Total War: WARHAMMER III

Total War: WARHAMMER III

Battle Weather Overhaul
379 Comments
John Matrix  [author] Jun 10 @ 10:42am 
@ThePupPeTmAsTeR The Empire weather is inspired by its RL counter part but warhammerized to how i'd imagine it should be. It's obviously also based on how the weather is always described in the lore. Currently, it cycles through 13 possible environments, 3 nights and 10 days. Its generally always cloudy and/or foggy with possibly rain (heavy or light), some snowfall or no weather effects. You can check the first screenshots of the gallery for a variety of different Empire weathers. You can get the sun in the sky but its still always partially cloudy. You will never have sunny clear skies in the Empire. You will find plenty in Bretonnia or the Badlands though.
John Matrix  [author] Jun 10 @ 10:42am 
@DastFight Corruption on battle maps is engrained in the game, there's no way to remove it. The only way is manually modifying every single weather file for each corruption type for every singlemap. But considering the way i did this mod, which is entirely based around the single override files and not the "main" weather files, thats is a huge amount of work.
ThePupPeTmAsTeR Jun 9 @ 8:48pm 
Does it always rain/fog in empire settlement maps, or do they have sunny weather as well?
󠀀 Jun 4 @ 1:04am 
And you,my friend,are a true hero!
DastFight Jun 3 @ 1:57pm 
Juat curious, is there any way to remove the corruption on battle maps? It’s just the bane of my existences. Tried it several times myself, but no luck so far. Don’t know where to look anymore. I tried to find the function, rather than edit the weather files though
Doomnayer May 22 @ 11:50pm 
@John Matrix: I "only" copied Day_Clear_1 to Night_Clear_1, then 2 to 2, cloudy to cloudy, and then one titled Ostankya something. After playing for a few days its has been very satisfying (to me). I still get a few dim battles but overall, perfection.
I think the problem is, while variety is inherently good, players have zero strategic means to decide what weather they want to play/see. It makes equal sense that vampire want to fight at night but humans want to fight them at day, so.... Well, accept my heartfelt appreciation for your work. I feel fortunate being able to work upon what you have built.
BlackDragon2601 May 21 @ 9:53pm 
Hi John. The Wooded Parts of Battle Maps, dont seen any Wood Elf Settlement so far. I'm curious to see what effect the update will have now. Thanks for your work.
John Matrix  [author] May 21 @ 3:32pm 
Night Environment Update:
Been doing a second pass to all my night environments, trying to find the correct balance of brightness whilst retaining the immersive and atmospheric goal of the mod.
Currently getting real close to making nights too bright for my taste!
I have tweaked and sometimes significantly increased the brightness of the nights in the following regions:
- Empire
- Bretonnia
- Athel Loren
- Sylvania
- Kislev
- Norsca
- World's Edge Mountains

Will get to the rest in the following updates.
John Matrix  [author] May 20 @ 10:10am 
@BlackDragon2601 Hey there, thanks for the kind words! However, what do you mean by Wood part? Do you mean the Wood Elf settlement map? Or do you mean that it's dark for you only in the wooded parts of generic battle maps? Thanks!
BlackDragon2601 May 19 @ 8:48pm 
Thank you both. On my Side its roughly every Wood Part on a battle map (not the whole map, just the part in the woods). Maybe i will give it a try with the screenshots. I'm not good at collecting and uploading data. I already avoid it in my work wherever I can. So it's better not to expect it. Nevertheless, I can only recommend this mod. The overall atmosphere is terrific. Can't praise it enough
John Matrix  [author] May 19 @ 10:29am 
@BlackDragon2601 Please let me know whenever you get a map you deem to be too dark. Take a screenshot of the battle map and of the minimap.
I also tweak nights all the time while i play myself. I've lightened some nights in the Empire a bit (though still only locally on my end).
John Matrix  [author] May 19 @ 10:27am 
@Doomnayer Interesting but curious, what specifically did you replace? Did you copy-paste day time environments into the night environment group in the weather->battle folder? Keep in mind, the mod is entirely built on the override files that are specific to each single environment in each single map. So whatever you place in the main environment_group will be overriden by all the parameters i placed in the override files. So with Night Groups you might get a day skybox (if i did not place a night skybox in the override) but with darker parameters (which are in the override).

Also, in this way you are probably adding day skyboxes indiscriminately to every area, even where they dont belong (eg. crystal clear sky in the Darklands).
Finally, Vampire Corrupted enviroments will be partially broken since they cycle through the 6nights + 2 unique ones. Depending on how you did it, you're going to get blue sky and sunshine in areas with +100 Vamp Corruption :D
Doomnayer May 19 @ 10:20am 
@BlackDragon: so find !battle_weather_overhaul!.pack in your hard drive's Steam workshop folder, open it with Rusted PackFile Manager which you download from, Google, navigate to [Weather] > [Battle] where you see numerous .environment groups.
Then find the ones titled, /wh_night_clear_01, have everything in it replaced by everything copied from /wh_day_clear_01. Et cetera.
This is definitely a stupid fix of mine though, compared to modders who really know the magic.
BlackDragon2601 May 19 @ 9:43am 
@Doomnayer: Sounds perfect. Can you explain how you do that for a noob? I love this mod overall, so thank you very much John Matrix, but some map points are just too dark and i am fine with fighting at day times only.
Doomnayer May 18 @ 8:28pm 
@JohnMatrix Thanks for the reply. But I came from Ultimate Lighting lol. It's problem is that (while I only play Ostankya), too many battles occur at a dim, dull, grey, depressing evenings for unknown reason.
So far I have replaced the codes in _night_.environment_group with the ones from Days. And it's been great..... Hope this helps anyone who's looking.
John Matrix  [author] May 18 @ 3:55pm 
@Doomnayer Hey there, appreciate the kind words but i'd suggest you try out the Ultimate Lighting 2.0 mod. It has exactly what you're looking for: more frequent sunny and bright days and, more generally, is way more visibility prioritized than mine.
Doomnayer May 18 @ 3:24am 
Trying to reverse-engineer this great mod.
It would be nice if anyone could make a Visibility Prioritized mod. Just give me more sunny days and let me see the unit textures I paid for, please.....
John Matrix  [author] May 10 @ 8:07am 
@Balduino IV Hey there, feel free to upload them to imgur or similar sites, and then link them here directly in the comments. Make sure to provide screenshots that show part of the sky and especially the minimap. Thanks! :)
CVPE | Ají May 8 @ 2:27pm 
Hi John! Fan of your work. At What email can I send the screenshots?
John Matrix  [author] May 3 @ 1:56pm 
Chaos Realm Update:
- updated all the Chaos Realms map with brand new and unique environments, in line with the rest of the mod (they were pure vanilla still). I re-added to these maps a strong blur in order to give them a more immaterial feel.
- Unfortunately, you wont see these maps all too much in your campaigns since they are pretty much non existant in IE, except a couple of quest battles. They are present in RoC of course, but barely anybody plays that map. They are present and fully playable in ChaosRobies The Old World since he added the Chaos Realms back to the map.
- expect what you see in the Chaos Wastes or monogod corrupted areas but dialed up even more for each god.
- I've added a bunch of screenshots to the gallery as a preview. You'll find them after the Chaos Wastes screenshots.
John Matrix  [author] May 3 @ 12:33pm 
@Dreadnaughty Thanks for the feedback but, as i have mentioned countless times, i need screenshots of the battle and the minimap. "Too dark" is entirely subjective so without a visual cue i have no idea what is too dark for you or if its genuinely dark. Also, there are more than 50 different nights in the mod, with completely different levels of brightness, different skies, rainy nights, snowy nights, moonless nights ecc ecc. "Nights are too dark" unfortunately does not tell me anything at all unless you literally dislike every single night you got (which means the mod is just not for you).
Now, as mentioned in previous comments, in some maps the moon, may be obstructed by mountains or buildings. This may cast a truly pitch black area on the battle which is not intentional and i need to fix. But i won't be testing several hundred maps for this, hence me needing a screenshot of both the battle area and the minimap. This allows me to pinpoint it and fix it, if it is indeed the problem.
John Matrix  [author] May 3 @ 12:19pm 
@Romulus Let me know what nights you feel are too dark. I'll see if i agree or not. Keep in mind, i've revised all nights and have made all them way brighter than what they were originally when i released the mod.

@wiselight3 where in the WH world are you fighting? Some area are naturally (and lorefully) more rainy than others. If you well me where you're finding lots of rain i can tell you if you're just being unlucky with the RNG or not.
wiselight3 May 3 @ 5:51am 
feels like it rains a lotttt for every battle
Romulus May 3 @ 2:04am 
@Dreadnaughty I agree. Night battles are a lot more difficult. I absolutely adore this mod for everything else but night battles are just unnecessarily difficult
Dreadnaughty May 3 @ 1:19am 
night battles due to this mod are unplayable - can`t see anything, that dark it is.
so its up to you whathever you would like it or not, but we are here to battle the battles, and not to raise brightness to max each time you face an enemy at night.
Seethe May 1 @ 5:23am 
@John Matrix. Thanks a lot for the response, had no idea it works like that. Once I will encounter these maps in the future, I'll make sure to provide some screenshots
John Matrix  [author] Apr 27 @ 9:49am 
@Fiur really doesn't sound like anything thus or my campaign map mod would cause. Never had any issues with UI myself. It's probably some other mod, don't know how to help you!

@Dreadnaughty Pitch black areas are generally unintentional and caused by the moon being hidden behind mountains in certain maps. I really need a screenshot of the battle map (with the sky visible) and of the minimap please. That would help as it would allow me to pinpoint what specific map it is right away. Without it i can't really do much unless i feel like testing and loading hundreds of maps to find the issue. Thanks!

@Seethe see above

@Колдун see above
Колдун Apr 27 @ 5:43am 
turned it off because I CANT SEE ANYTHING. what's the point of that dark battles? complete nonsense
Seethe Apr 26 @ 5:06am 
The night maps are absolutely ridiculous. You cannot even see the banner, or anything at all.
Fiur Apr 24 @ 11:57am 
@EasyTimesBerk - doesn't appear to be the issue of this mod. I've had it without the mod as well. I mean I'm also using the mod for the campaign map - tho that's there and not on the map. It might cause that issue.
EasyTimesBerk Apr 24 @ 7:24am 
@Fiur yea i have the same problem, the UI thing is annoying
pururin Apr 23 @ 7:34pm 
great stuff, loved some of these but then there were too many dark maps where I couldnt see things and it became hard to select units that I had to turn it off eventually
Dreadnaughty Apr 19 @ 2:34am 
to the mod author - work is nice, but those dark areas...i mean, we are playing strategic game, not some kind of realistic extraction shooter. you have to adjust dark spots to be more brighter.
Fiur Apr 18 @ 5:38pm 
I have some weird light interaction - just a shadow pillar across the middle of the board. As Gor Rok on his way to capture the second settlement.

I also noticed that the Unit command UI is kind of hidden. If you zoom in you can see it. But not if you are zoomed out. Like range - movement commands etc.

I love the mod and the atmosphere it gives. But not being able to see some UI stuff is hard. Any way to fix that?
John Matrix  [author] Apr 18 @ 10:46am 
@Khazukan Kazakit-ha! I did not touch those maps so they should appear just like vanilla

@Alastor Slaanesh corruption effects is the last major thing on my To-Do list. Currently it has no unique effects. However, what you describe is quite close to what i was thinking about. Some pink puffs of smoke, pinkish ash or rain, an often "wet" feel ecc. It's all WIP!
John Matrix  [author] Apr 18 @ 10:44am 
@Molag Bal are you sure? Are you using my Campaign Weather Overhaul or are you using vanilla campaign lighting?

@Ty of Troy Eh that a neat idea, but it's combining two major mods that drastically change two different parts of the game. I'm sure there are plenty that want only one and no the other, so that would mean basically maintain 3 mods. That's quite annoying as i often make some small tweaks and changes all the time to each mod.

@TheOpiumMan so i did not touch the wind levels of weathers that have other particle effects like blizzards or monsoons. I just reduced the weather intensity of the "dry" weather, where only wind was present (and i had made it very strong). Thanks either way!
Alastor Apr 17 @ 12:26pm 
for slaanesh corruption can make the battle maps look smoky or foggy with pink smoke? like pheromones or something, a lot of slaanesh art has a smoky appearance to it to go with the pink.
TheOpiumMan Apr 16 @ 12:06pm 
The wind levels seem perfect now, we still have the blizzard feel, without the buggy trees, at least for most of the map I've seen !
Ty of Troy Apr 13 @ 6:48pm 
could you combine this mod and the weather overhaul?
Molag Bal Apr 13 @ 5:58pm 
Why does this mod remove climate effects like rain, snow, etc. from the campaign map?
The Black Kaiser Apr 9 @ 3:30pm 
So i deleted the mod and resubbed to it and it seems like whenever the toggle speed in battles are used it causes trees and foliage to be stuck in 8x speed, even when reverting to normal speed.
John Matrix  [author] Apr 8 @ 3:52pm 
@phlux Hey there! Thanks so much for the screenshots, that actually allowed me to pinpoint the issue and fix the problem. You're playing on the Gaen Vale siege map, with one of the three vampire-corruption specific environments (in your case its the green-tinted night with the large morrslieb).
The problem was the placement on the moon, which was not intended.
Thanks to your screenshots i could quickly identify the map and the environment and fix it be moving the moon.
This is how it will look when i next update the mod: https://imgur.com/a/VoqFEvs

As for the secondary version of the mod, the amount of work i'd need to do and then need to support every time i change anything on the main mod (which is a lot) is just too much, so unfortunately i don't think its going to happen.
phlux Apr 7 @ 4:04pm 
I'd like to add: These on the screenshot are Elves in white armor... so basically everything else in the game would be even harder to see.
phlux Apr 7 @ 4:03pm 
Hey, I made a few example screenshots of a map that imo get's way too dark to be playable in the dark areas.
There are other examples that get this dark but I don't have much time to play atm and couldn't manage to make screenshots of it.
Again, I think it would be a good idea to release a version of the mod without night maps or with drastically brighter night maps for people who like to see stuff in battles.

https://steamcommunity.com/sharedfiles/filedetails/?id=3460101452
https://steamcommunity.com/sharedfiles/filedetails/?id=3460101436
https://steamcommunity.com/sharedfiles/filedetails/?id=3460101419
The Black Kaiser Apr 6 @ 9:46pm 
getting some weird bug with the trees blowing in the wind at incredible glitchy speed. looks like the tree wind is stuck on 3x speed or something. Skarsnik campaign, first battle turn 1
TheGrandSirPiggy Apr 5 @ 12:16pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2877071147

would this mod work alongside this wonderful mod?

I checked the two mods and I see both yours and the smoke transparency fix modify the same files. With Ultimate Lighting, it was recommended to not use smoke transaprency fix, because the UL already did that. Is that the case with your mod as well?
TheOpiumMan Apr 4 @ 2:05pm 
For the people complaining that they can't see anything because it's too dark: the mod's brightness is just slightly lower than the vanilla version of the game, and its appeal (aka immersion) would be greatly reduced if not so. Night battles, like in vanilla, are completely random and their frequency is directly related to the game's coding. Try adjusting the game's brightness first. And if it doesn't suit you, you can use ULTIMATE LIGHTING 2.0 for a mod more balanced with gameplay
蓉城朱员外 Apr 4 @ 1:28am 
That's a lot of nights!!!!!
rayp-eat woman-things yes Apr 2 @ 1:21pm 
Never unsubscribed from a mod because it turns out to be so incredibly bad and make the game worse, but here we are
Sin Apr 1 @ 10:26am 
Is there a reason why many maps are excessively dark? I can barely see anything on them
Any recommended settings I should have besides VFX set to Ultra?