RimWorld

RimWorld

1,580 ratings
Medieval Overhaul
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
122.329 MB
Apr 11, 2024 @ 2:59pm
Aug 12 @ 5:11pm
102 Change Notes ( view )

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Medieval Overhaul

Description
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.







Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.



This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.



-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.















































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on Remove Industrial Tech, World Tech Level, or any other external mod for limiting of tech.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE


  • SirLalaPyon - author of Medieval Overhaul
  • Arisher - collaborator, owner of apparel, made the crossbow art
  • Bodiah - staff writer, has written weapons, biomes, armors, and etc.
  • Thog - staff writer, has written weapons, food, thoughts, and etc
  • Hahkethomemah - hired writer, author of 1-2-3 Personalities.
  • Zomuro - hired writer, has written scenarios, descriptions and etc.
  • JangoD'soul - artist, created all of the initial armors and helmets of MO
  • SickBoyWi - Inspiration for Dark Forest Biome
  • OwlChemist - Inspiration for leather production chain, xml patches.
  • Ogliss - C# coder. made the code for animals dropping fat and bones.
  • Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
  • TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
  • "Cause your stinky code stank" - TrahsPanda 30/07/2021
  • My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
  • Gerrymon - Slave outfits
  • Vanilla Framework Expanded
  • Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
  • sulusdacor - Medieval comms inspiration
  • OttersHoldingHands - preview image
  • IcyCheeseCake - made the wonderful griffin texture
  • The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul
  • Korean translation by inbae
  • Chinese translation by snoper
  • Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.

Join my discord server for bug reports and faster feedback : Medieval Overhaul Discord[discord.gg]

(CC BY-NC-ND 4.0)
Popular Discussions View All (93)
554
Oct 21 @ 5:42am
PINNED: Bug Reports
ViralReaction
2
Oct 23 @ 12:45pm
Am I doing something wrong with the mending bench? [SOLVED]
puppygirlpitjob
6
Aug 28 @ 4:49pm
shield model bug
Sir_Iddi
1,751 Comments
Nick "Zorb" Cage Oct 24 @ 11:18pm 
If anyone else can't use schematics, go to Medieval Overhaul options and turn on Biotech Analyzer Schematics. Then select one you have and use Study gizmo on a pawn.
Chumbky Oct 24 @ 3:20pm 
i was playing with this mod earlier and now it says its incompatible?
Nick "Zorb" Cage Oct 24 @ 8:47am 
Same thing Geist.
Geisthander Oct 21 @ 9:59pm 
Not sure if a mod conflict or if it has changed, but I don't seem to be able to research schematics I have. I have placed them adjacent to the research bench, both on the floor and on a shelf, but the research option is still greyed out, saying "missing required research facilities". I have the advanced research bench. I found one post saying the schematic needs to be placed in a "lecturn", but I built one and it does not seem to be able to hold items.
Proletariat Bussy Oct 21 @ 7:10pm 
Im having an issue, my pawns are literally starving themselves to death before they will DARE touch a bit pf dried meat
Fabeco Oct 21 @ 4:31pm 
unfortunately I love this mod, unfortunately because I hate the research books
trexman2086 Oct 21 @ 12:05pm 
I love this mod it just changes the game in a way other overhauls can't.
addictedtotanks Oct 19 @ 5:27am 
I think there needs to be some tightening around weapons, there needs to be more clear and obvious roles and advantages. Take the militia spear and boar spear. The boar spear logically should be a noticable improvement, it is a tier above. Yet, the militia spear has double the dps. It has double the dps because it has 1s attacks instead of the boar spears 2.10s attacks. The boar spear only does approximately 1 point of higher stab damage. Hardly worth the massive reduction in attack speed.
Legentus Oct 19 @ 12:16am 
https://gist.github.com/HugsLibRecordKeeper/602fce4ee099a660e6ab5389c96f5168

Here is my log. More specifically it's this:

"Could not load reference to Verse.RecipeDef named DankPyon_Make_Timber_Tribal
Exception registering RimWorld.Bill_Production [excepted] in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
[Ref EB347734]
at RimWorld.Bill.GetUniqueLoadID () [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.LoadedObjectDirectory.RegisterLoaded (Verse.ILoadReferenceable reffable) [0x000ce] in <24d25868955f4df08b02c73b55f389fe>:0
Some bills had null recipe after loading."
Legentus Oct 18 @ 7:55pm 
Really loving this mod, but for some reason my settings don't apply. So enabling "Remove Exostrider Remains" in Map Generation doesn't work, for one example. Same for disabling Timber Production Chain, the settings just don't change anything. Any help is appreciated.