Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think the problem is, while variety is inherently good, players have zero strategic means to decide what weather they want to play/see. It makes equal sense that vampire want to fight at night but humans want to fight them at day, so.... Well, accept my heartfelt appreciation for your work. I feel fortunate being able to work upon what you have built.
Been doing a second pass to all my night environments, trying to find the correct balance of brightness whilst retaining the immersive and atmospheric goal of the mod.
Currently getting real close to making nights too bright for my taste!
I have tweaked and sometimes significantly increased the brightness of the nights in the following regions:
- Empire
- Bretonnia
- Athel Loren
- Sylvania
- Kislev
- Norsca
- World's Edge Mountains
Will get to the rest in the following updates.
I also tweak nights all the time while i play myself. I've lightened some nights in the Empire a bit (though still only locally on my end).
Also, in this way you are probably adding day skyboxes indiscriminately to every area, even where they dont belong (eg. crystal clear sky in the Darklands).
Finally, Vampire Corrupted enviroments will be partially broken since they cycle through the 6nights + 2 unique ones. Depending on how you did it, you're going to get blue sky and sunshine in areas with +100 Vamp Corruption :D
Then find the ones titled, /wh_night_clear_01, have everything in it replaced by everything copied from /wh_day_clear_01. Et cetera.
This is definitely a stupid fix of mine though, compared to modders who really know the magic.
So far I have replaced the codes in _night_.environment_group with the ones from Days. And it's been great..... Hope this helps anyone who's looking.
It would be nice if anyone could make a Visibility Prioritized mod. Just give me more sunny days and let me see the unit textures I paid for, please.....
- updated all the Chaos Realms map with brand new and unique environments, in line with the rest of the mod (they were pure vanilla still). I re-added to these maps a strong blur in order to give them a more immaterial feel.
- Unfortunately, you wont see these maps all too much in your campaigns since they are pretty much non existant in IE, except a couple of quest battles. They are present in RoC of course, but barely anybody plays that map. They are present and fully playable in ChaosRobies The Old World since he added the Chaos Realms back to the map.
- expect what you see in the Chaos Wastes or monogod corrupted areas but dialed up even more for each god.
- I've added a bunch of screenshots to the gallery as a preview. You'll find them after the Chaos Wastes screenshots.
Now, as mentioned in previous comments, in some maps the moon, may be obstructed by mountains or buildings. This may cast a truly pitch black area on the battle which is not intentional and i need to fix. But i won't be testing several hundred maps for this, hence me needing a screenshot of both the battle area and the minimap. This allows me to pinpoint it and fix it, if it is indeed the problem.
@wiselight3 where in the WH world are you fighting? Some area are naturally (and lorefully) more rainy than others. If you well me where you're finding lots of rain i can tell you if you're just being unlucky with the RNG or not.
so its up to you whathever you would like it or not, but we are here to battle the battles, and not to raise brightness to max each time you face an enemy at night.
@Dreadnaughty Pitch black areas are generally unintentional and caused by the moon being hidden behind mountains in certain maps. I really need a screenshot of the battle map (with the sky visible) and of the minimap please. That would help as it would allow me to pinpoint what specific map it is right away. Without it i can't really do much unless i feel like testing and loading hundreds of maps to find the issue. Thanks!
@Seethe see above
@Колдун see above
I also noticed that the Unit command UI is kind of hidden. If you zoom in you can see it. But not if you are zoomed out. Like range - movement commands etc.
I love the mod and the atmosphere it gives. But not being able to see some UI stuff is hard. Any way to fix that?
@Alastor Slaanesh corruption effects is the last major thing on my To-Do list. Currently it has no unique effects. However, what you describe is quite close to what i was thinking about. Some pink puffs of smoke, pinkish ash or rain, an often "wet" feel ecc. It's all WIP!
@Ty of Troy Eh that a neat idea, but it's combining two major mods that drastically change two different parts of the game. I'm sure there are plenty that want only one and no the other, so that would mean basically maintain 3 mods. That's quite annoying as i often make some small tweaks and changes all the time to each mod.
@TheOpiumMan so i did not touch the wind levels of weathers that have other particle effects like blizzards or monsoons. I just reduced the weather intensity of the "dry" weather, where only wind was present (and i had made it very strong). Thanks either way!
The problem was the placement on the moon, which was not intended.
Thanks to your screenshots i could quickly identify the map and the environment and fix it be moving the moon.
This is how it will look when i next update the mod: https://imgur.com/a/VoqFEvs
As for the secondary version of the mod, the amount of work i'd need to do and then need to support every time i change anything on the main mod (which is a lot) is just too much, so unfortunately i don't think its going to happen.
There are other examples that get this dark but I don't have much time to play atm and couldn't manage to make screenshots of it.
Again, I think it would be a good idea to release a version of the mod without night maps or with drastically brighter night maps for people who like to see stuff in battles.
https://steamcommunity.com/sharedfiles/filedetails/?id=3460101452
https://steamcommunity.com/sharedfiles/filedetails/?id=3460101436
https://steamcommunity.com/sharedfiles/filedetails/?id=3460101419
would this mod work alongside this wonderful mod?
I checked the two mods and I see both yours and the smoke transparency fix modify the same files. With Ultimate Lighting, it was recommended to not use smoke transaprency fix, because the UL already did that. Is that the case with your mod as well?
Any recommended settings I should have besides VFX set to Ultra?