Total War: WARHAMMER III

Total War: WARHAMMER III

1,331 ratings
OvN Lost Factions: Dread King Legions
31
8
3
8
4
6
5
4
2
5
5
5
4
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
overhaul
Tags: mod
File Size
Posted
Updated
439.958 MB
Aug 7, 2023 @ 10:46pm
Jan 5 @ 5:50am
57 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
OvN Lost Factions: Dread King Legions

Description



This mod is part of the OvN Lost Factions mod series which adds new and interesting factions & races to the game and requires Mixu's Unlocker to work. These races are available to play in the Immortal Empires campaign and custom battles.


Tomb King Faction
  • Major Playable Factions
    • Legion of Terror - Led by the Dread King, starting in the Pools of Despair

    What's Included
    • New Playable Faction 'Legion of Terror' - Like any new faction for an existing race you can expect new Legendary Lords, Mechanics, Units whilst using stuff from the existing race.
    • Full Custom Roster - The faction has a fully custom roster with access to some vanilla units, the custom units draw from the tabletop and lore where possible. This not only includes units, but fully custom heroes, lords and legendary lords, all with unique visuals and using custom made models, assets and animations.
    • Custom Mechanics
      • Necromancy - You can gain additional troops by defeating Human or Elven armies or killing certain monsterous units in battle. You can also gain troops through random dilemmas.
      • Follower of Nagash - As a follower of Nagash, the Dread King has a special interaction with him when using Legions of Nagash - Game 3 alongside this mod. You can get a special dilemma at turn 50, if the Legions of Nagashizzar are still present in your campaign. The Dread King is also available as a Mortarch lord for the Nagash faction.



    F.A.Q. & Compatibility
    Mod Won't Start/Missing Updates
    There is a chance after the mod gets updated that steam will fail to download the update, possibly corrupting your version of the mod. If your game crashes on game start, you are missing something from a recent update or have some other issues try this;
    1) Restart Steam - This can kick start the process of checking for mod updates
    2) Unsubscribe and resubscribe to all the required mods - To properly unsub, unsub from the mod, start the game launcher, quit and resub. This will give you a fresh install of the mod and often fixes problems for people.
    3) Use PropJoes WH3 Mod Manager

    Is this mod lore accurate?
    With many of these 'Lost Factions', there's little lore to go by, and what there is, is often outdated or extremely vague. We've used the video game Warhammer: Dark Omen and the tabletop game Warhammer Quest: Catacombs of Terror as sources for this mod. The Dread King, Hand of Nagash, Gunther Larenscheld, the Black Grail Knights and some other units are loreful. But in order to make the faction more interesting and different from Arkhan's Followers of Nagash, we went with a Hellenic theme for the faction. The theme is inspired by a loosely Hellenic looking skeleton in a Warhammer: Dark Omen cutscene. So any Greek looking units are invented by us, but still fit into the Warhammer world. The narrative for the Dread King is that he came from the Black Peninsula (Region around Myrmidens) and set out to conquer Nehekhara for the then fertile lands of the Mortis Delta. So you can imagine the faction to be some kind of Ptolemaic Egypt in the Warhammer setting. We think that fits as many races and things in the Warhammer world are inspired by real world counterparts.

    Mod Compatibility and Compatibility Submods
    Currently there are no known incompatibilities.

    Here is a list of Compatibility Submods

    Will update section when compatibility submods are released.

    Bug Reporting
    Before reporting a bug make sure you have done the following;
    1) Subscribed to all the required mods.
    2) Turned off all other mods and replicated the bug.
    3) Unsubscribed and resubscribed to all the required mods.

    If you still have a bug post it to discord, ideally with a screenshot - at the OvN channel on Da Modding Den[discord.gg], Lost Factions[discord.gg] or if it is a small bug you can post in the comments but please try the above at least before posting. This helps us out and saves us time so we can concentrate on genuine bugs.



    Recommended Mods
    Will update section when recommended mods are released.

    OvN Team, Thanks & Credit
    Please find a list here of the OvN team, thanks and credits.

    Multiplayer
    Join our discord server where you can meet up and arrange to play multiplayer battles with people - 'Lost Factions Multiplayer'[discord.gg]

    The mod is reported not to work in multiplayer campaigns.

    Update Notes, Report Issues and Feedback on Discord
    For update notes or bugs, compatibility issues, feedback & questions go to the #ovn channel on 'Da Modding Den'[discord.gg] or 'Lost Factions'[discord.gg]

    It's easy to miss steam comments, so for a better chance at a response post on discord and someone from the team or someone familiar with the mod will be able to help.



    Rate & Donate
    Please rate up if you enjoy, upvotes feed the Hell Forges of Zharr-Naggrund so the Daemonsmiths can continue their unholy work!



    If you want to donate to OvN Lost Factions project Buy us a Halfling Honeypot[www.buymeacoffee.com]. All donations received are shared with modders who work on the mod, for larger donations please feel free to contact us on the 'Lost Factions discord server'[discord.gg]. A number of the modders on the team also have patreon accounts so you can support them directly, you can find links in the "OvN Team, Thanks & Credits" section linked above.
341 Comments
Sean 16 hours ago 
Oh the other cool thing is, the Hand of Nagash's special chariot buffs also applies to flying cavalry from the Necromancy mod. His army now is half chariots and half various flying cavalry and again it's basically a point and click wrecking ball, absolutely peak
Sean 16 hours ago 
I'm running four Hellwraiths, six hexwraiths, one mortis engine and the rest cairn wraiths and I'm basically melting most armies
Sean 16 hours ago 
I gotta say, an all-ghost army is really fun. With enough Hellwraiths providing extra damage and all of them with barrier, it takes serious firepower to prevent enemy ranged units from being charged straight up and demolished. Lots of fun
Rhox 20 hours ago 
Gotcha. Will check. Thanks for the report
Sean 21 hours ago 
Oh and Hellwraiths. If this is intentional because they're all ethereal, ghost-y units then all good lol
Sean 21 hours ago 
Minor thing, the Teachings of Nagash tech didn't remove disintegrating and crumbling from Cairn Wraiths, Hexwraiths and Mortis Engines even though said units appear in the tooltip for the tech
Sean Jan 18 @ 1:04am 
props to whoever did the Dread King dialogue
Sean Jan 14 @ 3:54am 
@Griffox yeah it's especially bad for the Dread King because his start position is surrounded by enemies. The AI just gets completely bamboozled. As a human player you got a human brain so you can handle it, it's a slow start but once you get the second army up and running, capture the Tower of Arkhan, take out the Araby minor to the south of you (if you have the araby mod too) which usually gives you two additional free elephants to raise as needed, then you're good. The AI though... yeah nope lmao
Mat Jan 13 @ 11:33am 
* monkey see spartan shield * subscribe automatically
Griffox Jan 5 @ 2:55pm 
Consider letting the faction start by being able to start with 2 commanders, the AI ​​today starts using 3 to 4 commanders before 15 turns, the tomb kings are in need of a general update, start with only 1 commander with a race that needs numerical superiority it is complicated.