Arma 3
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ZGM / MCC - Tactical Fallujah - RHS
   
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Data Type: Scenario
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
219.099 KB
Mar 2, 2015 @ 9:22am
Jul 15, 2016 @ 5:09pm
23 Change Notes ( view )

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ZGM / MCC - Tactical Fallujah - RHS

Description
The Ultimate Zeus / MCC Template for Fallujah.

Mission Features:

Vanilla / Standard Mission Features:

- 81 player slots spread over 3 factions + Zeus for most missions.
- Admin has option to lock to 1st person only in the mission parameters regardless of game difficulty.
- Initial Spawns are set to random. No need to log in as Zeus for MCC players, initial spawns will be created automatically. Or you can log in as Zeus and set initial spawns the option is left to you.
- All mods and addons allowed. You can run any additional mods you like.
- 60 second Respawn time for infantry, 120 second respawn time for vehicles to punish death a little bit more.
- Mission features US Army, Russian Forces and Insurgents from RHS Escalation
- Custom GAIA Artificial Intelligence settings to give a good challenge without being overpowered or too stupid.
- Clean User Interface, all unnecessary icons, UI features have been disabled and streamlined for a more slick and immersive experience.
- Full ACE 3, Task Force Arrowhead Radio and ACRE 2 compatibility
- Roles are locked in the lobby screen, only medics can use medkit, only engineers can repair vehicles etc.



ACE 3 Specific Features: (for those running the optional ACE 3 addon these are mission features exclusive to these users)

- Players respawn with the gear they died in, for spec ops and games where a base of operations might not be available.
- Dynamic weather, wind and ballistics settings.
- Custom lock picking settings for a more realistic lock picking experience.
- Basic Medical System and Advanced Medical System missions included.
- Exclusive compatibility with the Tactical Maps Advanced missions featuring advanced settings for medical, wounding, ballistics, explosives, wind, lock picking, vehicle repair etc.
- Roles are locked at lobby selection. Medics bandage faster and can use Epi Pen and Blood Bags, Engineers can repair vehicles, Explosive Specialists or EOD specialists get bonuses in regards to setting and defusing explosives.



Task Force Arrow Head Radio Specific Features: (for those running the optional TFAR addon these are mission features exclusive to these users)

- All squad members have same radio and frequency by default, teams just select what channel they want on the num pad and all players will be automatically synced up. No messing around with radios trying to get the right frequencies.
- Group leaders will not spawn with a long range radio, preventing dropping backpack on respawn.
- Set a channel in your teamspeak somewhere spelt exactly 'TaskForceRadio' with password '123' to enable hardcore Task Force Radio mode. Believe me this is well worth checking out.



ACRE 2 Specific Features: (for those running the optional ACRE 2 addon these are mission features exclusive to these users)

- Full Standard ACRE 2 functionality and compatibility.


For More Information Please Check Out:
https://forums.bistudio.com/topic/179749-tactical-map-pack-the-ultimate-zeus-mcc-template-missions-rhs/

Required Addons:

- Fallujah 1.2 Map: www.armaholic.com/page.php?id=12315
- CUP Terrains Core: https://steamcommunity.com/sharedfiles/filedetails/?id=583496184
- RHS: Escalation: http://www.rhsmods.org/
- Community Based Addons (CBA_A3): https://steamcommunity.com/sharedfiles/filedetails/?id=450814997
- MCC Sandbox A3: https://steamcommunity.com/sharedfiles/filedetails/?id=338988835

Recommended But Not Mandatory Addons:

- Advanced Combat Environment (ACE3): https://steamcommunity.com/sharedfiles/filedetails/?id=463939057
- TaskForce Arrowhead Radio: https://steamcommunity.com/sharedfiles/filedetails/?id=620019431
OR
- ACRE 2: http://www.armaholic.com/page.php?id=19324
35 Comments
Nick Oct 11, 2021 @ 6:02pm 
Hot map, No complaints.
Guardian Mar 1, 2020 @ 5:19pm 
Do i need mcc? just why? Why cant it just be zeus?
Cowboy Jul 4, 2019 @ 5:24am 
i try to launch this map and it does come up (and looks beautiful) however i cant edit with any vehicles or anything as it comes up with a missing vehicle sandbox error. how do i fix this i want to run this server. Thanks in advance for the help guys
Rekkless  [author] May 6, 2018 @ 8:02pm 
No reason why it shouldn't
xTime 2 Eat May 5, 2018 @ 9:31pm 
DOES this still work?
K_Drogo Dec 24, 2017 @ 10:59am 
MAKE 2 TEAM FOR THIS .. or four ..thanks :steamfacepalm:
Chabari Feb 7, 2017 @ 3:55pm 
Hey there. I am try to run this on my dedicated server but am unsure where to put the PBOs and .bisign files. I am using TADST v3.0.0. Arma 3. I have put Fallujah1_2 in tha main directory and the key in the key folder and the 2 PBOs in the MPmissions folder and the .bisign in the addons folder. and try to join the server but it tells me that it cannot open the PBO file. I tried putting the whole folder int the main directory but TADS mission Tab has no Fallujah mission to select. the information in the readme file has no information on how to set up the files other than putting the Fallujah2.7 in the main directory and extracting. I tried hosting a server from my client and the mission showed up so I am unsure how to proceed with the dedicated server. Can you advise? thank you
Rekkless  [author] Jul 15, 2016 @ 5:18pm 
UPDATED now to CUP Terrains, Mission now requires the latest version of MCC which I hope is on steam.
If it isn't the latest version you can download the latest version from here:
https://forums.bistudio.com/topic/142042-mcc-sandbox-3-dynamic-mission-creating-tool-for-arma-3/
or a direct link:
https://www.dropbox.com/s/cbpinx8knu5fw42/%40mcc_sandbox.rar
Kristen69 Jul 15, 2016 @ 11:56am 
Error message: 'Addon AiA_Core' requires addon 'a3_air_f_gamma_uav_01'. Any sollution? Maybe change to Cup and update this Scenario? Please help!
O-pity Prime Jul 8, 2016 @ 1:40am 
I like it!