Total War: WARHAMMER III

Total War: WARHAMMER III

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Battle Weather Overhaul
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graphical
Tags: mod
File Size
Posted
Updated
1.596 GB
Nov 18, 2024 @ 11:48am
Apr 13 @ 2:03am
20 Change Notes ( view )

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Battle Weather Overhaul

Description
INTRODUCTION
This mod is a massive, complete overhaul of battle map lighting and weather effects for every single map in the game, including every custom map added by Waka's Campaign Battles, GCCM BETA and Custom Siege Map Compilation mods. I've created several hundreds of different environment presets, with unique lighting-weather-skybox combinations, new weather effects, a new moon texture and a lot of brand new skyboxes not utilized in vanilla.
In general, every main environment of the WH world (eg. Empire, Sylvania, Lustria) will have approximately 11 to 14 different environment presets randomly selected before every battle, sometimes more, somtimes less. Out of these, i've decided to keep the Night environments to a total of 3, so they will be much less frequent than day maps, unless Vampire Corruption is high. I’ve tried to make every part of the WH world feel as unique and distinct as possible, with their own feel and visuals. As a result, there are only a few instances of identical environment presets being shared between different geographical areas, and even then i tried differentiating them with weather effects and lighting.

The primary goal of this mod is to provide varied, dark, atmospheric, more loreful and immersive visuals to the game, bringing it closer to the lore and to my vision of the WH world. This means that visual clarity and gameplay is not a priority and takes a step back, which means this mod may not be for everyone. This also means that nights are...nights.
This mod is a more gritty and ‘grimdark” alternative to the very popular and amazing Ultimate Lighting mod, which puts visual clarity and gameplay very much in the forefront. You can freely switch between the two based on your preference! And truly a huge thank you to Mazisky himself for his invaluable help, especially when I first started working on this!

This mod is intended to go alongside the visuals provided by my Campaign Weather Overhaul mod.

This mod MUST be played with VFX Detail set to Ultra. Anything less will significantly affect the visuals, reducing or outright removing a lot of the weather effects.

I'm aware this mod is currently very big in file size. The reason is that i currently chose to retain in the mod every skybox i utilize, and these are huge files. CA has occasionally removed entire skyboxes from the files in between patches, or has switched up file names and such. So i'm a bit scared this might happen again between the major patches, messing up big parts of the mod if it were to happen. As of now, i'm keeping it this way but i'm still considering tweaks to make the mod smaller.

ENVIRONMENT VARIETY

There is a gigantic of variety environments, weathers and presets, impossible to describe by text. I could try giving a breakdown of each geographical area and corruption type, but that would become a huge wall of text. There are countless environments that, due to RNG, you might not even ever see in a campaign, but I wanted to provide a lot of variety and uniqueness to each area, so this is the way! You can expect tropical monsoons, violent blizzards, gloomy nights, golden sunsets, intense sandstorms and much, much more.

To help give a clearer and quicker impression of the vibe and visuals this mod provides, I provided a lengthy gallery with loads of screenshots for each area. But even these are just a small part of it all.

CORRUPTION

Since there's currently no corruption screenshots in the gallery, i'll give a quick rundown of what you can expect.

Skaven Corruption
Fighting with high Skaven Corruption currently cycles through 2 unique environments. One is a day environemnt, cloud and foggy with a minimal green tint. One is a gloomy cloudy night with a green Morrslieb shining bright through the clouds. Depending on the region you're in, both can have green warp sparks in the air as well as warp tainted ash, rain or snow falling from the sky.

Vampire Corruption
This corruption cycles through all the regular, natural night presets i created for the region + 3 unique environments visibile only when this corruption is present. One is a day shrouded in thick vampiric mist, one is a green tinted night, with an abnormally big Morrslieb shining bright, one is a bright night with a cloudy sky (inspired by Nosferatu). You'll also see bats and ghostly spirits flying about. Rain or Snow can be present too.

Undivided Corruption
Cycles through 2 possible environments, one dull and cloudy one with a more apocalyptic sky. In both, ash will be falling from the skies, either gently or violently. Snow or rain may be presente depending on the region.

Khorne Corruption
Red tinted, with red sparks and possibly bloon rain of varying intensity. Regular rain or snow may be present.

Nurgle Corruption
Fetid, corrupted, dark, full of toxic spores and flies flying in the air. Rain or snow may be present.

Slaanesh Corruption
No real unique weather effects for now (WIP too here). Expect pink-tinted skies and lighting, and ash fall too. Rain or snow may be present.

Tzeentch Corruption
Blue-tinted, with magical embers and blue sparks in the air, as well as magical floating rocks in the distance. Rain or snow may be present.

COMPATIBILITY
Compatible with the main map mods on the workshop: Waka’s Campaign Battles, GCCM Beta and Custom Siege Map Compilation. I will keep adding their maps as they keep adding new ones.
Compatible with my Campaign Weather Overhaul mod.
Should be compatible with everything else.

Obviously not compatible with Ultimate Lighting 2.0, since both do the very same thing. You’re free to switch between the two depending on your taste!
The mod is probably not compatible with Seasons and Holiday mod. I don't think anything crashes when using both, but I'm pretty sure they won't work properly together and things will get overidden between the two.

SPECIAL THANKS
To CA for creating this massive game.
To Frodo45127 for creating Rusted PackFile Manager.
Huge thanks to Mazisky , author of Ultimate Lighting 2.0 and veteran modder who paved the way for anything related to environments and lighting visuals ever since game 2! Thanks for the support and extremely helpful tips and suggestions you provided, especially back when I initially started this very long endeavour!

MY OTHER MODS
Campaign Weather Overhaul
Coatl Reborn - the Feather Serpent
Popular Discussions View All (1)
41
Apr 18 @ 3:38pm
Feedback - Must provide screenshots!
John Matrix
358 Comments
John Matrix  [author] Apr 27 @ 9:49am 
@Fiur really doesn't sound like anything thus or my campaign map mod would cause. Never had any issues with UI myself. It's probably some other mod, don't know how to help you!

@Dreadnaughty Pitch black areas are generally unintentional and caused by the moon being hidden behind mountains in certain maps. I really need a screenshot of the battle map (with the sky visible) and of the minimap please. That would help as it would allow me to pinpoint what specific map it is right away. Without it i can't really do much unless i feel like testing and loading hundreds of maps to find the issue. Thanks!

@Seethe see above

@Колдун see above
Колдун Apr 27 @ 5:43am 
turned it off because I CANT SEE ANYTHING. what's the point of that dark battles? complete nonsense
Seethe Apr 26 @ 5:06am 
The night maps are absolutely ridiculous. You cannot even see the banner, or anything at all.
Fiur Apr 24 @ 11:57am 
@EasyTimesBerk - doesn't appear to be the issue of this mod. I've had it without the mod as well. I mean I'm also using the mod for the campaign map - tho that's there and not on the map. It might cause that issue.
EasyTimesBerk Apr 24 @ 7:24am 
@Fiur yea i have the same problem, the UI thing is annoying
pururin Apr 23 @ 7:34pm 
great stuff, loved some of these but then there were too many dark maps where I couldnt see things and it became hard to select units that I had to turn it off eventually
Dreadnaughty Apr 19 @ 2:34am 
to the mod author - work is nice, but those dark areas...i mean, we are playing strategic game, not some kind of realistic extraction shooter. you have to adjust dark spots to be more brighter.
Fiur Apr 18 @ 5:38pm 
I have some weird light interaction - just a shadow pillar across the middle of the board. As Gor Rok on his way to capture the second settlement.

I also noticed that the Unit command UI is kind of hidden. If you zoom in you can see it. But not if you are zoomed out. Like range - movement commands etc.

I love the mod and the atmosphere it gives. But not being able to see some UI stuff is hard. Any way to fix that?
Khazukan Kazakit-ha! Apr 18 @ 1:53pm 
i just need someone to validate it for me because it seems like i am the only one who cannot see him.
i don't know why, but i am going mad here searching all over the internet, looking for someone who has this problem too but no one seems to have it.
Ever.
Khazukan Kazakit-ha! Apr 18 @ 1:51pm 
because it seems like even with your mod enabled or not, i still cannot see khorne in his brass citadel battle whatsoever.