Total War: WARHAMMER III

Total War: WARHAMMER III

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OvN Lost Factions: Araby
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overhaul
Tags: mod
File Size
Posted
Updated
1.915 GB
Jan 8, 2024 @ 8:45am
Jul 17 @ 9:52am
118 Change Notes ( view )

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OvN Lost Factions: Araby

Description



This mod is part of the OvN Lost Factions mod series which adds new and interesting races to the game and requires Mixu's Unlocker to work. These races are available to play in the Immortal Empires campaign, Immortal Empires Expanded, The Old World and custom battles.

For the custom siege map to appear use the Map Replacer Framework mod.



List of Araby Factions
  • Major Playable Factions
    • Sultanate of Araby - Led by Sultan Jaffar starting at Al-Haikk, Araby
    • Aswad Scythans - Led by Fatindira starting at Karag Orrud, Worlds Edge Mountains
    • The Golden Fleet - Led by Golden Magus starting at Copper Landing, Western Lustria
    • Cult of the Djinn - Led by Wizard Caliph starting at Kasar, Khuresh (IEE only)
  • Minor Factions
    • Sultanate of El-Kalabad - El-Kalabad, Araby
    • Sultanate of Chandrahara - Chandrahara, Ind (IEE only, requires activation in MCT)

What's Included
  • Complete New Race 'Araby' - Like the Wood Elves, Chaos Daemons or the Empire, Araby is its own distinct race. In general a new race will have it's own unit roster, legendary lords, mechanics, diplomatic relations, technology tree, magic lore, spells and everything else you might expect from a distinct race.
  • Full Custom Roster - The Araby race has a fully custom roster, the custom units all draw from the tabletop, lore or the OvN team. This not only includes units, but fully custom heroes, lords and legendary lords, all with unique visuals and using custom made models, assets and animations.
  • Four Playable Custom Factions - There are four unique factions from the Araby race to play as 'Sultanate of Araby', 'Aswad Scythans', 'The Golden Fleet' and 'Cult of the Djinn', there are additionally a number of extra custom battle factions to play as.
  • Two Minor Factions - Additionally there are minor factions, to expand the presence of this race on the campaign map, these being the Sultanate of El-Kalabad and the Sultanate of Chandrahara.
  • Custom Mechanics
    • Jaffar's Revenge - The 'Sultanate of Araby' faction has a unique faction mechanic which see the player enact 'Jaffar's Revenge' by uniting all of Araby and conquering all of Estalia, Tilea and Bretonnia which in turn provides various rewards.
    • Fatandira's Allegiance - When playing the 'Aswad Scythans' the player must decide Fatandira's Allegiance and side with either theTomb King God Tutankhanut, or the people of Araby. Both sides offer unique rewards for your faction, from campaign buffs to powerful Royal Djinn or Tomb King Construct units. Your allegiance shifts by constructing certain buildings, winning battles and other deeds.
    • Pirates Delights - Like any good pirates 'The Golden Fleet' faction can enjoy a host of pirate mechanics such as Infamy, Pieces of Eight and Magus comes with an upgradeable ship.
    • Wizard Caliph's Sanctum - Cast Hexes and Incantations in the Wizard Caliph's Sanctum to buff your forces or hinder your foe.
    • This is just a few of the mechanics for Araby, explore the Bazzar, side with the Nomads or Urban Elites and much more.


F.A.Q. & Compatibility
Read the full FAQ here.

Mod Compatibility and Compatibility Submods
It's been reported that these mod conflict.
  • Nothing yet

Here is a list of Compatibility Submods

Bug Reporting

Before reporting a bug make sure you have done the following;
1) Subscribed to all the required mods.
2) Turned off all other mods and replicated the bug.
3) Unsubscribed and resubscribed to all the required mods.

If you still have a bug post it to discord, ideally with a screenshot - at the OvN channel on Da Modding Den[discord.gg], Lost Factions[discord.gg] or if it is a small bug you can post in the comments but please try the above at least before posting. This helps us out and saves us time so we can concentrate on genuine bugs.



Recommended Mods
Will update section when recommended mods are released.
For the custom siege map to appear use the Map Replacer Framework mod.

OvN Team, Thanks & Credit
Please find a list here of the OvN team, thanks and credits.

Multiplayer

The mod is reported not to work in multiplayer campaigns.

Update Notes, Report Issues and Feedback on Discord
For update notes or bugs, compatibility issues, feedback & questions go to the #ovn channel on 'Da Modding Den'[discord.gg] or 'Lost Factions'[discord.gg]

It's easy to miss Steam comments, so for a better chance at a response post on Discord and someone from the team or someone familiar with the mod will be able to help.



Rate & Donate
Please rate up if you enjoy, upvotes feed the Hell Forges of Zharr-Naggrund so the Daemonsmiths can continue their unholy work!

If you want to donate to OvN Lost Factions project Buy us a Halfling Honeypot[www.buymeacoffee.com]. All donations received are shared with modders who work on the mod, for larger donations please feel free to contact us on the 'Lost Factions discord server'[discord.gg]. A number of the modders on the team also have patreon accounts so you can support them directly, you can find links in the "OvN Team, Thanks & Credits" section linked above.
Popular Discussions View All (19)
13
Jun 11 @ 2:03am
Getting my butt kicked
Shadowdragon
6
1
Feb 17 @ 2:10pm
Obvious problems with Araby
Riba
6
1
Jul 5, 2024 @ 2:22pm
Overtuned Infantry
Koozy
1,260 Comments
10 hours ago 
@Garakh
That seems to be reported a lot these days, I've seen it mentioned for Mixu's Legendary Lords too.
15 hours ago 
When your mod is enabled, Gol gf ag Maneater breaks down on the campaign map and becomes T-posed.
Jul 16 @ 11:18pm 
Wizard Caliph is no longer being given an option to return to Araby on the first couple of turns.
Jul 11 @ 6:17am 
Is there a file version Update: 23 May @ 1:52am..
Jul 7 @ 6:02am 
could someone who know modding make a patch to play this, in multiplayer please ?
Jul 2 @ 12:11pm 
Is Jafarr supposed to have only 2 units and no starting settlement at the start of the campaign?
Jul 2 @ 11:33am 
Wow, I just saw the new updates since I last checked. Absolutely wonderful. I can't wait to play another campaign with it. Great job to everyone. Thanks for the amazing mods!
Jun 25 @ 11:11pm 
It’s playable but you need the IEE mod for it to show up
Jun 25 @ 10:54am 
I'm not seeing cult of the djinn as a playable faction. Is it currently playable?
Jun 20 @ 2:56am 
please make this work in multiplayer...