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@Solmyr See above. It's fully compatible. I've been using the Quest Battle Auto-resolve mod together with my mod for the entire last year with 0 issues.
- Wood Elf minor settlement map
- Wood Elf world roots maps
- Beastmen minor settlement map
- Beastmen beast paths maps
- Chaos Wastes maps when corruption is untainted
- Chaos Wastes Coast maps when corruption is untainted
You can find new screenshots of a few of the new environment added to the gallery.
Additionally, all the quest battle maps introduced with ToT are now adapted to the vibe and lighting of the mod.
Next in line, will take a look back at the Skaven maps and the underground maps as a whole.
@Cela still a steam updating issue. Try to unsub and resub some other times. Mod is working fine.
@Krobelus Yea i know, Slaanesh got left behind back when i started thinking about what vfx were most appropriate for each monogod. It's on the list though, will get to her/him!
It's a common workshop problem after every updated :)
Thank you for the update.
"The following mods cause a crash to the database: db.pack
The first invalid database record is wh2_dlc10_qb_nor_monster_hunt_09
in table missions_tables
and pack file db.pack"
i was really loving this mod so it would be great to know a fix :/
With the arrival of Aislinn and Lokhir being heavily involved, i tweaked the Black Ark sea map environment. Instead of having a single one, it now randomizes between 7 different environments which include: rainy and foggy, shrouded in oceanic mist, tropical sunset with light rain, cloudy night with light rain, cloudy day with mild snowfall.
Unfortunately, can't decide which environments pops depending on the location on the map. So you might get the snowy environment even if your off the coast of Lustria. I'll leave it for now as is!
Future update will include a similar increase in environments and variability for Wood Elf and Beastman settlement battles (which currently have just one) as well as World Roots and Underpath maps.
All the new maps added with 7.0 (7 in total) still need to be properly updated and adapted to my lighting, and so do the new Monster Hunts added for Norsca. Will get to them soon!
Will crash on startup until i do so. Should do later tonight though. Can't at the moment!
Also, i have unique nights for all different biomes: Empire nights have all different parameters to Kislev nights which are entirely different from World's Edge nights and so on. So it's really impossible to generalize as some nights are distinctly brighter than others. I'd need more specifics to go an tweak specific environments.
Finally, there's the issue of different maps sharing the same parameters, and the moon being obstructed in some and clear in others (casting pitch black shades). This is unintended but it not an easy fix!
Every Battle has 100% Warhammer feeling right now.
Please if possible just make levels of light on night maps vanilla.
My hardware and social media are in my Steam profile.
https://steamcommunity.com/sharedfiles/filedetails/?id=3583826800