Starbound

Starbound

963 vurderinger
Platform Hatches
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Filstørrelse:
Offentliggjort:
Opdateret:
465.509 KB
27. aug. 2016 kl. 18:43
17. juli 2017 kl. 3:23
4 ændringsbemærkninger ( vis )

Abonner for at downloade
Platform Hatches

I 1 samling af Weaver
Stuff Weaver Is Using Starbound
125 genstande
Beskrivelse
--- Notice: Actually Compatible with 1.3.1 ---

I'm putting this here so it can't get lost in the comments: I've just tested this mod quite a bit with 1.3.1 and found no problems.

I put all the other comments about this issue in this post, because it was starting to take up way too much room here.

Aside from that mess, I have seen at least one report of weather-related lag, which doesn't make a ton of sense but could involve changes to the base game's door.lua and how it uses the rarely-used extra data that these hatches have. If anyone else has lag issues that go away upon removing this, please let me know.

--- End Notice ---


A problem I've often faced when furnishing my ship is hatches: they look good and, when closed, sequester your crew, but they work best with a platform on top of them. Adding a platform above them tends to look bad and interrupt the rest of the design.

I've settled with just using platforms instead of hatches, so as to keep the floorspace for furniture while remaining able to travel. But I was never quite satisfied.

That has led me to this line of hatches with integrated platforms: door when closed, platform when open. They don't even disrupt a table set atop them when they move.

Available at a crafting station near you [specifically the tier 2 workbench where you can build the regular hatches], with the same requirements to build as the standard hatches they're based on.


If you're using Recolored Ship Objects, grab the patch mod to make the new hatches match that colorscheme.

I also made sure to look at Wire I/O Node Position Fixer while making this, my new hatches use the same coordinates that that mod fixes the original hatches to use.


NOTE: If you place mod doors/hatches (from any mod), remove the mod, and load the game, the doors/hatches will be gone but their collision will still be there. So, the best way to unsubscribe is to remove the items beforehand. If you end up in trouble because of this, use Ghost Hatch Remover. CAREFULLY.

--- UPDATE 2.0 ---

Adds the other seven vanilla hatches (not trap doors... yet), support for Automatic Doors, and a mini crafting station you can hang on your wall that lets you add or remove platforms from existing hatches: the Hatch Hammer, available at an Engineer's Table near you

On top of that, you can now pay for blueprints for the vanilla racial hatches and doors, especially useful for those modded races I haven't gotten to yet... wait, that's currently all of them. These are also available at the hatch hammer, mainly because I couldn't think of a better place to put them and didn't want to give them their own crafting station also. A complete racial set costs 1000 pixels.

I've also enabled pixel printing for the vanilla manhole doors, since there isn't any way to craft/print them presently. You still need to scan them first, of course.

--- 2.0.1 ---

I added the wooden hatch-platform recipe to your starting list so you can make that right away before you have access to any of the fancier hatches. I'd like to let you learn to construct platform versions of special hatches but when the original recipe is a loot item I don't know a good way to teach you the new recipe without bypassing the loot requirement...
Populære diskussioner Vis alle (6)
31
5. jan. kl. 10:37
Recipe Error Log
Nekohime
6
30. sep. 2016 kl. 2:51
Bug or unsupported race?
Liavain Axon
1
23. sep. 2016 kl. 0:13
unable to get this to load on my server
en4cer1133
195 kommentarer
Ikhuzt'dra 23. mar. kl. 19:17 
I see some other mods have been made, which add their own racial/thematic style of platform hatch, and have their mods require this one, so... I guess it's okay if I do the same? Maybe?

Also, I'm seeing the same errors people in the "Recipe Error Log" discussion are. Maybe it'd be better to move all .recipe files to the common recipes folder most mods use, to avoid that.
Rockman Zeta 10. sep. 2022 kl. 13:11 
NPCs also tend to get stuck on the platforms when their closed
vizore 6. aug. 2022 kl. 11:28 
why is the floran oen purple?? was it ever purple??
Davoker 7. maj 2022 kl. 4:49 
Does it currently work well in 1.4.4?
Rockman Zeta 13. mar. 2022 kl. 11:42 
I don't know if this applies to the rest of them but the wooden hatch is quiet when opening and closing
Aethis 16. sep. 2021 kl. 18:17 
i thought this was gonna shorten the hatches to where i could place a platform above them but this...THIS is a necessity
Greystar 15. sep. 2021 kl. 16:38 
If you ever decide to update this mod could you include the Elisian Alliance hatches and the FU race hatches. Thanks, otherwise great mod!
Dr_Shadox 22. juli 2021 kl. 10:33 
Can we suggest you a support for a mod please ?
(it was for the Angel race mod)
Ickura 3. jan. 2021 kl. 17:21 
Not a bad mod, but the sprite for the platforms look terrible.
Windtalkers 3. nov. 2020 kl. 13:21 
This might be causing certain crashes. Not entirely sure why.