RimWorld

RimWorld

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Medieval Overhaul
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
122.329 MB
Apr 11, 2024 @ 2:59pm
Aug 12 @ 5:11pm
102 Change Notes ( view )

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Medieval Overhaul

Description
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.







Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.



This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.



-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.















































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on Remove Industrial Tech, World Tech Level, or any other external mod for limiting of tech.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE


  • SirLalaPyon - author of Medieval Overhaul
  • Arisher - collaborator, owner of apparel, made the crossbow art
  • Bodiah - staff writer, has written weapons, biomes, armors, and etc.
  • Thog - staff writer, has written weapons, food, thoughts, and etc
  • Hahkethomemah - hired writer, author of 1-2-3 Personalities.
  • Zomuro - hired writer, has written scenarios, descriptions and etc.
  • JangoD'soul - artist, created all of the initial armors and helmets of MO
  • SickBoyWi - Inspiration for Dark Forest Biome
  • OwlChemist - Inspiration for leather production chain, xml patches.
  • Ogliss - C# coder. made the code for animals dropping fat and bones.
  • Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
  • TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
  • "Cause your stinky code stank" - TrahsPanda 30/07/2021
  • My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
  • Gerrymon - Slave outfits
  • Vanilla Framework Expanded
  • Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
  • sulusdacor - Medieval comms inspiration
  • OttersHoldingHands - preview image
  • IcyCheeseCake - made the wonderful griffin texture
  • The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul
  • Korean translation by inbae
  • Chinese translation by snoper
  • Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.

Join my discord server for bug reports and faster feedback : Medieval Overhaul Discord[discord.gg]

(CC BY-NC-ND 4.0)
Popular Discussions View All (83)
530
Sep 1 @ 10:25pm
PINNED: Bug Reports
ViralReaction
6
Aug 28 @ 4:49pm
shield model bug
Sir_Iddi
2
Aug 24 @ 11:49am
Building bridges?
Mr.Damm
1,651 Comments
yololejoueur 2 hours ago 
hello good sir very nice mod, i have a question tho, how do we use the torturer draugth on prisonners, bc i cant manage to find a way to use it on them
Rɨs 6 hours ago 
furnace renders under the walls. Like, top of it that should cover wall instead is covered by wall
hoteldoor538 10 hours ago 
Sorry if its a dumb question but what do you use to dismantle golem corpse?
Starlight-Ellie Sep 3 @ 4:12am 
would be a way to play the sub mods without the technological limits? cause i wanted something like the arcane weapons without the limitation
gazza_m_bolton Sep 1 @ 1:58pm 
Just a quick one can the grill, ovens etc. for the kitchen have there feature amended to use the kitchen room bonus instead of the workshop bonus currently setup?
ziplock9000 Sep 1 @ 1:17pm 
Is there any way to get plasteel back without removing the mod? I need to scan for it on the long-range scanner.
acKo2 Aug 31 @ 1:33pm 
It was the medieval overhaul patches mod! Should have been the first thing I checked but I assumed they wouldn't have such a major clash. Disabling all the "drugs lab" options in the patches mod fixed the problem!
acKo2 Aug 31 @ 1:29pm 
I'm having a rather bizarre issue with the alchemy bench not appearing after it can't find the drug lab to inherit from. I thought maybe it was an issue with "remove industrial tech" or "VFE Medieval" but even without them the issue persists.
Has anyone else had this and found the fix? None of my other mods should be touching the drugs lab.
<c=FFFFE900> Davith Aug 31 @ 4:35am 
Anyone got a fix for the polearm weapons that doesn't involve downgrading Rimworld?
Mr Slayer Aug 31 @ 1:00am 
For some reason I've started getting a crapload of errors and the whole mod stopped working. Any suggestions? I love it, can't imagine Rimworld without it :/