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@killjoint666 I'll try and make some time to check this out.
@Elchardus Where have these come from, are these translations?
@K. Probably not going to touch the Araby names. They aren't like the Lizardmen where the other factions wouldn't know what the locations are called.
Open to the Bretonnian idea.
Ahh I was wondering about 'Catacombs of terror', I wasn't sure why they changed it. I can make it so it is only named that for the dread king.
@Antagonistes I don't spend much effort testing this without MCT, so while it works, it is effectively required and makes my life easier if more people use it with MCT.
1). Arabyan cities can be renamed with translations when they aren't under OvN Araby (and TKs?) control. Quoting the wiki:
Copher - City of Spice
Lashiek - City of Corsairs
Al Haikk - City of Thieves
2). For Bretonnia Fyrus can be renamed into something like "City of Saint Origo" / "Holy Monastery of Origo" because it was once conquered by knights, who built a monastery there.
3). Ka-Sabar probably shouldn't be renamed for OvN Araby because lorewise it was an Arabian city, which was resettled from the ruined TK city. The name sounds very Arabic, even if in the lore it came from the TKs.
4). OvN Lost World renames Pools of Despair as Catacombs of Terror: it's the starting position for OvN Dread King. Maybe when not under his or other undead control it can be renamed back as PoD?
For Araby it can be renamed to Gardens of Bel-Aliad. Bel-Aliad was a nearby settlement in ME, and it's absent in IE. OvN Araby puts "Gardens of Bel-Aliad" landmark there.
@Antimatter Where did you find this information?
Say, I noticed that your mod changes racial capital names to the unique name of the special herdstone they can build. I made a mod that adds more Special Herdstones to the Beastmen. Please consider adding more Beastmen renames based on it.