RimWorld

RimWorld

RIMMSqol
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Update: Jul 9, 2021 @ 7:50am

Added "Fillage" property to items and buildings. But only if they were partially filled to begin with. Values are restrained to ensure the item/building stays partially filled.

Update: Jul 8, 2021 @ 4:05am

Migration to 1.3

Update: Jul 3, 2021 @ 7:43pm

Added property "Terrain Affordance" to floors and buildings.

Update: Jul 1, 2021 @ 1:38pm

Added property "Tradeability" to items and materials.

Update: Jun 28, 2021 @ 11:04am

Added property "Wild Biomes" under races -> race properties. It defines the commonality for wild life, the same way that biome -> "Wild Animals" does.

Updated translation for biome -> "Wild Animals" to contain a warning about using "Wild Biomes" and "Wild Animals" for the same animal/biome pairing.

Update: Jun 26, 2021 @ 2:07am

Added setting "Grow Lists" to the general settings of the mod menu. It changes lists in the mod menu, so that they stretch themself instead of displaying scrollbars.

Update: Jun 7, 2021 @ 10:39pm

Changed animated icon for FaRt to a static one.

PSA: If you want mod provided textures to look good you need to prevent rimworld from scrambling them with mods like "High quality textures".

Update: Jun 6, 2021 @ 7:20am

Added property "Passability" to floors/terrain and buildings.

Update: Jun 5, 2021 @ 3:19am

Added properties "Spawn Chance" and "Tradeability" to weapons and apparel. "Spawn Chance" dictates how likely it is that a weapon/armor can be used when outfitting a pawn. "Tradeability" changes how traders handle items.

Added "Stop Skill Down" setting under general. It prevents pawns from loosing levels(due to decay) but allows decaying xp within a level.

Update: Jun 1, 2021 @ 12:43am

Added the react on damage properties to hediffs that have them. They will cause a reaction, vomiting and/or adding a hediff, if hit by a specified damage type.