Total War: WARHAMMER III

Total War: WARHAMMER III

1,949 ratings
OvN Lost Factions: Fimir
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overhaul
Tags: mod
File Size
Posted
Updated
741.671 MB
Dec 10, 2022 @ 6:49am
Jan 11 @ 7:30pm
102 Change Notes ( view )

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OvN Lost Factions: Fimir

Description



This mod is part of the OvN Lost Factions mod series which adds new and interesting races to the game and requires Mixu's Unlocker to work. These races are available to play in the Immortal Empires campaign and custom battles.



List of Fimir Factions
  • Major Playable Factions
    • Tendrils of Doom - Led by Kroll starting at Monument of the Moon, Lustria
    • Rancor Hold - Led by Skattach starting at Wreckers Point, Wastelands, Old World
  • Minor Factions
    • Marsh Hornets - Floating Village, Badlands
    • Mist Dragons - Baleful Hills, Cathay

What's Included
  • Complete New Race 'Fimir' - Like the Wood Elves, Chaos Daemons or the Empire, Fimir is its own distinct race. In general a new race will have it's own unit roster, legendary lords, mechanics, diplomatic relations, technology tree, magic lore, spells and everything else you might expect from a distinct race.
  • Full Custom Roster - The Fimir race has a fully custom roster with access to some vanilla units, the custom units all draw from the tabletop and lore. This not only includes units, but fully custom heroes, lords and legendary lords, all with unique visuals and using custom made models, assets and animations.
  • Two Playable Custom Factions - There are two unique faction from the Fimir race to play as 'Tendrils of Doom' and 'Rancor Hold', there are additionally a number of extra custom battle factions to play as.
  • Two Minor Factions - Additionally there are two minor factions, to fully feel the presence of this race on the campaign map, these being the Marsh Hornets and Mist Dragons located in the Darklands and Cathay respectively.
  • Custom Mechanics
    • Godhood Ascension - The 'Tendrils of Doom' faction has a unique faction mechanic where in Krolls pursuit of godhood they must conquer and erect mighty temples in their name. While the temples themselves offer great boons, collectively the more you build the higher Kroll ascends which bestows great power.
    • Gifts of Chaos - 'Rancor Hold' have access to the Gifts of Chaos mechanic which has been revamped to fit these cyclopean reptiles.
    • Death Quest - Available to all Fimir factions including minor ones, anytime a Fimir faction loses a settlement, lord or suffer a defeat with heavy losses in battle they gain a Death Quest unit. Additionally if any of the Fimir factions are destroyed the remnants seek out new clans with all the surviving Fimir factions gaining access to a limited number of Death Quest units.


F.A.Q. & Compatibility
Mod Won't Start/Missing Updates
There is a chance after the mod gets updated that steam will fail to download the update, possibly corrupting your version of the mod. If your game crashes on game start, you are missing something from a recent update or have some other issues try this;
1) Restart Steam - This can kick start the process of checking for mod updates
2) Unsubscribe and resubscribe to all the required mods - To properly unsub, unsub from the mod, start the game launcher, quit and resub. This will give you a fresh install of the mod and often fixes problems for people.
3) Use PropJoes WH3 Mod Manager

Is this mod lore accurate?
With many of these 'Lost Factions', there's little lore to go by, and what there is, is often outdated or extremely vague. The Fimir are an interesting case since they have gone through many rewrites, most of our lore is based on three sources: White Dwarf #102, Monstruous Arcanum and issue #25 of the WFRP fanzine Warpstone, which contains in its entirety 'Fimir: Ruinous Inheritance', an extensive WFRP fan sourcebook on FImir society, culture, religion and behaviour. Penned by Robin Low of WFRP fame, 'Ruinous Inheritance' was going to be an actual, officially licensed sourcebook until GW decided not to publish it for undisclosed reasons. Eventually Robin, with the aid of the people at Warpstone, was able to finish it and publish it as part of their fanzine. A good chunk of the lore in our mod is based on that 'fan' sourcebook, which is likely the closest we will ever get to a full, integral description of the Fimir other than vague lore snippets and grossly outdated lore.

Mod Compatibility and Compatibility Submods
It's been reported that these mod conflict.
  • All Diplomatic Options - Vassalize, Confederate
  • Fudging Vassals
  • Less Red more Art

Here is a list of Compatibility Submods

Bug Reporting
Before reporting a bug make sure you have done the following;
1) Subscribed to all the required mods.
2) Turned off all other mods and replicated the bug.
3) Unsubscribed and resubscribed to all the required mods.

If you still have a bug post it to discord, ideally with a screenshot - at the OvN channel on Da Modding Den[discord.gg], Lost Factions[discord.gg] or if it is a small bug you can post in the comments but please try the above at least before posting. This helps us out and saves us time so we can concentrate on genuine bugs.



Recommended Mods
Will update section when recommended mods are released.


OvN Team, Thanks & Credit
Please find a list here of the OvN team, thanks and credits.

Multiplayer
Join our discord server where you can meet up and arrange to play multiplayer battles with people - 'Lost Factions Multiplayer'[discord.gg]

The mod is reported not to work in multiplayer campaigns.

Update Notes, Report Issues and Feedback on Discord
For update notes or bugs, compatibility issues, feedback & questions go to the #ovn channel on 'Da Modding Den'[discord.gg] or 'Lost Factions'[discord.gg]

It's easy to miss steam comments, so for a better chance at a response post on discord and someone from the team or someone familiar with the mod will be able to help.



Rate & Donate
Please rate up if you enjoy, upvotes feed the Hell Forges of Zharr-Naggrund so the Daemonsmiths can continue their unholy work!



If you want to donate to OvN Lost Factions project Buy us a Halfling Honeypot[www.buymeacoffee.com]. All donations received are shared with modders who work on the mod, for larger donations please feel free to contact us on the 'Lost Factions discord server'[discord.gg]. A number of the modders on the team also have patreon accounts so you can support them directly, you can find links in the "OvN Team, Thanks & Credits" section linked above.
565 Comments
Frostmere Jan 18 @ 11:40am 
So why does this keep crashing before it even lauches
KronicSD Jan 13 @ 7:47pm 
I've noticed that even when at 100% ambush chance, I have never once successfully popped an ambush. My attempts are always foiled. Is there an issue with the ambush stance for this faction?
Maxzan Jan 12 @ 3:27am 
I found the console tool to try it faster than doing the whole campaign and, NVM everything is working, both +10, and the Warp Fireball tech. I just got a bug that it wasn't in the character infobox until doing at least a fight after researching it.
So, all my apologizes if you lost time by checking it.
Rhox Jan 12 @ 2:17am 
Uh, no. RoR versions go up to 46 from 36, normal versions go to 40 from 30. (And this is the 3rd time I'm checking this in-game)
You know that while the code name is damage, but the icon is melee attack and loc says melee attack, not weapon strength right?
If you're really having that problem. post your screenshot in the modding den or OvN Discord
Maxzan Jan 12 @ 1:32am 
Oh I see, maybe it's +10% attack damage instead of the +10 melee ? I was looking for that since the icon represent the melee and say +10 melee for both skills. To be honest it surprised me a little, +10 for infantry seemed huge
Rhox Jan 11 @ 10:58pm 
No, I checked and fim_skattach_fianna_damage is working fine. If it's missing a specific unit from unit_set instead of the whole unit_set or the scope, you have to be specific
Maxzan Jan 11 @ 10:24pm 
Same for fim_skattach_fianna_damage. Thank you for being so reactive, I really loved to jump into the lore of this faction for the translation, and playing them is quite satisfactory, even if the roaster is a bit restricted.
Rhox Jan 11 @ 7:15pm 
Gotcha, fim_skattach_daemon_damage has the wrong scope, and elo_fen_lord_heroes is not working. Will fix one
Maxzan Jan 11 @ 8:47am 
I noticed when doing a clean french translation for the mod that both +10 Melee attack for units from unique skills of Skattach and the last technology with Warp Fireball aren't working when researched/unlocked.
vargasguerrero113 Jan 7 @ 3:13pm 
can soeone tell me what prop joe said about the problem i just reported beuase im searching in the discord and founf anything