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Having exactly same issue with crashing, but its not related to this mod at all, since i tried other factions and Araby disabled
I saw something on the Discord about someone having issues since the hotfix with SCM Marienburg and Sigmar's Heirs, but if you're not using either of those...
Interestingly enough, the crash is during the loading screen and doesn't produce crash logs which makes diagnosing the problem a bit tricky. I tried to look into it a bit and it could be a listener calling a null value. Looking through RPFM a lot of the listeners are sorta unsafe as they don't check if certain values exist before calling making them pretty susceptible to errors.
Granted the cause may be one of the other mods I'm using. But besides Mixer, Lost World and Mod Framework I'm only using balanced extra skill points and climate adaption lite version. None of which should interfere with this mod in any way. If anyone got other ideas please let me know.
1. Gotcha, that is happening here also. I'll look into it
2. That is very, very vanilla. You just haven't looked fighting closely
1: The great desert of araby (place with the oasis landmark) has 4 build slots, but you can only build the landmark.
2: jaffar's genie form's melee attacks seem to scatter his own troops, sendng models flying. i don't think i've seen that from any vanilla unit, but could be wrong.
Is the issue actually the factions, or is it actually just MCT (that mixu lists as a dependency) and players reporting the problem further down the chain? I've seen a few mods that add entirely new factions that work for multiplayer (rather than just overhauling a minor faction's start).
The following mods cause a crash to the database: ovn_araby.pack
The first invalid database record is cr_special_roc_outpost_1 in table building_levels_tables and pack file ovn_araby.pack