Arma 3
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Post Apocalyptic Landscape
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, PvP, Zeus
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
470.426 KB
Sep 14, 2016 @ 4:26am
1 Change Note ( view )

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Post Apocalyptic Landscape

Description
UPDATED VERSION: http://steamcommunity.com/sharedfiles/filedetails/?id=763892474

THIS MAP IS NOW OFFICIALLY OUTDATED AND WILL NOT BE FINISHED.
*The map can still be played however v2 is recommended. Find the link for v2 above.

YOU WILL NEED TASK FORCE RADIO FOR THIS TO WORK.
http://radio.task-force.ru/en/

A Post Apocalyptic Landscape map. Inspired by environments including Mad Max and Fallout, this Post Apocalyptic Landscape has been designed for role play/ deathmatch scenarios.

Join the ranks of four unique factions each of which offers their own unique perks and benefits. The New Ranger Battalion (NRB) (Bluefor) are the enforces of the Landscape arriving to bring peace to the land.

The Rattle Snakes (Opfor) are bandits consisting of thugs and outlaws who are trying to take over and gain occupation of the land.

The Scorpions (Independent) are a group of rebels who are trying to protect their own and live in peace, but will not hesitate to use force to protect their lands.

The last faction are the traders, (Civilians) who aren't armed at all. They live in the largest active settlement in the Post Apocalyptic Landscape, and can be recruited by all three other factions, offering diversity within role playing gamemodes.

Zues also available to allow an overseer to spawn objects, vehicles units etc. For factions.
Point table for zues below if you want to follow.

When a team has # kills, they're entitles to the following. Once redeemed for an item, that kill is reset so zues needs to keep count. 1 item per 1 kill reward. For example, 1 kill can but you one magazine of your choice and has to be split between the entire team. However 2 kills can buy you two magazines etc. Team has to coordinate to decide what they would like to spend their kill money on.

1 kill = 1 weapon magazine or any other inventory items (range finders, etc)

3 kills = Weapon of choice

5 kills = Unarmed Vehicle of choice

20 kills = Any armed light vehicle

However rules can be changed to any players liking, this is the default rule set we follow.