RimWorld

RimWorld

A RimWorld of Magic
7,230 Comments
Bat stealer 16 hours ago 
might be a bug
Bat stealer 16 hours ago 
yo... THE HOLLOW GOLEMS CANNOT BE FAIR, IT SHOT OUT LIKE 900 DARKBOLTS AND TURNED PART OF MY SCREEN INTO A WHITE HOLE, like, it was a never-ending stream of condensed darkbolts
TerraSleet 23 hours ago 
Elemental assaults are overtuned, please fix. Just had a rift vomit out 200 fire elementals in the span of 10 ingame minutes on my 2nd year, this is with the event set to "easy". The first wave was fine but the waves just got exponentially bigger each time which seems like a bug.
Atreidi Aug 16 @ 7:08pm 
@AnotherOne it works, might be mod conflict or order issue.
I recommend to use RimSort to prevent things like that :)
TiraboTurbos Aug 16 @ 6:40pm 
Do I have an incompatiblity? The magic faction KEEPS adopting the raider's ideology.
Soul in Shadow Aug 16 @ 5:10am 
@Octavia you can disable them entirely in the mod options, there is a "event options" button, slide severity all the way to zero to disable
Octavia Aug 15 @ 1:46pm 
This seems excessive... I am on base-builder and this threat is not okay...
https://imgur.com/a/ZFCb0NE
AnotherOne661 Aug 15 @ 12:57am 
Half the classes don't work, even with a light modpack, no icons for the magic powers appear. Such a same, this is my favorite mod
Just Some Random Kid Aug 14 @ 6:52pm 
I wish gems could be used to enchant already enchanted items to expand how good their enchants are. Kinda feels bad when you go to enchant your Uranium Dragonslayer Plate armor with a Major Gem of Wonder just for it to get +15% xp gained. Man am I glad I saved beforehand so I didn't just waste 600+ jade on that.
Rhodry Aug 14 @ 8:33am 
is there a way to replace a class?
garra30 Aug 12 @ 4:48pm 
I used to love this mod back in the day but it's never not had problems. I have to wonder if rebuilding it to work with the Psycast trees wouldn't have been a better move. I get that it's supposed to be "magic" and it's own separate thing, but considering how buggy this is compared to Force Psycast Powers for example, it's really a night and day difference in polish.
sphynx38 Aug 12 @ 8:23am 
it's not functional.
Chilli Dog Dave Aug 11 @ 8:48am 
i always end up coming back to this mod after a DLC release and Odyssey is no exception, managed to scrape together enough things to upgrade my main craft person into an enchanter but i did notice is i tried to enchanter stone on a Vac Stone Chunk and noticed it did nothing so i decided to do some testing and noticed brioferrite, obsidian and vac stone aren't integrated into Rimworld of Magic so if you need an idea what to make as effects i would give bioferrite stuff related to psychic sensitivity (at the cost of mental break threshold), obsidian would just increase beauty and fire resistance and vac stone should honestly just make it so if its wearable it makes you 20-40% vacuum resistant and better cold tolerance (implying synergy with space) with structures i guess bioferrite should make them more effective but run the risk of mental breaking a colonist, obsidian again just beauty and/or mood boosts and with vac stone i am unsure tho golems could just be space proof+faster
Logbuzz Aug 11 @ 2:47am 
Nope, it's with every animal, how does this even get overlooked?
Logbuzz Aug 11 @ 1:53am 
I assume it'll constantly keep crashing if I animal bond with other modded or bigger creatures
Logbuzz Aug 11 @ 1:51am 
Animal bonding a bouldermit instantly crashes my game :steambored:
cheep deer Aug 6 @ 6:48am 
Is there anyway to ''multiclass''?
Aargh Tenna Aug 5 @ 2:20am 
@Keansor Golems were always wonky in WOM. They used to bork your game if you board shuttle with them, never worked with SOS2 etc. The only thing they are good for is colony helpers/defenders on the ground - keep them in the same tile, do not make them leave colony at all.
Aargh Tenna Aug 5 @ 2:17am 
enemy lightning mage decides to cast a lightning bolt, window appears that asks me where to place it. Clearly not right even if funny.
CARP42 Aug 4 @ 6:32pm 
First off I love this mod, I can only barely play without it. I just tried to set up gateways between a ground based colony, and an asteroid in Orbit, Even after some dev mode testing the gateways wouldn't make any connections between ground and space, I don't know if this is intentional or an oversight, but I'd been hoping to have an orbital base from the start of this year 5 play through.
Searph Aug 3 @ 9:47pm 
i really want to like this mod but god does it show its age at this point. If it didn't have the litany of issues it currently does I would much prefer it over vanilla psycast expanded. At least that mod actually works even if its not as fun :(.
Neosuduno Aug 3 @ 8:51pm 
Mana potions and Syrrim have no stats. They show blank text and have no value.
Get Donked On Aug 3 @ 4:42pm 
hows the performance impact of this mod these days actually?
Keansor Aug 3 @ 2:50pm 
None of the golems can currently survive in the vacuum of space for the Odyssey DLC when active. Is this intentional, or just not yet/able to be implemented? It's making my solo golemancer run more difficult. (And maybe even impossible for winning the new Odyssey ending T_T)
Vulture Aug 2 @ 9:01am 
Not recognising "JecsLite - A RimWorld of Magic"
DumbledoreDoor Aug 2 @ 8:48am 
Just a question out of interest. What happens, when i use the regrow limp and the pawn has a prostetic? Does it pop out and the limp grows back, does it work at all or does the prostetic block the spell somehow?
Soul in Shadow Aug 2 @ 5:17am 
I just experienced the elemental rift event as well, year 2 and I get 70+ elementals.
ChaosAttractor Aug 1 @ 11:45pm 
Oh good, demon attacks are also bugged in a different way, luckily there was just two of them, but they randomly disappeared mid fight (at diff times, so not event end).

The event itself also wont end, msg shows that it ends in 3 hours, for the last 8... Also, my dragon (which was tearing the demon apart) also disappeared with one of them (somehow off the map), which I hope isn't intended.

Haven't seen the Lich yet, but Ill assume its bugged as well and disable for now.
Bydluck Aug 1 @ 10:37pm 
I also had a problem with elemental rift, it spawned hundreds. I walked around to destroy the rift hoping that it will despawn elementals but nope. Didn't survive it
ChaosAttractor Aug 1 @ 3:58am 
Are the elemental rifts supposed to spawn over 100 (Not an exaggeration, the 2nd wave alone had 96) enemies in 2 waves? I have a few powerful colonists, but I don't think its physically possible to carve through that many to get the the rift before it just respawns them all. Disabling event for now
Cleric_McManus Jul 31 @ 8:55pm 
@Torann is there a way to completely remove the cooldown on spells? I made a unique casting class and added <magicCooldown>-1</magicCooldown> but I notice that it only brings the cooldown to 25% of its max, it doesn't completely eliminate it.
Cleric_McManus Jul 31 @ 8:52pm 
@KiraNotima Do you have Character Editor? I'd recommend adding a magic class that way, saving the game, exiting, then loading back in. That did the trick for me.
KiraNotima Jul 29 @ 2:30pm 
I was trying with a chronomancer and necromancer, then when that didnt work I tried editing to add magically gifted on top of that. load and save. nothing works also the chronomancer had the same issue with the recall book
binjabreel Jul 29 @ 7:34am 
@KiraNotima I'm having the exact same problem.
EtsuyaH Jul 29 @ 6:25am 
@KiraNotima is your pawn magically gifted or physically gifted?
KiraNotima Jul 29 @ 4:04am 
When I try to use a book or scroll. It just says TM_Learn. The pawn reads it but nothing happens. Am i doing something wrong?
binjabreel Jul 28 @ 9:47pm 
For whatever reason this mod just isn't functioning after the Odyssey update. None of the items work and I can't seem to apply any classes to pawns. Even if I go into dev mode and spawn an arcane tome it just adds the class trait but then does nothing. No pawns get a "magic" tab and pawns with the "magically gifted" trait don't get a button to become a wayfarer.
Clane Jul 28 @ 10:12am 
Would absolutely love a vacuum protection spell or a mana powered grav engine (echoing @Edramon), but I actually wanted to ask if...

Anyone else struggling with golems not being able to be drafted?
Visoth Jul 28 @ 9:26am 
Would it be possible to disable animal bonding for Necromancers? They randomly bond to their undead animals, which is kind of annoying. I don't want to be a psychopath, but I also don't wanna be bonding with undead. Defeats the purpose of undeads disposable nature.
Visoth Jul 28 @ 7:43am 
I redacted my previous comment, because of course I found a solution to the problem after posting...

I was posting in regards to the annoying alerts in the bottom right for using Undeads as a solo colonist. The things like "No slave beds" and "No [insert ideology role]".

But it turns out, there exists a mod to remove those annoying alerts. God bless modders...!!

For anyone also annoyed by this niche problem of mine, the solution was a mod called "Block Unwanted Minutiae (Continued)" by Mlie, one of the greatest modders.
Winter Jul 27 @ 9:41am 
@DelightfullyDemented No, this mod doesn't require any dlc. Might be a mod conflict; try disabling all your other mods to see if it still crashes.
DelightfullyDemented Jul 26 @ 6:42pm 
do i need to own the anomly dlc as well? cause i use jecslite and still have hard crash when enable this mod which sucks cause this mods is in every world i make cause its so good
Opus Of A Bone Daddy Jul 26 @ 2:22am 
Ya gotta save then load. The fire mage stuff will load properly afterwards
KiraNotima Jul 25 @ 8:34pm 
I used character editor to make my pawn a fire mage but it didnt seem to add any magic spells or mana bar. Am i doing something wrong?
Cleric_McManus Jul 25 @ 5:38pm 
@Shinoskay if you're getting a crash, don't forget to report the bug.
Cleric_McManus Jul 25 @ 5:37pm 
@Saki best way I've found is to use magic/might as often as possible! Maybe hunt all the animals on your map down, repeatedly beat prisoners, etc.
Cleric_McManus Jul 25 @ 5:36pm 
@StoryTellerMerc unless you use Character Editor to add a specific class (e.g., Fire Mage) to a pawn's traits, you do need to find a book and learn a class (and that would only work for someone with the ability to learn magic, there's a trait that highlights their potential).
Saki Jul 25 @ 4:08pm 
Any way to train and gain xp for magic/fighting? I'm looking for training facilities liek the ones in 'Misc. Training', with scheduling and maybe facilities to place down.
Shinoskay Jul 24 @ 9:23pm 
Hey, why does using animal bond on a thrumbo cause my previous animal bond to 'disapear'?

Like, yes, its abused... I am using it for easy taming good animals. but, so what?!?
Shinoskay Jul 23 @ 11:54pm 
It seems like trying to use animal bond woodsman ability on vanilla animals crashes the game but using it on modded animals is fine.