Starbound

Starbound

Platform Hatches
197 Comments
Grand Poo-Bah de Canadiannaise Nov 7, 2024 @ 12:33am 
great idea, but wooden hatch (at least just that one) doesn't have any opening sound
Kerik May 2, 2024 @ 4:58pm 
can anyone make a patch for this mod so npcs can open them?
Kerik Apr 26, 2024 @ 3:48pm 
npc's cant open platform hatches from the top, anyone got a patch for this?
Rockman Zeta Sep 10, 2022 @ 1:11pm 
NPCs also tend to get stuck on the platforms when their closed
vizore Aug 6, 2022 @ 11:28am 
why is the floran oen purple?? was it ever purple??
Davoker May 7, 2022 @ 4:49am 
Does it currently work well in 1.4.4?
Rockman Zeta Mar 13, 2022 @ 11:42am 
I don't know if this applies to the rest of them but the wooden hatch is quiet when opening and closing
Aethis Sep 16, 2021 @ 6:17pm 
i thought this was gonna shorten the hatches to where i could place a platform above them but this...THIS is a necessity
Greystar Sep 15, 2021 @ 4:38pm 
If you ever decide to update this mod could you include the Elisian Alliance hatches and the FU race hatches. Thanks, otherwise great mod!
Dr_Shadox Jul 22, 2021 @ 10:33am 
Can we suggest you a support for a mod please ?
(it was for the Angel race mod)
Ickura Jan 3, 2021 @ 5:21pm 
Not a bad mod, but the sprite for the platforms look terrible.
Windtalkers Nov 3, 2020 @ 1:21pm 
This might be causing certain crashes. Not entirely sure why.
MegaMato Jul 18, 2020 @ 2:27pm 
I get errors in my log like
[16:17:22.553] [Error] Could not instantiate item '[humanshiphatch-recipe, 1, {}]'. (ItemException) No such item 'humanshiphatch-recipe'
Don't know why.
MithranArkanere Jun 29, 2020 @ 4:42pm 
This is the kind of thing that should definitely be vanilla.
DBTBullet Jun 16, 2020 @ 2:59am 
God bless you for this mod
XX // Apr 16, 2020 @ 4:18pm 
i've also been using this mod in 1.8 no problems, it's great and still works
Illusia Aug 3, 2019 @ 12:01pm 
Why the hell is the floran ship hatch purple when the doors are green?
Prototypical Jul 20, 2019 @ 3:19pm 
Where do I make the pressurized sturdy airlock hatch with platform?
indeepj Jul 15, 2019 @ 11:06pm 
Is It Compatable For 1.4? And, May I Have A Download For The Purposes Of, Ye Know? Off-Workshop Purposes (Unstable Starbound)
D.A.R.K. Jul 8, 2019 @ 9:30am 
Does this MOD still work with 1.4 update?
Magmabot16 Jun 30, 2019 @ 9:21pm 
Is this mod safe for the newest version of starbound?
Amay'nd Jun 16, 2019 @ 10:15am 
Can you make a platform hatch version of ancientverticaldoor? Thanks.
Khe May 31, 2019 @ 5:27pm 
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1757420939
I made another patch, doing different things! this is to resolve the error log spam from unfound 'items' due to how weaver handled the recipes.

also, the recipes werent broken anyway. this just removes the spam.
Logik Feb 21, 2019 @ 9:16am 
Recipies are broken at the moment

Error] Could not apply patch from file /player.config.patch in source: ..\mods\maxteamsize.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'storage' in pathApply("/storage/starbound.config/-")
[09:13:42.550] [Error] Could not instantiate item '[humanshiphatch-recipe, 1, {}]'. (ItemException) No such item 'humanshiphatch-recipe'
[09:13:42.556] [Error] Could not instantiate item '[novakidshipdoor-recipe, 1, {}]'. (ItemException) No such item 'novakidshipdoor-recipe'
[09:13:42.560] [Error] Could not instantiate item '[wvr_avianshiphatchplat-recipe, 1, {}]'. (ItemException) No such item 'wvr_avianshiphatchplat-recipe'
[09:13:42.567] [Error] Could not instantiate item '[floranshiphatch-recipe, 1, {}]'. (ItemException) No such item 'floranshiphatch-recipe'

etc etc
ThatRandomTayto Feb 13, 2019 @ 2:22pm 
Is there a Draconis compatibility patch?

Also, is there a way you could make these craftable using a Tabula Rasa?
Dr_Shadox Oct 6, 2018 @ 11:12am 
So they are standalone ? it's not a replacement ?
[UA]BorealStargazer Jul 21, 2018 @ 3:57pm 
Could you please reupload it to Chucklefish's playstarbound site?
Khe Jul 18, 2018 @ 10:46pm 
Confirming the error with wooden hatches not playing sounds, as another stated. Also confirming: last update over a year ago. Banana gregogreg.
puzzlemaster May 19, 2018 @ 5:43pm 
I think it adds additional hatches, but also causes unnecessary lag when weather happens.
Reynbowz May 15, 2018 @ 11:27pm 
Question: does this replace the original hatches or simply add an additional version of hatches that features platforms? Thanks!
Star-X Apr 22, 2018 @ 3:30pm 
Mod works fine for me.

On a related note, any chance of this being updated to have rail support? Or a secondary mod with rail-hatches and rail-doors based on the ship doors? Asking cause I really, really want to make use of rail systems in a fully upgraded Avian ship, but no rail-capable doors or hatches exist that match the Avian ship design :/
puzzlemaster Apr 20, 2018 @ 3:16pm 
So I'm just going to assume this mod sucks.
puzzlemaster Apr 20, 2018 @ 3:11pm 
Mod is broken/buggy?
Latias4Ever Apr 8, 2018 @ 3:43pm 
Is there a non-Steam version for this? Can't find it anywhere in the Chucklefish forums.
Dr. Wicked Feb 1, 2018 @ 10:27pm 
Hey, I know this is super nit-picky, but I noticed the wooden hatch doesn't play a sound when used.

The problem is in wvr_woodenverticaldoorplat.object, where you accidentally linked to "wvr_woodenverticaldoorplat_open.ogg" and "wvr_woodenverticaldoorplat_close.ogg" where it should have been "woodenverticaldoor_open.ogg" and "woodenverticaldoor_close.ogg".

Just in case you find a minute to make a quick fix. Thanks for the mod!
xToastGhost Jan 14, 2018 @ 5:55pm 
👍
Seafarer Nov 25, 2017 @ 11:49am 
Avali Support, and also rails, and this would be a godsend.
VUK FARKAS Oct 27, 2017 @ 2:56pm 
Could you pwease make variations with rails too? So we can have rails passing throu them too!
Leafreo Sep 30, 2017 @ 4:30pm 
Great Mod, makes the life easier :)
I also want to report that wooden hatches make no sound while opening/closing
Greetings
Dr. Fumbles McStupid Sep 16, 2017 @ 8:30pm 
Could you add support for Modded race hatches such as the Avali?
Piterros990 Sep 3, 2017 @ 2:32am 
Very useful mod. Also, if you could make it compatible with modded races, that would be even better :happymeat:
HOODSTAIN Jul 20, 2017 @ 1:31pm 
holy fucking shit this will littarly solve all my problems about tennats in my ship not being able to fucking jump up correclty
Shade Jul 19, 2017 @ 6:12am 
Excuse me, weaver senpai? This may sound a bit tedious and insane but, have you ever considered making like a add-on patch for this mod for all the mod-races on steam? Like Draconis, Ooze/Slimes, Avali, Nightar, Neko (Alternative and/or Normal) etc? Cause, I love the hatchs but, I rarely play the vanilla races anymore. : ( Halp plz.
Weaver  [author] Jul 17, 2017 @ 3:30am 
Ok, short story, there was never anything wrong with the mod except that I forgot to document the spurious errors and then people freaked out about them. It never actually stopped working. There was nothing to fix. I did make a minor update now to allow you to build wooden platforms at the beginning, and i've reported the spurious error problem to CF.

@[F2B] Freakyman Find me one that lets adds recipes that creates blueprints and I'll see how they did it and fix the errors. I don't think it's been done before.
Freakyman Jul 14, 2017 @ 11:03pm 
@Weaver, many mods add many recipes and yours is the only one to create errors, something is causing the errors, errors dont happen for no reasons.
shadow absorber Jul 10, 2017 @ 5:17am 
@Weaver also as you seem to have abandoned it we asked if we could just take over the development
shadow absorber Jul 10, 2017 @ 5:17am 
@Weaver well it has not been updated for 2 new starbound versions so right now its kinda broken mess.
Weaver  [author] Jul 9, 2017 @ 1:57pm 
@shadow absorber is there some reason why this mod dosen't work with FU as is?
Weaver  [author] Jul 9, 2017 @ 1:56pm 
@Sonic etc, from what I recall that's just noise cause by the fact that blueprint items are dynamically generated meta-items and some code goes through recipes before the meta-items actually exist.