Starbound
975 평점
Platform Hatches
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
파일 크기
게시일
업데이트일
465.509 KB
2016년 8월 27일 오후 6시 43분
2017년 7월 17일 오전 3시 23분
변경 사항 4개 ( 보기 )

다운로드 위해 구독하기
Platform Hatches

Weaver님의 1 모음집
Stuff Weaver Is Using Starbound
아이템 125개
설명
--- Notice: Actually Compatible with 1.3.1 ---

I'm putting this here so it can't get lost in the comments: I've just tested this mod quite a bit with 1.3.1 and found no problems.

I put all the other comments about this issue in this post, because it was starting to take up way too much room here.

Aside from that mess, I have seen at least one report of weather-related lag, which doesn't make a ton of sense but could involve changes to the base game's door.lua and how it uses the rarely-used extra data that these hatches have. If anyone else has lag issues that go away upon removing this, please let me know.

--- End Notice ---


A problem I've often faced when furnishing my ship is hatches: they look good and, when closed, sequester your crew, but they work best with a platform on top of them. Adding a platform above them tends to look bad and interrupt the rest of the design.

I've settled with just using platforms instead of hatches, so as to keep the floorspace for furniture while remaining able to travel. But I was never quite satisfied.

That has led me to this line of hatches with integrated platforms: door when closed, platform when open. They don't even disrupt a table set atop them when they move.

Available at a crafting station near you [specifically the tier 2 workbench where you can build the regular hatches], with the same requirements to build as the standard hatches they're based on.


If you're using Recolored Ship Objects, grab the patch mod to make the new hatches match that colorscheme.

I also made sure to look at Wire I/O Node Position Fixer while making this, my new hatches use the same coordinates that that mod fixes the original hatches to use.


NOTE: If you place mod doors/hatches (from any mod), remove the mod, and load the game, the doors/hatches will be gone but their collision will still be there. So, the best way to unsubscribe is to remove the items beforehand. If you end up in trouble because of this, use Ghost Hatch Remover. CAREFULLY.

--- UPDATE 2.0 ---

Adds the other seven vanilla hatches (not trap doors... yet), support for Automatic Doors, and a mini crafting station you can hang on your wall that lets you add or remove platforms from existing hatches: the Hatch Hammer, available at an Engineer's Table near you

On top of that, you can now pay for blueprints for the vanilla racial hatches and doors, especially useful for those modded races I haven't gotten to yet... wait, that's currently all of them. These are also available at the hatch hammer, mainly because I couldn't think of a better place to put them and didn't want to give them their own crafting station also. A complete racial set costs 1000 pixels.

I've also enabled pixel printing for the vanilla manhole doors, since there isn't any way to craft/print them presently. You still need to scan them first, of course.

--- 2.0.1 ---

I added the wooden hatch-platform recipe to your starting list so you can make that right away before you have access to any of the fancier hatches. I'd like to let you learn to construct platform versions of special hatches but when the original recipe is a loot item I don't know a good way to teach you the new recipe without bypassing the loot requirement...
인기 토론 모두 보기(6)
31
2024년 1월 5일 오전 10시 37분
Recipe Error Log
Nekohime
6
2016년 9월 30일 오전 2시 51분
Bug or unsupported race?
Liavain Axon
1
2016년 9월 23일 오전 12시 13분
unable to get this to load on my server
en4cer1133
댓글 197
Kerik 2024년 5월 2일 오후 4시 58분 
can anyone make a patch for this mod so npcs can open them?
Kerik 2024년 4월 26일 오후 3시 48분 
npc's cant open platform hatches from the top, anyone got a patch for this?
Ikhuzt'dra 2024년 3월 23일 오후 7시 17분 
I see some other mods have been made, which add their own racial/thematic style of platform hatch, and have their mods require this one, so... I guess it's okay if I do the same? Maybe?

Also, I'm seeing the same errors people in the "Recipe Error Log" discussion are. Maybe it'd be better to move all .recipe files to the common recipes folder most mods use, to avoid that.
Rockman Zeta 2022년 9월 10일 오후 1시 11분 
NPCs also tend to get stuck on the platforms when their closed
vizore 2022년 8월 6일 오전 11시 28분 
why is the floran oen purple?? was it ever purple??
Davoker 2022년 5월 7일 오전 4시 49분 
Does it currently work well in 1.4.4?
Rockman Zeta 2022년 3월 13일 오전 11시 42분 
I don't know if this applies to the rest of them but the wooden hatch is quiet when opening and closing
Aethis 2021년 9월 16일 오후 6시 17분 
i thought this was gonna shorten the hatches to where i could place a platform above them but this...THIS is a necessity
Greystar 2021년 9월 15일 오후 4시 38분 
If you ever decide to update this mod could you include the Elisian Alliance hatches and the FU race hatches. Thanks, otherwise great mod!
Dr_Shadox 2021년 7월 22일 오전 10시 33분 
Can we suggest you a support for a mod please ?
(it was for the Angel race mod)