Arma 3
Not enough ratings
Oil Rig assault (Plataforma petrolifera - FGNE)
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: Stratis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
4.769 MB
Apr 18 @ 1:40am
Apr 23 @ 3:19am
2 Change Notes ( view )

Subscribe to download
Oil Rig assault (Plataforma petrolifera - FGNE)

Description
This mission features a custom made oil rig based on the real "Lunskoye A" oil rig at 1:1.5 scale.
The oil rig is palced South East of Stratis (See map image)

The mission has several scripts to make the oil rig operation inmersive.
The oil rig has engine sounds, lights and control rooms with switchs that can be interacted with from which the lights and systems (sounds) of the oil rig can be turned on and off.

Oil rig systems and control rooms:
- Generator 1: powers the oil drill and the oil pumps. If it is off the drill and pumps will be off. It can be turned off and on from the switch in its own building and from anoher switch in the control room above.
- Generator 2: powers the refinery (plant) and the lights. If it is off both will be off. It can be turned off and on from the switch in its own building and from another switch in the control room above.
- Drill control room: has a switch to turn on and off the drill operation (sound).
- Pumps control room: has a switch to turn on and off the drill operation (sound).
- Control room above the generator rooms: has 1 switch near the door to turn off and on the refinery (sound). Has 4 switchs far from the door to turn off and on the generators 1 and 2 (lower switchs) and the interior and exterior lights (upper switchs).
- Control room in the crew building: It has 6 monitors which show the state of every system (Red off, green on). It has one monitor near the door to be interacted with to use the oil rig monitoring cameras ("R" to exit the camera view). It has one switch to stop the oil rig operation (drill, pumps, and refinery). It does not stop the generator neither the lights.

The oil rig life boats can be mounted on and launched using the ViV system from BI. There are 4 boats with space for the 32 crew members as in a real oil rig.

The oil rig has a crew of 32, with 1 cheif, 2 engineers, 1 doctor, 8 expert workers and 20 not expert workers. (The real platform has a crew of aprox 240).
AI can not properly navigate the oil rig, therefore every AI is initialized with: this disableAI "PATH";

Mods used:
CBA
ACE
KAT
TFAR
Enhanced Movement
Death and Hit reactions
CUP_terrains_core
CUP_weapons
CUP_units
CUP_vehicles

Another oil rig mission will be published without AI and only CUP_terrains_core as mod, to allow for a PVP match.

AI SPAWN:
The mission has a script to populate the oil rig with an enemy green force and stop the oil rig operation from the switch at the crew building control room.
The mission has 1 green soldier and 3 green boats already placed. The rest, are dandomly generated at available locations. Currently there is no way to modify the amount of AI generated apart from manually modifiying the mission script.
The Ai spawn script will be called at start regardless of SP or MP mission.

COOP MISSIONS:
Players begin at the LLC ship, South West of Stratis. There are 3 boats and 2 helicopters. The helicopters can be optionally ocupated with AI and have predefined routes to allow for a parachute insertion. To lift off execute: mision_start = true;


SPOILER:
There is evidence of weapons contraband in the oil rig chief room (ACE intel). There are boxes with weapons at several locations, including iglas to better deal with the helicopter assault. The boxes can be better located using the images found in the evidence (ACE intel) images.

The mission has a opfor helicopter assault that will be triggered when the green force is almost eliminated or after 3 hours.
3 helicopters will arrive.
1 will patrol around the oil rig
2 will go, in turns, to the helipad, deploy ropes and insert 6 opfor special operation units each.

The mission will end when every player is dead or when almost all the green and red force have been eliminated