Starbound

Starbound

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Platform Hatches
 
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0.444 MB
Aug 27, 2016 @ 6:43pm
Jul 17, 2017 @ 3:23am
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Platform Hatches

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In 1 collection by Weaver
Stuff Weaver Is Using Starbound
126 items
Description
--- Notice: Actually Compatible with 1.3.1 ---

I'm putting this here so it can't get lost in the comments: I've just tested this mod quite a bit with 1.3.1 and found no problems.

I put all the other comments about this issue in this post, because it was starting to take up way too much room here.

Aside from that mess, I have seen at least one report of weather-related lag, which doesn't make a ton of sense but could involve changes to the base game's door.lua and how it uses the rarely-used extra data that these hatches have. If anyone else has lag issues that go away upon removing this, please let me know.

--- End Notice ---


A problem I've often faced when furnishing my ship is hatches: they look good and, when closed, sequester your crew, but they work best with a platform on top of them. Adding a platform above them tends to look bad and interrupt the rest of the design.

I've settled with just using platforms instead of hatches, so as to keep the floorspace for furniture while remaining able to travel. But I was never quite satisfied.

That has led me to this line of hatches with integrated platforms: door when closed, platform when open. They don't even disrupt a table set atop them when they move.

Available at a crafting station near you [specifically the tier 2 workbench where you can build the regular hatches], with the same requirements to build as the standard hatches they're based on.


If you're using Recolored Ship Objects, grab the patch mod to make the new hatches match that colorscheme.

I also made sure to look at Wire I/O Node Position Fixer while making this, my new hatches use the same coordinates that that mod fixes the original hatches to use.


NOTE: If you place mod doors/hatches (from any mod), remove the mod, and load the game, the doors/hatches will be gone but their collision will still be there. So, the best way to unsubscribe is to remove the items beforehand. If you end up in trouble because of this, use Ghost Hatch Remover. CAREFULLY.

--- UPDATE 2.0 ---

Adds the other seven vanilla hatches (not trap doors... yet), support for Automatic Doors, and a mini crafting station you can hang on your wall that lets you add or remove platforms from existing hatches: the Hatch Hammer, available at an Engineer's Table near you

On top of that, you can now pay for blueprints for the vanilla racial hatches and doors, especially useful for those modded races I haven't gotten to yet... wait, that's currently all of them. These are also available at the hatch hammer, mainly because I couldn't think of a better place to put them and didn't want to give them their own crafting station also. A complete racial set costs 1000 pixels.

I've also enabled pixel printing for the vanilla manhole doors, since there isn't any way to craft/print them presently. You still need to scan them first, of course.

--- 2.0.1 ---

I added the wooden hatch-platform recipe to your starting list so you can make that right away before you have access to any of the fancier hatches. I'd like to let you learn to construct platform versions of special hatches but when the original recipe is a loot item I don't know a good way to teach you the new recipe without bypassing the loot requirement...
Popular Discussions View All (6)
25
Aug 7 @ 1:54am
Recipe Error Log
Tamamo89
6
Sep 30, 2016 @ 2:51am
Bug or unsupported race?
Liavain Axon
1
Sep 23, 2016 @ 12:13am
unable to get this to load on my server
en4cer1133
< >
177 Comments
BJSwensen Jul 21 @ 3:57pm 
Could you please reupload it to Chucklefish's playstarbound site?
Khe Jul 18 @ 10:46pm 
Confirming the error with wooden hatches not playing sounds, as another stated. Also confirming: last update over a year ago. Banana gregogreg.
Py-OH NO May 19 @ 5:43pm 
I think it adds additional hatches, but also causes unnecessary lag when weather happens.
Reynbowz May 15 @ 11:27pm 
Question: does this replace the original hatches or simply add an additional version of hatches that features platforms? Thanks!
Star-X Apr 22 @ 3:30pm 
Mod works fine for me.

On a related note, any chance of this being updated to have rail support? Or a secondary mod with rail-hatches and rail-doors based on the ship doors? Asking cause I really, really want to make use of rail systems in a fully upgraded Avian ship, but no rail-capable doors or hatches exist that match the Avian ship design :/
Py-OH NO Apr 20 @ 3:16pm 
So I'm just going to assume this mod sucks.
Py-OH NO Apr 20 @ 3:11pm 
Mod is broken/buggy?
Latias4Ever Apr 8 @ 3:43pm 
Is there a non-Steam version for this? Can't find it anywhere in the Chucklefish forums.
Jackknife Feb 1 @ 10:27pm 
Hey, I know this is super nit-picky, but I noticed the wooden hatch doesn't play a sound when used.

The problem is in wvr_woodenverticaldoorplat.object, where you accidentally linked to "wvr_woodenverticaldoorplat_open.ogg" and "wvr_woodenverticaldoorplat_close.ogg" where it should have been "woodenverticaldoor_open.ogg" and "woodenverticaldoor_close.ogg".

Just in case you find a minute to make a quick fix. Thanks for the mod!