Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Araby
1,085 Comments
Lingling 3 hours ago 
This should have been fixed in the last update. Resubscribe to make sure the mod is up to date. If the issue persists please report again
Chompsky 8 hours ago 
fsr in custom battle there is a 2nd kislev faction that has an empty roster
Lingling 13 hours ago 
No it doesn’t. Tested it multiple times today
Jep™ 22 hours ago 
hi! any idea if clicking on jaffar causes a crash? using IEE
[ESP] Lucio Boreno Nov 2 @ 2:04am 
Okay, thanks!
Lingling Nov 1 @ 2:59pm 
That’s already fixed in the wip pack, you’ll just have to wait for the next update
[ESP] Lucio Boreno Nov 1 @ 10:29am 
Any idea of how can I fix it?
Rhox Nov 1 @ 9:24am 
You're checking tutorial Kislev and not the real Kislev. That is some side effect I wasn't expecting.
[ESP] Lucio Boreno Nov 1 @ 8:50am 
Hello! I just found a problem. When I have OvN (Audio Mixer and Mixu Unlocker too), I can play as Kislev in custom battle. When I select Kislev, only one faccion are in the sub-faction selection menu, Araby, and no unit or lords or heroes to select. Also, Kislev units from other mods, also gone.

Tested all my mods, and this one is the only making Kislev gone. Any ideas?

Have been using the mod since the first day, and just found this bug after the last update
Rhox Oct 24 @ 10:58pm 
Okay, I can replicate that, will look into it. Thank you. And please don't post links in the Steam and use Discord instead since multiple people in our team has been infected by virus via that route
AI-Man Oct 24 @ 9:49pm 
got it. Well i just tested with only this mod and required items + console command mod and the bug did occur.
Here is an image of how it looks : https://imgur.com/a/missing-texture-bug-0bHcmFJ
i also noticed it specifically happens on a certain life magician model (the blue hat with mouth open) and only when mounted on a flying carpet. Hope this can help
Dragon32 Oct 24 @ 3:46pm 
@AI-Man
Just this mod and its Required Items, "min mod" = "minimum mods"
AI-Man Oct 24 @ 1:21pm 
console command mod does help in these situations, what do u mean by min mod tho? not sure if i understood correctly
Rhox Oct 24 @ 8:54am 
Min mod is the part. With console mod, that's like 5 minutes unless you use HDD

If it does not happen with min mod, it's not something we're interested in
AI-Man Oct 24 @ 8:32am 
well for some reason the bug doesn't happen in custom battle even with all my mods on, and it'll be a pain to have to start a campaign each time leveling a magician to 16 with a different set of mods just to find the culprit. It's not a big deal and honestly when playing with a big modlist, as long as it doesn't crash it's playable in my book.
If someone who plays with lots of mods finds the same problem and mod causing it, then feel free to share it
Rhox Oct 24 @ 1:37am 
It would require you a one boot to check whether that is a mod conflict or not
and if it's a bug, post screenshot in the Discord so we can see exactly what type of magician is having what problem.
AI-Man Oct 24 @ 1:04am 
not sure if i have a mod conflict but the magician hero has a missing body texture when mounted on a flying carpet, it's funny tho seeing just the floating head moving around, they truly are magicians beyond our comprehension
Rhox Oct 23 @ 4:58am 
Ganon Cannon// Then you make a submod for it. We said it multiple times and you even refuses to search for it
1. None of us play MP and can do debugging
2. Some MP group even play with Araby without a problem.
3. If you can point out which is the problem and how to fix it, we can apply it, and have done that in the past.

We can't fix it since we don't know how.
We also can't fix it if it's not broken.
Ganon Cannon Oct 23 @ 3:54am 
Can I ask why team OVN refuses to even look at coop or trouble shooting it? Yes it would take some time and testing but to not experience these races in coop seems criminals. I know its possible because other added modded factions have coop built in by the modders....
gukasz Oct 23 @ 3:40am 
why cant i confederate other arabian lords as jaffar ?
Rhox Oct 23 @ 12:01am 
It's likely due to IEE and Mixer update. Use older versions of those
saffron Oct 22 @ 10:52pm 
Game crashes after the lastest mod update. Is there any way to access older version?
Rhox Oct 22 @ 3:03pm 
That's other mod's issue
alperudo Oct 22 @ 12:59pm 
victory conditions is a blank page under the title "military victory" with vco mod enabled.
Lingling Oct 14 @ 1:12am 
@InfoManiac They are no ranged unit, they just use their ranged weapons when charging like the chameleon stalkers
lukesnipes Oct 6 @ 10:34pm 
Glad to see slave market is working, hard to build my great empire without my slaves, Great mods
Rhox Oct 6 @ 7:10pm 
Again min mods
HEX: Wawawa Oct 6 @ 4:47pm 
Anytime i open the charakter details for sultan jaffar my game crashes... is there a solution for?
InfoManiac Oct 5 @ 2:18pm 
corsair units dont have a ranged stance
i am pro at total war Oct 5 @ 1:35pm 
just curious but is this mod still somewhat unstable in multiplayer?
REITERPALLASCH Oct 5 @ 11:27am 
This faction does have caravans for araby. I believe it is compatible with caravans of the old world but I'm not 100% sure
Thamas Rugin Oct 5 @ 8:41am 
One more Q: Does this faction and other OvN factions have convoy mechanics, or are at least compatible with custom convoy mods?
Thamas Rugin Oct 5 @ 8:12am 
Super star mod team! This is such a flavorful faction and was dearly missed until OvN.

Any plans for all your factions to get custom campaign capitol settlements and/or battle-maps?

I love the custom ones for Altdorf and a few others which really make them look spectacular in both look and immersion as they progress. OvN for the win! :imperialcross:
Rhox Oct 5 @ 12:38am 
There was some script break in the mod after the patch that was done 2 days ago.

It should be fixed after todat morning's patch
ChairmanMaoInTheHouse Oct 4 @ 11:58pm 
FYI I was having issues with the Bazaar UI and Slave Diktats not being in the province UI but restarting the game after enabling the mods before loading my campaign has fixed it.
REITERPALLASCH Oct 4 @ 8:44pm 
Damn this update broke my campaign crashes when I load in now. Oh well.
Rhox Oct 4 @ 6:11pm 
And it's broken on the my side also someone broke the script
Rhox Oct 4 @ 6:07pm 
min mods first and upload the detailed way to replicate on the Discord, if it's MP we can't help you.

If it's a machine specific issue, we need step by step figuring out which part causes the problem walkthrough
Morakon Oct 4 @ 5:39pm 
First off. Cool mod. Like mentioned below, the GUI for the Bazaar got messed up with one of the updates.
Rhox Oct 3 @ 9:14pm 
Min mods and replicatable situation
Tiggy Skibbles Oct 3 @ 3:12pm 
Every 10 turns or so my game crashes during ai turns and even after reinstalling it'd do the same thing.
Hobocop Oct 3 @ 8:53am 
hotfix seems to have messed with the grand bazzar, merging race ancillaries into items and I can't access the items now.
Socalista Oct 2 @ 12:29pm 
Love this mod - one of my all time favorites - been in my mod list a long time with no problems.

The hotfix today seems to have caused some sort of issue with the Grand Bazaar, merging the "race" ancillaries into the weapon/armor/enchanted/talisman/arcane item list, and now they're all horizontal (and non scrollable) meaning I can't select between the weapon/armor/enchanted/talisman/arcane items properly.
Kingmaker Sep 30 @ 1:50pm 
@Team OVN, may I suggest adding the Mad Warlock Abdul al-Hazred and the powerful Djinn Lady Khar-mel as unique lords or heroes?
Owly Sep 29 @ 5:43pm 
Hi! Trying to add Araby minor settlements to the minor settlement battle returner, but it crashes every time I add "wh3_main_effect_unfortified_settlement_battle" effect to an araby minor settlement building. Any idea why?
Ewalden Sep 28 @ 10:49am 
I don't know how to report this too, really, but I have expanded immortal empires installed and tried to play the Golden Magus. I can't get golden idols. The gold mines simply produce income. The other resources are all right. Tried redownloading both mods. Doesn't fix the issue. Since this is a custom faction I don't know if reporting it to expanded immortal empires mod would be something for them, for you, or something that requires a submod. I'm not a modder though..
Team OvN  [author] Sep 28 @ 9:52am 
@Ty of Troy: Can you provide more detail on the error? Maybe posting a script log on the discord could help. No promises though.
mmi.05 Sep 27 @ 3:06pm 
thank you for the great mod, but I have a personal request to change the elemental spirits' models as much as possible, as they look too ridiculous compared to the jinn, which slightly ruins the overall impression of this great mod. Additionally, I believe that the jinn should be able to cast spells, as they possess all four elements according to the lore.
adaalbert Sep 25 @ 6:45am 
Hello. Are you considering changing the starting positions of the factions to avoid the overcrowding in Arabia? The Sultanate of Al-Halik could start in the Great Desert, and Jaffar himself where Arkhan is now.
Lidonpar Sep 24 @ 4:11pm 
Hi OvN Team, or other OvN user, have blast playing Araby, it's a great mod, but i just noticed the control level doesn't apply any buff or debuff. Is it intended for Araby, or do i have some bug?