Total War: WARHAMMER III

Total War: WARHAMMER III

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WH3 Overhaul
   
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Description
Overwrite subscriptions for load order.
Items (44)
AI Skill Selection Tweaks
Created by Coffeecoffee
Hundreds of tweaks and changes that improve how the AI picks skills for lords and heroes. This should lead to a bit more challenge when fighting against high level characters. And hopefully to more fun battles as well! Take a look at the images to get an i...
Alternative Unit Cards
Created by r1kko
The idea behind the mod is to bring the style of all cards in the game as close as possible to what was set in Warhammer I and II. Also set an additional condition - if the unit is infantry, then should be clearly visible profile and weapons of the warrior...
Ambushes - Terrain Matters
Created by Cerb
Changes default ambush success chances significantly based on terrain. Drops the default chance of success in open line of sight areas such as plains to 0% base - so it is incredibly hard to ambush an enemy in the open. However, ambushing an enemy in a for...
Battle AI Tweaks - Vanilla
Created by Cerb
Overview: AI will preference vortex and aoe spells, both buffs and debuffs. AI will be less likely to bomb their own troops with abilities. AI will preference debuffs/buffs against melee heavy enemies, and vortex/bomb abilities against ranged heavy forces....
Battle Weather Overhaul
Created by John Matrix
INTRODUCTION This mod is a massive, complete overhaul of battle map lighting and weather effects for every single map in the game, including every custom map added by Waka's Campaign Battles, GCCM BETA and Custom Siege Map Compilation mods. I've created se...
Building Progression Icons III
Created by Spartan VI
Building icons visually change as they upgrade! This mod creates a visual progression for buildings. Almost all building chains now have icons that change as buildings are upgraded. Mod Features: Building icons visually change as they're upgraded. Note: No...
Campaign AI Tweaks
Created by Sleepy
Regarding Lizardmen AI The 6.3.1 beta didn't seem to fix the lizardmen AI at all from my testing, and worse yet, they broke beastmen recruitment. They still move around but can't seem to recruit. Thanks CA. My suggestion for you guys is to check the commun...
Campaign AI Tweaks Submod - Less Wackamole
Created by Sleepy
The AI no longer sees the enemy strength as being higher than it is, it sees it exactly 1:1. This should still be higher than vanilla where they actually see the enemy as being weaker than they are, generally. Submod made for my main campaign AI mod Campai...
Campaign Weather Overhaul (includes The Old World Map)
Created by John Matrix
Mod is fully compatible with Immortal Empires Expanded, and The Old World map, but place mine first in the load order! *Screenshots are very outdated, will upload new one soon* INTRODUCTION This mod is a complete overhaul of campaign map lighting and weath...
Cho's Basic Traits Rebalanced
Created by Choyi
*Update in progress until the 6.3 goes live.* *Fully updated to include all faction traits from all 3 games for Immortal Empires* Tired of having just a couple of good traits avaliable for Lords or Heroes? Disappointed when you turned a Herald into a Exalt...
Cho's Improved Banners
Created by Choyi
Improves equipable banners, slightly tweaked stats and effects with the goal of making banners feel more intressting. This is a mod that I been using privately and tinkered with ever since Tww3 release, it is inspired by the Rebanner mod from Tww1/2 but wi...
Cho's Improved Faction & Legendary Lord Flavor
Created by Choyi
Updated to work for both live and 6.3 beta versions * due to a temporary workaround any changes and additions involving spell mastery are currently disabled until 6.3 goes live. This mod aims to improve Faction and Legendary Lord starting effects and trait...
Cho's Improved Garrisons
Created by Choyi
This mod aims to make settlement battles matter more and feel worthwhile to play out, whether they will be played on the field, inside the settlements themselves or a full on siege battle. Vanilla garrisons are somewhat weak and often lack commanders in th...
Cho's Improved Landmarks
Created by Choyi
-Updated with patch 6.0 landmarks adjustments. This mods improves a selection of the landmarks found in the Realm of Chaos campaign, but rather then a complete overhaul this mod only seeks to tweak things while still keeping it close to vanilla. The more l...
Cho's Items & Followers Rebalance
Created by Choyi
-Updated to work for both live version and 6.3.beta (balance pass for new and/or changed items to come later). * due to a temporary workaround any changes and additions involving spell mastery are currently disabled until 6.3 goes live. This mod seeks to r...
Disable startup splash screens / intros
Created by Aexrael
Just a quick a dirty mod that overwrites the various splash screens, epilepsy warnings and the intro movie that shows before the main menu. This lets you go directly from starting the game to the main menu. Note: The Tome of Fates video cannot be played fr...
Enhanced Experience Icons
Created by Müsliriegel
Summary I like the vanilla Exp. Icons but was told that people with colour blindness have trouble telling them apart. Simply changes the Exp. Icons for lvl 4-9 to something slightly different to assist in differentiating them. This mod is integrated in SFO...
Expanded Hero Skill Trees Compilation
Created by maffers
This mod is an all-in-one compilation of my other hero skill mods. This mod adds some additional skills to each hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. 1080+ skills...
Fatigue Matters
Created by Cerb
Changes the effects of fatigue to be a little more punishing. A units offensive skills, melee attack, charge bonus, weapon damage etc.. will go down by up to 50% when fully exhausted. Speed, reload, accuracy and melee defence are more lightly penalised by ...
Fudging Vassals 6.3
Created by LordOmlette
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you know what the deal is. For everyone else, read on: VASSAL BEHAVIOR CHANGES Only daemon armies from the Realms of Chaos can declare war on a vassal, no one else can. Vassals ...
Heraldry, Flags & Banners
Created by RobinHat
https://i.imgur.com/ME2rYQG.png This project seeks to completely overhaul all flags, shields, and banners to all factions in the game to make them more pleasing to look at and - more importantly - more lore-accurate. The mod provides updated faction banner...
Improved Campaign Camera
Created by Freiya
This mod slightly modifies the campaign camera and here is what is changed : - The minimum angle of the camera is 45° instead of 35° (I find it much pleasant to have a higher angle in areas with mountains) - The fog progressively decreases when zooming out...
Legendary Lords Defeat Traits Rework by Mortrau
Created by Mortrau
Overhaul for all weak and useless defeat traits. This mod is balanced and doesn't add any OP changes. Save compatible. With this mod I highly recommend to use: - Sir_Isenhart's "Normal Traits Extended" https://steamcommunity.com/sharedfiles/filedetails/?id...
Legendary Lore
Created by IfThenOrElse
https://i.imgur.com/fVVaDCS.gif This mod generates flavour text when certain conditions are met (see below). It has NO impact on gameplay. https://i.imgur.com/FK6kVhO.png https://i.imgur.com/9ZebfsE.pngEXPLORE: Travel to significant locations for your lege...
Longer Lord Wound Timer (10 Turns)
Created by Daifaeic
This mod does not affect skill point resets - that remains at 3 turns Increases the length of time a Legendary or Immortal Lord or Hero is wounded from 5 turns to 10. This will apply to both Player and AI I have a 15 Turn Version here Thursdaythe12th made ...
Lore Names: Renamed Factions & New Evolving Names
Created by NordenBear
https://i.imgur.com/ZDCcmLc.png https://i.imgur.com/FDoXFJe.png http://i.imgur.com/fVVaDCS.gif https://i.imgur.com/AxYZEVn.png CURRENT FEATURES: Several custom scripts, made by the CoLabs Team, that also prevents longer end-turns. Deeper lore-friendly star...
Lore Names: Renamed Factions & New Evolving Names - Submod
Created by NordenBear
Howdy there! This is just an very quick submod-ish. That simply all it does are, in the main faction selection screen, use the renamed versions that our main rename mod already uses. Just that our main mod just used them in-game. Not in the faction selecti...
Loreful Diplomacy - Warhammer III Edition
Created by Jim
Tired of the Dwarves finding mutual long-standing peace with Skaven and the Greenskins, their most hated and mortal enemies? Maybe you're not comfortable with the idea of the Dark Elves allying themselves with their High Elf kin? Fear not, this mod is for ...
More Sensical Public Order
Created by Antagonistes
Features: This mod is an attempt at making Public Order more relevant in WH3, tweaked in a way that incentivizes players to interact with this often forgotten mechanic while staying close to vanilla. This mod aims to return to the early days of WH2, back w...
Points of Interest with Pictures
Created by Mazisky
INTRODUCTION This mod adds pictures for the little eye Icons with lore text you see around the map. Both Immortal Empires and Realms of Chaos campaigns. ALL LANGUAGES - 所有语言...
Reaserch rate -50% base
Created by Thenostheon
Simple tweak mod made upon request. Mod reduces base research rate by 50% for both player and AI....
Run 'Em Down - Units Actually Damage Routing Units
Created by Deeyourelf
Don't you just love when you have a unit surrounded but it just wont take any damage BECAUSE its surrounded, so the attack animations cant play? Because I don't. Simply put, I disliked that units couldn't be ran down by cavalry effectively and that encircl...
Scaling AI Difficulty
Created by Cerb
Ever find the earlygame to be a great level of difficulty, but then you level out pretty early and it just becomes a tedious slog? This mod seeks to change that, by giving any AI faction small, stacking advantages every 10 turns, up to turn 100. AT turn 1,...
Siege AI & Mechanics Overhaul
This mod changes how siege works in significant ways. Recommended to use with a mod that increases difficulty. Compatible with Ver. 6.3 This mod aims to improve vanilla WH3 and IE experience. A separate mod that modifies only the siege AI & ogre siege equi...
Skaven Settlements: AI Use Under-Cities
Created by Acephelos
https://i.imgur.com/1Vglg7c.png What it Do The Skaven AI don't seem to make good use of any under-cities they may have. This mod detects when an under-city is established by an AI faction, and gives them an under-city template from a list I've provided the...
Slower Character Progression 25%
Created by Getto Gecko
As requested by some people on the forum and as a template for them to start modding themself. Feel free to copy and change as you wish. Increases the required xp to level up by 25%. _____________________ Mods for TWW3: Slower Character Progression 25% htt...
Slower, More Meaningful Corruption
Created by Scrambled Eggs
You know how it seems like as soon as you capture a province it has 100% of your faction's corruption and this never changes for the rest of the game? This mod aims to fix that. In TWWH3 CA introduced a script that made battles influence corruption in the ...
Terrain and Formation Rebalancing
Created by Cerb
Adds considerably more depth on the battlefield by increasing the effect of terrain, formation spacing and flank charges. All abilities are now hidden to reduce UI clutter. Units are divided into multiple categories and given abilities to differentiate. He...
Terrain Penalty Realism Changes
Created by Cerb
Changes the penalties associated with using the wrong unit in the wrong terrain. In the default game the negatives for being in terrain are almost non existent, but in reality a battalion of infantry fighting while submerged to their waists in a marsh woul...
Unique Faction UI
Created by Müsliriegel
https://i.imgur.com/c20v72E.png https://i.imgur.com/fVVaDCS.gif Summary This mod is mainly inspired by old RTS games like Starcraft or Dawn of War in which the UI would change depending on who you play. I tried to give every faction a unique UI that fits t...
Victory Conditions Overhaul
Created by Oh_Man[TFE]
https://i.imgur.com/fVVaDCS.gif This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported. Facti...
Warhammer 3 LOD Distance Enhanced
Created by Merwanor
Greetings fellow Total War players! It appears that Warhammer 3 have a much shorter LOD(level of detail) distance than in previous titles, especially for units. And in TW Warhammer 3 every unit has 4 LOD levels. LOD0 is the main high def model LOD1 is the ...
Wounded Leaders Matter
Created by Sam8872
Another small mod but in my opinion, something that was needed. Picture this, you just wounded Katarin, the Queen of Kislev, and what happens? Well nothing really, everyone goes about as normal, another lord replaces her and that's that until she returns. ...
Wounded Leaders Matter - Unofficial Update
Created by Railgun
Status: Updated for 6.3.x CA Build. Description : Hello, I really love the idea behind Wounded Leaders Matter from Sam8872, unfortunately its mod seems forsaken, so I will try to update it for each factions added by CA while waiting for his return. However...