RimWorld

RimWorld

RIMMSqol
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Update: May 25, 2021 @ 2:50am

Added property "Categories" to buildings, materials, items, weapons and apparel. This determines where storage and ingredient filter display items. The categories are also used to determine the nature of an item, so special care has to be taken when moving items around.

Added properties "Turret Cooldown", "Turret Warmup" and "Turret Spawn Cooldown" to buildings. Cooldown and warmup override the corresponding values from the mounted weapon.

Renamed the property "Categories" on materials to "Material Categories" to create a distinction to the new "Categories" property.

Update: May 18, 2021 @ 6:07pm

Added property "Refund Ratio" to "floors and terrain" section.

Update: May 18, 2021 @ 5:50am

Added thingCategory "Minified". Buildings marked as minified that have no associated thingCategory are added here so that they can be stored in stockpiles.

Added "Label" property to items.

Added "Recipes" property to buildings and races. Workbenches can define available recipes in addition to "Users" property on recipes. Races can define operation bills. It is possible to define non operation recipes to a race but they won't show up in the user interface. So it is not possible to cook a simple meal on a pawn even if he is set on fire.

Bug-Fix: The capitalized versions of labels were cached and changes to labels would only apply to their capitalized form after a restart. They now update immediately.

Update: May 13, 2021 @ 1:51pm

Added minifiable and stealable properties to buildings.

Update: May 12, 2021 @ 12:34am

Added materials property to apparel.

Update: Apr 18, 2021 @ 2:44am

Bug-Fix: Fixed an issue with HugsLib when displaying tooltips on the info button in the mod menu.

Added support for "Ducks' Insane Skills" so that pawns can be edited without capping skills at level 20.

Update: Apr 13, 2021 @ 6:08am

Added setting to change the max width of tooltips under general settings.

Update: Mar 19, 2021 @ 5:05pm

Added instructions for autosorting to mod info file. Old versions will complain about the unknown property but that can be ignored. I figure most people are past those versions by now.

Added the ability to use things in city contributions. Just like needs, resources and indicators. An entry contains the defName of the thing an optional quality, flat and factor. This placed in the outputPerCycle part of a kitchens action would spawn actual meals in the city inventory.

<things>
<li>
<def>MealSimple</def>
<flat>1</flat>
<factor>1</factor>
</li>
</things>

Update: Feb 25, 2021 @ 12:45am

Bug-Fix: Corrected filter for trading with cities/remnants it should exclude any pawn trading and allow any other tradeable item.

Update: Feb 24, 2021 @ 12:23pm

Added ability to send animals into cities.

Food requirements for pawns, both flesh and mechanical, is now based on their individual hunger rate and not a static number. That means health conditions and traits can change how much food a pawn needs inside a city. The baseline for a human is 1. Animals consume a fifth of their normal hunger rate.

Removed the "Lawform" indicator since it was only a proof of concept.