Arma 3
634 ratings
[SP] Ravage DayZs on Esseker [UPDATED]
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
8.706 MB
Mar 30, 2016 @ 5:36am
May 6, 2018 @ 5:02am
86 Change Notes ( view )

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[SP] Ravage DayZs on Esseker [UPDATED]

Description
A cooperative 4 player mission based on this single player version can be found here:
[COOP/1-4] The Escape

Based on the Ravage framework mod, this is an open-world post apocalyptic survival mission on Esseker map.

Roam and survive the wastelands of the devastated Esseker, fighting for your life among other survivors whilst chased by the undead.

Requirements:
Mission also requires Ravage 0.1.55[forums.bistudio.com] which is not currently listed on steam workshop.


Highly recommended but not required:
Left Shoulder Scripted Weapon
Arma Enhanced Movement

FAQs:
Questions regarding Ravage mod can be answered in the Ravage Wikia[ravage.wikia.com].

Mission compatibility:
Fully compatible with: (equipment,weapons,vehicles)
RHS Escalation (equipment,weapons,vehicles)
CUP (equipment,weapons,vehicles)
WarfareThai (equipment)
Iron Front Lite (equipment)
Friths Ruin (equipment)

Mission Incompatibility:
Mission is incompatible with TPW MODS[forums.bistudio.com].

Features:
Random heli crashes and supply drops during your gameplay.
Caching for AI units,vehicles,helis,boats etc. for increased performance.
Dynamic thunder storms happening random during the day with overcasted weather.
Dynamic ground fog happening mostly during the night or the coldest hours of the day.
Chance for snow during the colder hours of day or night.
New foggy breath effect for all the units (except zombies) using tpw fog script.
4x time acceleration for day time, 12x for night time (5 mns/h). (Ravage is 4x by default).
Only walkers (roaming) zombies, graveyard hordes.
Rabbits,chickens,sheeps,goats as ambient animals,specified animals are deleted for fps gain.
New dynamic real weather script.
Dynamic fog (mist) effect happening random depending the temperature and dewpoint stats.
Rain FX visual enhancements using tpw mod scripts.
No vehicle wreck spawn (Esseker has many already),hand placed vehicles (RHS,Civilian) across map,usually devastated with a chance of 1% of intact vehicles.
One predefined central radiation zone.Zone centered in the industrial Esseker area.
Randomly generated radiation zones on each mission start.
Survivors strongholds,territories camp (Blufor,Opfor,Independent,"Civilian") with bonus inventory items and intact vehicles.
10 random start up points.
Random start up gear.
Several locations on the map have been fortified,locations are cleverly picked and fortified to help where the action strikes.
Many POIs to visit across map,something like civilians apocalypse getaways with radios playing news about virus spread,places where you could rest,eat and sleep as well.
And many more waiting for you to explore.

Known issues.
Vehicles get stuck in ground sometimes, no fix so far (known terrain problem).
(temporary workaround, remove at least one wheel and replace)


Credits:
RonhillUltra - Terrain
CUP Team - Terrains Core assets
CBA Team -Functions, haleks - Ravage mod
RHS Team - RHS escalation assets
Baraban for his outbreak missions which were my inspiration for making this mission.

If you like this mission don't forget to:

Popular Discussions View All (10)
10
Jan 12, 2017 @ 9:10am
Stuck in air
Unc
7
Nov 4, 2023 @ 12:23pm
Massive FPS drops....
LOCKEderBOSS
4
Nov 30, 2016 @ 8:59am
Top of Firestation building
76561198022586836
847 Comments
SkagT Oct 26, 2024 @ 12:31pm 
Mission is still junk take off workshop ran around for a whole hour did not find one damn map
Tavernicus Jun 19, 2024 @ 8:34am 
I have the same issue as XPAWAH, frames drop to <5 and it never recovers, I get 120fps in any other scenario. It's a shame because it's an excellent mod besides.
fredhunters May 21, 2024 @ 10:46am 
one of my favourite scenarios and maps on the arma ws, while it did take me some time to find a map, I still found it enjoyable :steamhappy:
felly_92 Mar 14, 2024 @ 12:23pm 
Literally been walking around for over a day, still have not found any map also there is barely any weapons or ammo.
XPAWAH Nov 5, 2023 @ 2:20am 
there is a serious issue during the game, after taking an amount of stuff from enemies or ambient the frame drops to <5 and game become unplayable. I think this is not a memory leak because when the bug occours i still have lot of memory free in gpu and system ram so i think it's related to the stuff that engine permanently saves during the game :\
bu_mbi Jul 24, 2023 @ 5:40pm 
Could be a good Dayz port but for now it is just a useless clone.
Bad item spawn, all around the spawn system needs to be reworked a lot, one tip is remove the bloddy crates or atleast mark them so that ewe know wich we have searched.

The AI is retarded.... insta headshoot when standing and most of the time they spawn right in your back making it rather impossible to even try to loot the corpses to get some gear....

6-8 times in a row open field and the AI spawns in right next to me while i loot and transfere the gear to my vehicle. fucking boring
t3ddy1300 Mar 25, 2023 @ 12:08pm 
Whoever thought the radiation zone stuff was a good idea, you poisoned the mod lol.
XPAWAH Dec 4, 2022 @ 4:33am 
If you crash game you will loss the savegame but if enter the folder of the mission in documents folder and find the savegames, then rename the last savegame in continue.arma3save and then you'll be able to load.
MildlyInsaneCajunMan May 15, 2022 @ 1:56pm 
So I can't load a previous save game if I exit. Hope someone has an answer for this.
hunte Nov 12, 2021 @ 11:28am 
can u add base building mechanic in your mod it would be cool:steamthumbsup: