Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Araby
1,037 Comments
adaalbert 5 hours ago 
Hello. Are you considering changing the starting positions of the factions to avoid the overcrowding in Arabia? The Sultanate of Al-Halik could start in the Great Desert, and Jaffar himself where Arkhan is now.
Lidonpar 19 hours ago 
Hi OvN Team, or other OvN user, have blast playing Araby, it's a great mod, but i just noticed the control level doesn't apply any buff or debuff. Is it intended for Araby, or do i have some bug?
i am pro at total war Sep 20 @ 1:04pm 
@ty of Troy the golden fleet mechanics break completly in multiplayer, the other 2 are half broken in multiplayer as the bar that shows which buffs you are getting from your buildings does not show up in multiplayer so ive no idea if those buffs even work in multiplayer at all or if its just a visual bug. also jaffars mechanic sometimes clearing tier 2s goal will revert back to tier 1 and giving you perm debuffs as the game wont register that you are at tier 1.
InfoManiac Sep 19 @ 11:08pm 
lol
Ty of Troy Sep 14 @ 12:12pm 
@ Dektarey I've played with it on coop before.
Dektarey Sep 14 @ 4:48am 
Read the description. OvN Araby is not multiplayer compatible.
Ty of Troy Sep 13 @ 5:59pm 
I'm getting a script error when I play multiplayer with this mod
gorilla_cenk_93 Sep 6 @ 3:01pm 
yeah neeed more garrisons in late game the run me down
Rhox Sep 6 @ 9:33am 
Araby is updated. It's your local mod not getting updated issue.
Resubscribe or force update, or you have local pack in your data or something like that
Cherry_Pop9873 Sep 6 @ 8:19am 
I think we're gonna have to wait for all the OVN Lost faction mods to update before they're usable again, which is fine of course
Hitmanmaloe Sep 6 @ 6:53am 
Im trying to start a game and im getting the error

arb_golden_magus_aether_tether1wh3_main_effect_spell_mastery in table character_skill_level_to_effects_junctions_tables and pack file ovn_araby.pack
gorilla_cenk_93 Sep 4 @ 1:01pm 
and noe heroes in garnison lol
gorilla_cenk_93 Sep 4 @ 12:51pm 
can you add more voicelines for jaffar :D thanks !
Dragon32 Sep 4 @ 11:14am 
@Naes
I doubt continuing a save from before 6.3 is possible, if you haven't planned for that.
I'd guess the SFO submod hasn't been updated.
Naes Sep 4 @ 9:46am 
I keep getting this crash error

The following mods cause a crash to the database: ovn_araby.pack

The first invalid databaserecord is
arb_golden_magus_aether_tether1wh3_main_effect_spell_mastery in table character_skill_level_to_effects_junctions_tables and pack file ovn_araby.pack

any help would be appreciated as im trying to continue my save in SFO old world
Kamikazee786 Sep 4 @ 8:28am 
are the OVN new faction mods compatible with radious ?

I have the 2 mods below but the new races dont show up to select and play as in the immortal empires campaign race select menu

https://steamcommunity.com/sharedfiles/filedetails/?id=2324125194

https://steamcommunity.com/workshop/filedetails/?id=2299942334
Keroido Sep 3 @ 11:50pm 
I run now a simply file check for errors for Total War 3 and let it repair the game files, after that it seemed to be fixed to.
Keroido Sep 3 @ 11:23pm 
I got a bug. I have only this mod running and Mixers Unlocker to test it. I took a picture for you. No idea if this is the bug that ttvNewtonsLaw is referring to.

-> https://ibb.co/FkVS3FQ2
NewtonsLaw Sep 3 @ 8:50am 
I was having a crash from this Mod after the new update, but was able to fix it. I uninstalled/re-installed(unsubscribe/re-subscribe) to both this mod AND Mixu's unlocker. Seems it's not automatically updating 1 or both of these mods, so just reinstall this mod and Mixu's to force update.
WalrusMan Sep 3 @ 8:34am 
Strangely the first time I unsubscribed and resubscribed which usually fixes unupdated mods it didn't do anything it seems and still crashed. I just tried it again though and it worked, so yeah it seems it wasn't updating for some reason.

Anyways, just tried it out and wanted to say I'm very impressed, I sure as hell didn't expect actual voice acting for units and such. Feels much more like actual vanilla content than any other faction mod I've seen for this game. Great work on this
Rhox Sep 3 @ 8:20am 
Then your pack is not updated, have old pack in your data or etc
WalrusMan Sep 3 @ 8:20am 
still getting a crash even after the update
caesar.rad Sep 3 @ 7:41am 
please update.,,,,
Rhox Sep 3 @ 7:37am 
8 replies below you. Wait until the Mixer update
Mental Motel Sep 3 @ 7:36am 
Yeah this mod got broken by the new patch, no idea why but prolly the Tomb Kings changes.
斯基劳大公 Sep 3 @ 5:48am 
I hope to see the further upgrading of the OvN factions. After all, the original game also has DLCs for upgrading. If the mod factions are not upgraded, they will seem to be too much of a supporting role.
AtmaWeapon Sep 3 @ 3:02am 
Game was golden yesterday but today is now CTD because of this mod, even if I roll back to last patch
NikoCico99 Sep 3 @ 2:27am 
Yes, I know the Araby region is very small in the Immortal Empires campaign, compared to the Vortex campaign in WH2, but I'd really like to see more Araby factions in the future, somehow. (I've gotten really into WH lore over the past couple of years.)
NikoCico99 Sep 3 @ 2:25am 
Fantastic mod! One of my favorites! I'd like to know if there's a way (or any future plans) to make the Sultanate of El-Kalabad playable, thanks. (And maybe if there are any future plans to add more Araby factions.)
Sean Sep 2 @ 10:53pm 
man, world feels empty without ovn factions. Legit been ages since I played without them lol
Owly Sep 2 @ 5:13pm 
Heyo! Amazing mod! I am playing 6.2 have all my mods in data so 6.3 did not nuke my lovely modded to death campagins. I am currently playing empire, allied Araby but cant recruit any of the top tier units (the one with caps) It shows 0/0 is there any way to fix this? I am happy to make a little pach mod or anything but I culd not find the effect that changes the Araby unit caps :(
Unknown Soldier Sep 2 @ 4:05pm 
give it a week or two
Rhox Sep 2 @ 9:07am 
Yeah, wait for a patch. We need to work for it
Red glare Sep 2 @ 9:01am 
the game is now unplayable with out this and other mods
Red glare Sep 2 @ 9:00am 
FUCK Patch 6.3
Emperor01 Sep 2 @ 8:28am 
Sadly patch 6.3 broke this mod, it won't run anymore. :(
Galushka[UA] Sep 2 @ 6:22am 
Great mod, need update pls
Bazsi Sep 2 @ 4:11am 
All the mod now need update. Just cant run any new faction or overhaul. Sfo, radius, ovn lost..all dead now.
Mora Sep 1 @ 8:42am 
This crashes the game while it's booting up. It might be because my game version is 6.3 beta.
Jurixix Aug 30 @ 6:52am 
All your new faction mods are insane!
Homuya Aug 30 @ 2:02am 
Cool idea but units feel too weak sadly, come on we dont got any actual high tier elephant cavalry? and the ranged gunpowder units just feel worse than Empire ones...bleh

Craftable items are OP af though 0.60% health regen lmao
TauJac Aug 24 @ 11:01am 
Hello, this is such great work! I have a problem, though. Araby cities have a weird graphic glitch, there are like beams out of them. is it a known bug?
Ganny Aug 21 @ 6:57pm 
I enjoy playing this faction, but the auto resolve def does not take into account the units. It almost always says defeat and then when you manually do it it's a easy victory. So it's fun, but having to manually do every battle is a bit time consuming.
Rhox Aug 19 @ 4:43am 
Min mods please
josteinm Aug 19 @ 2:24am 
hi mod crashes when ai play as araby all factions but only when click lord s army
LazyRat23 Aug 14 @ 3:45pm 
Are OvN mods compatible with The Old World Classic map??
Inerael Aug 11 @ 5:24am 
hey just wondering (for multiplayer issue) is it only the start wich is bugged (like you spawn with nothing) or is it completly bugged impossible to play ? (because if its only the start i can maybe use this mod wiht change starting settlement to fix it no?) :)
SFH Aug 2 @ 3:22am 
Squirrel Aug 1 @ 5:14pm 
hi elephant cool
Walt The Why Jul 31 @ 12:20pm 
Do i need Vampire coast to use the mechanic of the Golden Magus ?