Space Engineers

Space Engineers

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Q-Tech Weapons 1.3
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Type: Mod
Mod category: Block
File Size
Posted
Updated
45.663 MB
Feb 25 @ 2:48am
Mar 12 @ 12:24pm
4 Change Notes ( view )

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Q-Tech Weapons 1.3

Description


Welcome to Q-Tech Weapons. This mod contains a set of general purpose energy weapons and missiles. This mod requires WeaponCore and Animation Engine to function, so make sure you have both mods loaded in your world. They are listed as dependencies so they should load automatically.

IMPORTANT: Update information for this mod can be found in the Change Notes tab.

Under no circumstances is this mod to be publicly re-uploaded by anyone for any reason! Many of the weapons' characteristics can be modified using the WeaponCore server config file. If you really need to make a modified version specifically for your server then ask first. I've never said "no", as long as the modified version is unlisted.



The description of each block in this mod can be found in the Q-Tech Weapons Guide. Please refer to the guide for information about each block.



This mod contains the following blocks:
    Heavy Beam Turret
  • Heavy Pulse Turret
  • Light Beam Turret
  • Light Pulse Turret
  • Beam Cannon
  • Pulse Cannon
  • Missile Launcher
  • Torpedo Launcher
  • Countermeasures Launcher
  • Starfury Drone



The Energy and Kinetic damage resistances in this mod are set to 1. This means that weapons will do 100% of their normal damage to the affected blocks. It is possible to customise these resistance values using the WeaponCore server configuration file. This file is automatically created when a world loads with WeaponCore in the mod list, and can be found at:



For convenience, clicking here[1drv.ms] will allow you to download a config snippet that can be inserted into the WeaponCore server configuration file. This config snippet contains overrides for the damage output of each weapon as well as overrides for the armor resistances of the blocks. Each <AmmoOverride> section can be copied to the config file between the <AmmoOverrides></AmmoOverrides> tags. Each <ArmorOverride> section can be copied to the config file between the <ArmorOverrides></ArmorOverrides> tags. You can then change the weapon damage output or armor resistance values to suit your gameplay.


  • Countermeasures Launcher - Netrunner_PL
  • Missile / Torpedo - Euvand
  • Starfury - Hangar.B.Productions



If you like this mod then please visit Qarannia's Space Engineers Workshop to check out my other mods. You can click here to go to my workshop.





If you like my work and would like to support me, then you can buy me a coffee by clicking on the image below. Any support is greatly appreciated.

[www.buymeacoffee.com]
59 Comments
Qarannia  [author] Jul 3 @ 3:40am 
@Q Why thank you very much. :steamhappy:
Q Jul 2 @ 3:23pm 
i dig your style dude
Qarannia  [author] Jun 18 @ 11:06am 
@High Lord Baron I've just checked and the cannons seem to be working so it may be an issue somewhere else in your game.
High Lord Baron Jun 18 @ 9:30am 
Thing is, other weapon mods work fine, so maybe it's some conflict or something. Need to look into it
Qarannia  [author] Jun 18 @ 12:24am 
@High Lord Baron If it's seeing them as sorters then I would guess that either this mod or WeaponCore has somehow gotten corrupted. Cleaning out the SE storage and un-subbing, then re-subbing might fix it. Or it could be a corrupted world save. It's hard to say.
High Lord Baron Jun 17 @ 8:32am 
For some reason the game doesn't recognize the cannons as weapons. But if it works, it must be some issue on my end......
Qarannia  [author] Jun 16 @ 12:46pm 
@High Lord Baron Why wouldn't it be?
High Lord Baron Jun 16 @ 10:00am 
Is this mod still working?
Qarannia  [author] May 1 @ 1:32pm 
@arreclain Have fun. :steamhappy:
arreclain May 1 @ 8:52am 
The Babylon 5 fan within me is the happiest person alive right now. Thank you, I can't wait to try this out.