icon shrinking removes labels (again)

Opdatering: 28. nov. 2021 kl. 10:26

[Auto-generated text]: Update on 11/28/2021 7:26:13 PM.

v2.6.3.1

Tweaks:
o Adjusted display of empath and apothecary in the class options menu
o Golems can be added to a caravan
o Undead are exempt from basic "Dubs Hygiene" needs - thanks to bluba for the compatibility contribution

Bug fixes:
o Bow training damage bonus fixed for levels 2 and 3
o Chaos Tradition cycling out upgraded abilities

Opdatering: 26. nov. 2021 kl. 14:22

[Auto-generated text]: Update on 11/26/2021 11:21:50 PM.

RWoM v2.6.3.0 update

New:
Note: both new classes demonstrate methods of using any hediff or need as a resource for abilities
o Empath Class - an unique magic class that manipulates emotional (mood/joy) energy to fuel their abilities; there is no 'book' to learn to become an empath - it can only be acquired naturally
Abilities:
- Empathy: controls the innate empathic skill to raise spirits
- Mind Killer: floods all nearby pawns with stored emotions that opens a variety of reactions due to the emotional stress
- Suppressive Aura: blocks or filters the emotions (good and bad) of nearby pawns at the cost of emotional stress on the empath; prevents mental breaks of suppressed pawns
- Harvest Passion: attempts to overcome the will of a target and steal their work passions; requires an inspiration
- Incite Passion: transfers a work passions from the empath to a selected target

o Apothecary Class - dedicated to the creation of tonics, tinctures, potions and remedies; the apothecary class creates several useful solutions using natural ingredients found in every-day harvesting work.
Abilities:
- Herbalist: governs the skill of the apothecary; improves ingredient discovery, preservation and efficiency
- Elixir: creates a fast acting tonic that speeds wound recovery, fights diseases and infections, and even reduces signs of scars and aging. Side effects may include...
- Soothing Balm: a mixture of ingredients that can be applied to open wounds to immediately treat them; the salve also reduces overall pain and prevents infections. In large doses, soothing balm may be used as an anesthetic
- Poison Flask: throw a vial of noxious ingredients that expands into a cloud when it shatters, causing damage to the lungs and throat of anyone that breaths the fumes

The Apothecary is considered a 'fighter' class and the Empath a 'mage' class, but they are only weakly attuned to their respective fields; training can improve these skills somewhat

Tweaks:
o Custom class marker will now use the colonist bar mark if classTexturePath is left blank
o Magical Aura's and undead will trigger the "witnessed magic" ideology requirement

Bug fixes:
o Living wall skill levels correctly save
o Shard of extraction correctly removes the Death Knight class
o Enchanted Body skills correctly apply to Enchanted Aura

Opdatering: 17. nov. 2021 kl. 11:35

[Auto-generated text]: Update on 11/17/2021 8:35:41 PM.

v2.6.2.3

New:
o Autocast queuing - mod option added that queues some autocast abilities instead of overriding current jobs
- queuing never occurs while drafted
- some abilities, like blink or transmutate, never queue
- combat related abilities that can be autocast while hunting never queue

Tweaks:
o Golems can no longer be reanimated as undead
o Chaos tradition mana restoration is reduced based on time between uses; full effect occurs after 24hrs and is increased from 25->40 mana
o Shaman enrage sets mood to 40% after the effects end, regardless of what the mood was before being enraged; mood is increased by .1% for each point of damage dealt while enraged
o Added Machining as a pre-requisite for Mecha Golem research

Bug fixes:
o Mecha golem optic sensors have been readjusted to distinguish between mining and smoothing rock

Opdatering: 12. nov. 2021 kl. 12:33

[Auto-generated text]: Update on 11/12/2021 9:33:03 PM.

v2.6.2.2

Tweaks:
o Changed pawn flags for golems to be be more compatible with pawn menu mods
o Mechanisms introduced to allow gifted pawns a higher chance for class inspirations

Opdatering: 7. nov. 2021 kl. 9:58

[Auto-generated text]: Update on 11/7/2021 6:58:22 PM.

RWoM v2.6.2.1 update
Tweaks:
o Added golemancer to the class selection option menu
o Changed void seeker role

Bug fixes:
o Fixed an error when attempting to cast living wall on an invalid wall
o Fixed a bug with the music manager
o Vitality Brand offsets fixed
o Fixed an incompatibility bug with Numbers mod
o Flesh Golem bracers apply the correct blocking amount

Opdatering: 3. nov. 2021 kl. 16:06

[Auto-generated text]: Update on 11/4/2021 12:06:01 AM.

New:
o New research - Golems - integration of magic and machine can be researched to learn how to build and animate golems

o Golems - these autonomous monstrosities can be constructed from components and will serve the colony in multiple roles
- Mecha Golem: a combination of mechanical engineering and magic that can be constructed from steel and components
- Flesh Golem: an abomination formed from human flesh and animated with magic

o New Class: Golemancer - the golemancer derives its power from the strain of magic that enables the melding of magic into an object through the use of engravings, runes, sigils, and tattoos to create semi-permanent magical effects
- Abilities:
o Golemancy - specifically focused on the enhancement and symbiotic connection with a golem
o Rune Carving - combining the carving of runes with material catalysts allows for the permanent enhancement of any type of natural or artificial limb
o Branding - a semi-permanent link between the target and the caster that converts a trickle of magical energy into beneficial effects
o Surge - overloads the casters connection to a branded target to increases the effects of all brands maintained by the caster by 5x, causes the caster pain
o Drain - applies the effects of a brand on the caster instead of the target, causes pain in the targets
* Surge and Drain can be used in combination
o Living Wall - apply golemancy to a wall to gift it with sentience; the living wall will shift its presence to connected wall segments to ambush enemies

Tweaks:
o Mages will no longer autocast during mana storm and mana drain events
o Voidseeker role selectable regardless of starting precepts

Bug fixes:
o Fixed a bug with autocast functionality that would fail a target type check if the target type wasn't an exact type
o Fixed need as a resource for abilities - need to apply to all cases
o No longer able to duplicate blank tomes with undead or slaves
o Undead animals will stay undead
o Technoweapon will despawn if the caster is downed due to the casting process
o Rituals will recognize moral guides for outcome quality calculations
o Lightskip will no longer apply to pawns on loan for a quest

Opdatering: 8. sep. 2021 kl. 13:16

[Auto-generated text]: Update on 9/8/2021 11:16:02 PM.

Tweaks:
o Arcane path ritual can be performed at any time but requires a gifted pawn with the arcane path inspiration

Bug fixes:
o Fixed a bug with displaying voidseeker role's when the custom race didn't have all standard pawn fields (android tiers)

Opdatering: 7. sep. 2021 kl. 12:22

[Auto-generated text]: Update on 9/7/2021 10:22:34 PM.

Bug fixes:
o Fixed a bug when using raise undead on animals