RimWorld

RimWorld

A RimWorld of Magic
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Opdatering: 17. juni 2022 kl. 10:04

[Auto-generated text]: Update on 6/17/2022 7:03:46 PM.

Quick fix for arcane inspiration when using custom class mods.

Opdatering: 13. juni 2022 kl. 10:58

[Auto-generated text]: Update on 6/13/2022 7:58:06 PM.

v2.5.7.6
Bug fixes:
o Updated xml definitions to be compatible with the latest RimWorld patch
o Fixed a bug when orbital traders attempted to sell miniaturized golems
o Added an additional check to validate the golem and its target are on the same map

Opdatering: 5. juni 2022 kl. 2:56

[Auto-generated text]: Update on 6/5/2022 11:56:04 AM.

v2.5.7.5
Bug fixes:
o Winter's Reign correctly reduces ability cooldown instead of increasing it
o Golem's shown on the colonist bar are restricted to only their map
o Minified golems should no longer be available for trade

Opdatering: 30. maj 2022 kl. 8:17

[Auto-generated text]: Update on 5/30/2022 5:16:42 PM.

v2.5.7.4
New:
o Winter's Reign staff - high tier mage staff that can channel icy winds or summon a hailstorm; artwork courtesy of Kasmex

Tweaks:
o Abilities can be added to enchanted weapons

Bug fixes:
o Arcane pathways ritual will apply the class stated in the inspiration

Opdatering: 22. maj 2022 kl. 6:50

[Auto-generated text]: Update on 5/22/2022 3:50:33 PM.

v2.5.7.3
New:
o Summoner Defense Pylon art and sound updates and configuration tweaks courtesy of Djeeshka

Tweaks:
o Mage light performance improvements
o Undead auto undraft performance improvements
o Death retaliation will no longer summon meteors on pawns under a roof
o Brightmage shooting accuracy penalty reduced
o Ranger and Sniper now have a small shooting accuracy bonus
o Elixir can be autocast and will target nearby injured pawns
o Transcendent thought bonus for the use of magic duration increased 24->60 in-game hours
o More distinction between Venerated and Abhorrent magic precepts
o Sentinel health slightly increased
o Demons will no longer jump to another target if engaged with their target in melee
o Demon armor rating increased by ~10% and rewards increased
o Wandering Lich event earliest start time delayed from 90 days -> 250 days

Bug fixes:
o Wave of fear causing errors for unique enemies
o Disabled traits removed from arcane inspiration
o Dormant Mecha Golem gatling gun requires line of sight to fire
o Fix for spirit wolf dying in a caravan
o Faceless will no longer have the option to pick up enchantment gems
o Psionic dash will automatically cancel if within a cell of the map edge
o Fixed golem draw depth for various upgrades
o Golems losing name or settings after being upgraded

Opdatering: 23. apr. 2022 kl. 11:21

[Auto-generated text]: Update on 4/23/2022 8:21:34 PM.

v2.5.7.2

Tweaks:
o Empath:
- Symbiosis: further increases consciousness and damage mitigation of the hostile
- Harvest Passion: now includes a built in chance to gain inspirations that can be further enhanced
- Harvest Passion: can steal more than one passion
- Mind Killer: can cause enemies to go berserk
o Rewrote branding code for bug fixes and improved reliability

Bug fixes:
o Giants Blood trait correctly applies +25% damage

Opdatering: 19. mar. 2022 kl. 3:51

[Auto-generated text]: Update on 3/19/2022 11:51:18 AM.

v2.5.7.1
Tweaks:
o Increased level progression by ~25%
o Stone golem energy charge rate increased by 50%
o Draft hokey for golems re-added
o Death retaliation will never occur before 20s of a pawn being downed
o Arcane pathway inspiration should now happen much more frequently

Bug fixes:
o Fixed a bug when displaying a disabled ability when it required a hediff the pawn did not have
o Golemancer Runic Body correctly reduces cooldown and costs
o Smoke Cloud cantrip produces concealing, lingering smoke

Opdatering: 15. feb. 2022 kl. 14:03

[Auto-generated text]: Update on 2/15/2022 11:03:15 PM.

v2.5.7.0

New:
o Supporting magic traits:
- Giants Blood: descendant of giants - endowed with with great strength and stamina, but slow to recover
- Fae Blood: descendant of fae folk with a natural connection to the arcane
- Enlightened: blessed by magic, able to harness its power without suffering the full side-effects
- Cursed: tormented by a constant, burning rush of power that inflicts arcane weakness...

o New class abilities for Empath and Apothecary
- Apothecary:
>Fire Suppression Flask (class skill)- ingredients that instantly smother fire in an area
>Bliss (learnable scroll) - concoction that puts a pawn into a state of euphoria where pain and emotions are inconsequential, but slowly reduces skills and causes a major penalty for skill learning
>Clarity (learnable scroll) - potion which reduces resistance to the arcane; increases mana regeneration and psychic sensitivity and the cost of mental stability

- Empath:
>Symbiosis (class skill) - entwines the will of an empath with another, granting great mental fortitude and awareness; the empath's presence remains with the host for the duration of this ability, leaving the body of the empath as an empty shell
>Faded Emotions (learnable scroll) - causes the target pawn to address their emotions directly to get over whatever causes their negative mood

o Standalone spell Magic Wardrobe - swaps apparel with an apparel set stored in a dimension pocket (apparel sets not included)
o Fire Mage spell Heat Shield - temporary protection against heat damage and prevents pawns from catching fire
o Ice Mage spell Alter Storm - alters rainy or snowy weather with unique conditions
o Golemancer's can create a body tattoo using rune carving techniques that grant enchantment bonuses - if using ideology, the pawn will get a new body tattoo
o Standalone and learnable abilities can now be configured to autocast
o Hediffs can accept enchantments using a per stage def extension (see Clarity hediff for example)
o Weather event: Hail storm - found mostly in cold climates, hail storms may cause injury to exposed pawns; hail will not puncture a roof

*new abilities will only be discovered for new classes - existing classes will not be able to retroactively learn the new abilities but will be able to gain the new skills if their class is cleared using a shard of extraction and then the same (or another) class gained

Tweaks:
o Techno turret is no longer manned - it now has a timed duration of 60s and can be upgraded to last longer
o Charge Battery spell can be used to charge golems
o Hail storm and Healing rain weather events may occur (uncommonly) on standard maps under the right conditions
o Apothecary gathers ingredients while caravaning based on their forage rate and gathering skill
o Transmuting equipment made from stuff now has a minimum (10%) and maximum (300%) selection value relative to the value of the original stuff

Bug fixes:
o Transpose will correctly assign drafted status and reversal hediff when used on, or by, a non-colonist pawn
o Golem drafted orders
o Player rifts from Voidseeker role will no longer drop resources

Opdatering: 9. feb. 2022 kl. 9:18

[Auto-generated text]: Update on 2/9/2022 6:18:10 PM.

v2.5.6.2 patch
Bug fixes:
o Change to fix the pawn warping when using self cast spells or going through doorways

Opdatering: 8. feb. 2022 kl. 5:50

[Auto-generated text]: Update on 2/8/2022 2:49:55 PM.

v2.5.6.1

New:
o Golem menu - view and manage golems (found next to wildlife menu)

Tweaks:
o Living wall will disperse if the caster dies or leaves the map
o Golems are unaffected by exposure to outer space (SoS2)
o Lich's will autofill bio needs (Dubs Hygiene)
o Raising undead will automatically assign work priorities based on skill levels
o Stone and Maharal golems will extinguish fire on themselves
o Maharal golems can be made from any stone type; stone cost doubled
o Shaders fixed for stone golems

Bug fixes:
o Golem upgrades will draw more closely to the golem
o Maharal and Stone golem armor upgrades apply the correct hediff level
o Fixed a bug during AI autocasting where some line of sight checks from the caster to itself would fail
o Golems will no longer wake up and attack targets outside of their threat range