Arma 3
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Arma Checkpoint Operations
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
27.580 MB
Jun 4, 2024 @ 12:48pm
Jun 6, 2024 @ 3:27pm
5 Change Notes ( view )

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Arma Checkpoint Operations

Description
In response to heightened security concerns and potential threats along the route from Falar to Feruz Abad, a checkpoint has been setup in the entrance of Falar. The objective is to effectively filter and screen all vehicles that are traveling towards Feruz Abad.

This mission is a showcase of a checkpoint script framework.

You are to man the checkpoint (in SP or in MP), filter traffic and detain vehicles according to your judgement.

Passengers and vehicles can be detained for multiple reasons :
  1. Fake document (name on the ID different from the unit name) ;
  2. Mismatch between the vehicle number plate and the driver ID information ;
  3. Contraband (>50 of any miscellaneous item : flashlights, food, etc.) carried in the vehicle (ace cargo or vehicle inventory) ;
  4. Money laundering (significant amount carried in cash) ;
  5. Transport of military equipment (any kind, including explosives) - be careful as sometimes small items are hidden inside the vehicle compartment (on seat, between passengers, under passengers);
  6. If the vehicle is booby trapped (explosives attached to the vehicle) - be careful as explosives can be hidden under the vehicle, behind the mudguards, between the hull and the wheels.

The script framework is robust (custom driving behaviour, high performance, MP compatible) and easy to port on other missions (only three markers have to be placed on the map).

Please have a look at the mission file.
More information to be found the on the BIS Forums[forums.bohemia.net].

The mission can be found in multiplayer hosting, in the Takistan map.
63 Comments
DarkEthanol May 1 @ 11:50am 
@Tova Is there a way to get people back in the vehicle? It seems like the ACE function inst been added.
knivesseveren Oct 10, 2024 @ 9:05am 
очень неплохо =)
IceBreakr Oct 9, 2024 @ 2:47pm 
Is it possible to set the frequency of cars to lower?
[Λ]Farsight Sep 4, 2024 @ 10:47am 
This is good but far too many cars line up once the queue was ENORMOUS after just 20 minutes of play
The Jarate Man Aug 20, 2024 @ 11:20am 
Yeah I'm having the same problem as others, I cannot get the people I ordered out of the vehicle back in
Michael.J.Caboose Aug 6, 2024 @ 5:34am 
can you make this so it just runs under scenarios?
Dattele Jul 30, 2024 @ 9:25am 
Is there a way to stop the script mid-mission? To give an example, stop the script with a time trigger
Hammer Jul 25, 2024 @ 6:19pm 
What in the SQF needs to be adjusted to get this to scale to multiple checkpoints?
txmshibxje Jul 23, 2024 @ 4:06am 
hm... is it just me or does anyone else also have not one "non compliant" vehicle after testing out 20-30?
jam0 Jul 7, 2024 @ 12:31am 
Really cool mission, but when you order drivers out of a vehicle you cant order them to get back in. Is there any way to fix this?