Arma 3
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MCC Sandbox 4 - Mission Making The Easy Way
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Data Type: Mod
Mod Type: Helicopter, Mechanics
File Size
Posted
Updated
35.744 MB
Nov 8, 2014 @ 4:00pm
Apr 27 @ 1:41pm
43 Change Notes ( view )

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MCC Sandbox 4 - Mission Making The Easy Way

Description
Join our Discord Channel and our server
https://discord.gg/3DzkzAn

MCC Wikia page
http://mccsandbox.wikia.com/wiki/MCCSandbox_Wiki

So what is MCC Sandbox exactly?
"A powerful tool that takes control of any mission you’re running." - Rock, Paper, Shotgun - July 12TH 2013.

License:
Under GPL3 License as described here:
http://http://www.gnu.org/licenses/gpl-3.0.en.html

MCC Sandbox with its integrated advanced AI system (GAIA) is Freedom.
You can do anything you ever dreamed of in ArmA without knowing even one script command.

Either you play PvP, Co-op or survival, It will change the way you play ArmA forever.

Inspired be VBS and it's in game real time editor we tried to create something similar that will let any player as the role of an instructor or as we call him the mission maker, to create different real life scenarios and put them to the test. Then he can alter and change the mission progress as he see fit in order to give the other players a more divert and intense experience. MCC support role/kits selection and it's build to work on dedicated servers. MCC will save the player progress and let him unlock new gear, weapons, scopes and uniforms.
You can create missions without any scripting knowladge and alter them in while in game. You can save your missions and share with friends.
MCC expends Zeus and ads more variety to it.


Support us in Make ArmA Not War:
http://makearmanotwar.com/entry/EbPhuUe5nR#.VGH2aTSqk0D

You'll get:
Custom AI Behavior – GAIA an new AI level like no other, AI will fortify in buildings, place mines, throw smoke grenades, use empty vehicles, suppress with automatic rifles, flank, call CAS and artillery and much more.

Mission Generator – Define your game style and the amount of players and press "Generate" and MCC will generate random, suprising fully voice narrating with up to 20 different objectives.

3D editor – You can place units and object in 3D save them, load them, add some unique presets for them.

Group generator – You can create any custom made group you'll like and place on the battlefield, plus you can control any MCC's placed or preplaced AI group and give it new waypoints and behaviors.

Box Generator – Spawn a box with any items, weapons etc. you'd like.
Set time and weather – Change the mission set and atmosphere.

Client setting – Client's can adjust view distance and grass density to save some CPU load.

MCC Zones – Everything in MCC is connected to zones AI will patrol zones, attack, lay ambushes, garrison buildings and more (UPSMON behavior)

Benchmark tools and Debug tools – Check local, server and HC server FPS, open BIS debug console send some code online using the command line.

Close Air Support – Call for many different types of CAS from gun-runs, rockets runs, AT attack, AA attack etc.

Artillery support – Call for even many more artillery support as DPICM, HE, flares smoke etc.

MCC Console – Let a player control support aspects as UAV, Evac, artillery and even AC-130.

IED – Place IEDs that are only detonated by spotters or pressyre plates. Place ambush groups link it to an IED or link IED together to create a daisy chain effect. Define if an IED radio trigger can be scrambled by specific vehicles.

Armed Civilans – Place arme civilans that will suprise the players as the approch and open fire. The players can neutralize and even capture the armed civilians.

Suicide Bombers – Place Suicide bombers that will chase the players and explode once they get near.

Convoy Generator – Create custom AI convoy that will keep in formation and even spawn with HVT inside.

Unit Managment – Manage any units on the battlefield. Hijack and play as any AI, teleport the AI, make them do a HALO jump and more.

IED, Minefields, Armed Civilians and Suicide Bombers – Diverse you battlefield with advanced IED module, place an IED connect it to a spotter or make it proximity mine. Determine the time it will take disarm it, how far unit should be close to it to get it off, what kind of damage will it make, do we want to kill the players, scare them or wound them?

MCC is a tool build for MP and dedicated servers, any thing you'll do will be done on the remote server or on the Headless Client and not locally on the player client.

That way this tool can support lots of players and abuse as it doesn't strain the client.

You can restrict MCC to admin only, players or roles.

MCC supports BIS Headless Client.


Find out more and post your wishes and bug reports here:
http://forums.bistudio.com/showthread.php?150909-MCC-Sandbox-3-Dynamic-mission-creating-tool-for-ArmA-3&p=2346856&viewfull=1#post2346856

Popular Discussions View All (125)
657
Oct 2 @ 9:48am
PINNED: MCC - Help center
shay_gman
502
Oct 4 @ 7:39pm
PINNED: MCC - Bug reports
shay_gman
6
Sep 13 @ 5:17pm
How can I disable fire ambient option
RoD
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1,309 Comments
James C. 1A-27 Oct 20 @ 10:36pm 
Does anyone else have the issue where this mod seems to disable the Environment modules (hidden terrain objects) for a short time while the map is initializing. The problem caused by this is that the mission i have created has vehilces placed in spots where there were regular buildings before, so those ones blow up and leave wreckage everywhere.
NarowBobert Oct 14 @ 3:05pm 
how do i login to mcc it when i click login it acts like its gona do something then it just shows me login agin.
Greg Stanley Oct 13 @ 4:41pm 
can multiple people use mcc at the same time
jackal Oct 12 @ 6:15am 
How to acces the mcc console? I can't find mcc menu when I scrolled the mouse wheel
FΣΞÐBΛCΚ Oct 7 @ 10:08pm 
Hi !

Can you please fix the function " Save to .SQM " and Paste inside the mission.sqm file please ? ..

MCC have multiple error when i try to open and edit the cretaed mission with eden..
HiLoSilver Sep 23 @ 10:15pm 
I havent played in a few years, but God damn, read the wiki first!
Bolt Sep 10 @ 7:34pm 
Fire module makes me sad :(
agent barack \ ϟ \ ϟ Sep 1 @ 11:52pm 
The new ambient fires module is excellent - you should add sliders (for both the CBA options and the in-game module to enable fires) to adjust the percentage chance of fires starting. Right now I have to disable the module by default in CBA due to how high the chance of starting fires is. The feature is absolutely excellent and works well, players just need to be able to set the chance of fires starting!
Kabbadge Gaming Aug 5 @ 8:07pm 
How to acces the mcc console?
Goose Jul 28 @ 3:09am 
is it possible to remove the fire?