RimWorld

RimWorld

A RimWorld of Magic
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Opdatering: 21. aug. 2022 kl. 7:57

[Auto-generated text]: Update on 8/21/2022 4:56:59 PM.

v2.5.8.5

Tweaks:
o Performance improvements courtesy of Kolton/noreenko
o Reverse Time return from death applies skill level loss if the skill points are below -1000; description updated to inform/warn players of this side effect

Bug fixes:
o Defense pylon graphic references fixed for v1.0-1.2
o Psionic Barrier shows skills after being upgraded to Psionic Barrier: Projected
o Chaos mage correctly loads mass and global light skip when learned
o Golem rename button works again

Opdatering: 18. aug. 2022 kl. 12:00

[Auto-generated text]: Update on 8/18/2022 8:59:45 PM.

Opdatering: 13. aug. 2022 kl. 5:50

[Auto-generated text]: Update on 8/13/2022 2:49:49 PM.

o Potential NRE in shootline determination

Opdatering: 13. aug. 2022 kl. 5:34

[Auto-generated text]: Update on 8/13/2022 2:33:59 PM.

v2.5.8.3 update - bug fixes

Tweaks:
o Spirit Need shows on the energy bar

Bug fixes:
o Paladin magic card showing arcanist abilities
o Succubus and Warlock abilities
o Spirit losing a skill point when extracting
o Custom class icon colors
o Extraction a spirit from a previously dead pawn was not killing the pawn
o Spirit exiting an animal that was dead was not killing the animal
o Game crash when attempting to possess a cell that had nothing to possess
o Previously dead pawns still getting the negative moodlet when possessed
o Display of "Giants Blood" in class options
o Custom classes not having the correct index

Opdatering: 13. aug. 2022 kl. 5:30

no git

Opdatering: 13. aug. 2022 kl. 5:30

[Auto-generated text]: Update on 8/13/2022 2:29:20 PM.

Opdatering: 12. aug. 2022 kl. 10:46

[Auto-generated text]: Update on 8/12/2022 7:45:32 PM.

v2.5.8.2
Bug fixes for immovable pawns and might users having the wrong abilities

Opdatering: 12. aug. 2022 kl. 9:34

[Auto-generated text]: Update on 8/12/2022 6:34:15 PM.

Additional patch for saved games.

Opdatering: 12. aug. 2022 kl. 8:39

[Auto-generated text]: Update on 8/12/2022 5:38:56 PM.

Quick fix for pawn generation.

Opdatering: 12. aug. 2022 kl. 7:03

[Auto-generated text]: Update on 8/12/2022 4:01:18 PM.

v2.5.8.1 - Optimization, Advanced classes, and the Possessor class

New:
o Special thanks to Kolton/noreenko for the huge effort contributing multiple code optimization and performance improvements

o Advanced Classes
- Unique type of custom class that can be added (or removed) onto existing classes
- Share the same pawn level and displays on the same might/magic tabs with base class, and other advanced classes
- Advanced classes share the same xml definition as normal classes, but are identified using the <isAdvancedClass> tag
- See the Possessed class for an example
- Other options for advanced classes include:
* Restrict the advanced class to require a base class first using <requiresBaseClass> (true/false)
* Allow the advanced class to be added as a trait during pawn generation with <canSpawnWithClass> (true/false)
* Create advanced class "chains" by removing a pre-requisite trait with <removeRequiredTrait> (true/false)
* Specify one or more valid pre-requisite traits using <requiredTraits> (TraitDef list)
* Prevent pawns with certain traits from becoming the advanced class using <disallowedTraits> (TraitDef list)

o Chained abilities
- TMAbilityDef options that allow temporary abilities to be added and removed to create ability chains
- See Possessed Control Spirit Storm for an example
- Options include:
* Specify a chained ability <chainedAbility> (TMAbilityDef)
* Manually set a duration for the temporary ability <chainedAbilityExpiresAfterTicks> (integer > 0, -1 for "do not use")
* Link the chained ability to be removed when the main ability cooldown expires <chainedAbilityExpiresAfterCooldown> (true/false)
* Remove the ability after use; can be applied to any ability <removeAbilityAfterUse> (true/false)
* Remove a list of abilities after use to clear or reset an ability chain <abilitiesRemovedWhenUsed> (TMAbilityDef list)

o New Class: Possessor - an invisible, wandering spirit able to possess the bodies of the dead or living using spirit energy
- Perishes when spirit energy fully depletes
- Uses spirit energy to fuel their abilities
- Able to possess other bodies and augments the abilities of the occupied body
- Able to possess a corpse with all skills, talents, and memories of the dead pawn, but spirit energy will gradually deplete and must be replenished
- Able to possess animals and assert control over their actions; the spirit has limited influence while in the body of an animal and spirit energy gradually depletes
- Able to possess living pawns; much lower spirit energy loss than other options, but the host pawn will have conflicting thoughts - this can be offset if the spirit and the host pawn share the same outlook on life (backstory preferences, traits, gender, ideo, etc)
- Shard of Spirit Extraction is used to remove a spirit from a pawn; the spirit may exit the body of an animal at any time
- The possessor may naturally gain spirit energy while doing common, meditative tasks and can forcefully gain spirit energy using an spirit drain or inflicting melee damage
- A pawn occupied by a possessor will no longer be able to heal naturally; wounds can only be healed by external items, abilities, or spells, or when the possessed pawn gains spirit energy (by any means)

o New Autocast options:
- <onlyAppliesToCaster> (true/false) - forces the condition check against the caster instead of the target, when different
- <targetNoFaction> (true/false) - target pawn is only selected if the faction is null (wild pawns)

Tweaks:
o Summoned creatures will respond more aggressively when summoned near enemies
o Magic Wardrobe automatically sets swapped equipment as forced/locked
o Changed Brand graphics to be less error prone
o Shaman Totem Master efficiency skill improved to reduce mana cost for totem from 2%->4% per skill level

Bug fixes:
o Bug fix for occasional crash to RimHud caused by Arcane Pathway inspiration courtesy of Kolton/noreenko
o Polymorphed or shapeshifted animals will take drafted orders again
o Taunted targets will no longer attempt to attack a deceased taunter
o Fixed a bug where AI would not use abilities if autocasting was disabled
o Winter's Reign and Snap Freeze correctly assign damage attribution
o Cure Disease can be cast while wearing a shield belt
o Defense pylon will only spam invalid location message once instead of infinitely
o Queued autocast abilities generating an error after a load